{"id":111185,"date":"2020-04-06T13:59:36","date_gmt":"2020-04-06T13:59:36","guid":{"rendered":"http:\/\/gamefromscratch.com\/post.aspx?id=e739ee93-a4ab-4179-a1cf-c3e6e9d18905"},"modified":"2020-04-06T13:59:36","modified_gmt":"2020-04-06T13:59:36","slug":"pixaflux-hands-on","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2020\/04\/06\/pixaflux-hands-on\/","title":{"rendered":"PixaFlux Hands-On"},"content":{"rendered":"<p>Today we are taking a look at <a href=\"http:\/\/pixaflux.com\">PixaFlux<\/a>, an interesting free Windows based image creation and manipulation tool capable of creating PBR textures.&nbsp; The entire process is node based and PixaFlux ships with an absolute ton of nodes to work with.&nbsp; PixaFlux isn\u2019t really easily described and is better seen or experienced, as you can in the video below.<\/p>\n<p>PixaFlux is free to download for Windows, the download link is <a href=\"http:\/\/pixaflux.com\/download.php\">available here<\/a>.<\/p>\n<p>There is plenty of documentation to get you started.&nbsp; There is a complete Wiki with step by step text tutorials <a href=\"http:\/\/pixaflux.com\/Doc1\/Main.html\">available here<\/a>.&nbsp; There are additionally dozens of video tutorials <a href=\"http:\/\/pixaflux.com\/videos.php\">available here<\/a>.<\/p>\n<p>The best way to get started with PixaFlux though is to see it in action in this <a href=\"https:\/\/youtu.be\/ML7Ic5DSOB0\">video<\/a>.<\/p>\n<p align=\"center\"><iframe loading=\"lazy\" width=\"853\" height=\"480\" src=\"https:\/\/www.youtube.com\/embed\/ML7Ic5DSOB0\" frameborder=\"0\" allowfullscreen allow=\"accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture\">[embedded content]<\/iframe><\/p>\n<p class=\"under\"> <span class=\"categories\"><a href=\"https:\/\/www.gamefromscratch.com\/category\/Art.aspx\">Art<\/a> <a href=\"https:\/\/www.gamefromscratch.com\/category\/GameDev-News.aspx\">GameDev News<\/a><\/span> <span class=\"tags\"><a href=\"https:\/\/www.gamefromscratch.com\/?tag=\/Applications\" rel=\"tag\">Applications<\/a><\/span> <\/p>\n<hr>\n<p> <!--\n<script type=\"text\/javascript\"><!- - google_ad_client = \"ca-pub-5156240514307514\"; \/* GFS 720 Post above Comments *\/ google_ad_slot = \"5626844176\"; google_ad_width = 728; google_ad_height = 90; \/\/- ->\n<\/script>\n--><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Today we are taking a look at PixaFlux, an interesting free Windows based image creation and manipulation tool capable of creating PBR textures.&nbsp; The entire process is node based and PixaFlux ships with an absolute ton of nodes to work with.&nbsp; PixaFlux isn\u2019t really easily described and is better seen or experienced, as you can [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[71],"tags":[74,72],"class_list":["post-111185","post","type-post","status-publish","format-standard","hentry","category-game-development","tag-art","tag-gamedev-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/111185","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=111185"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/111185\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=111185"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=111185"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=111185"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}