{"id":111148,"date":"2020-04-03T04:45:00","date_gmt":"2020-04-03T04:45:00","guid":{"rendered":"http:\/\/www.nintendolife.com\/news\/2020\/04\/sakurai_explains_the_idea_behind_smash_bros_pic_of_the_day_and_how_it_keeps_his_dev_team_in_sync"},"modified":"2020-04-03T04:45:00","modified_gmt":"2020-04-03T04:45:00","slug":"sakurai-explains-the-idea-behind-smash-bros-pic-of-the-day-and-how-it-keeps-his-dev-team-in-sync","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2020\/04\/03\/sakurai-explains-the-idea-behind-smash-bros-pic-of-the-day-and-how-it-keeps-his-dev-team-in-sync\/","title":{"rendered":"Sakurai Explains The Idea Behind Smash Bros. &#8216;Pic Of The Day&#8217; And How It Keeps His Dev Team In Sync"},"content":{"rendered":"<div class=\"media_block\"><a href=\"http:\/\/images.nintendolife.com\/947f3418ffd99\/large.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/947f3418ffd99\/small.jpg\" class=\"media_thumbnail\"><\/a><\/div>\n<figure class=\"picture strip\"><a title=\"Mashiro Sakurai\" href=\"http:\/\/images.nintendolife.com\/947f3418ffd99\/mashiro-sakurai.original.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/947f3418ffd99\/mashiro-sakurai.900x.jpg\" alt=\"Mashiro Sakurai\"><\/a><\/figure>\n<p>For a very long time now, <strong><a href=\"http:\/\/www.nintendolife.com\/games\/nintendo-switch\/super_smash_bros_ultimate\">Super Smash Bros. Ultimate<\/a><\/strong> director Masahiro Sakurai has been sharing a &#8216;Pic of the Day&#8217; over on Twitter. While he&#8217;s previously explained how a lot of these screens were never intended to be shown outside of the office, in his most recent Weekly Famitsu column, he revealed the idea behind it \u2013 <em>yeah, there&#8217;s a story.<\/em><\/p>\n<p>This long-time tradition dates back to the development of <strong><a href=\"http:\/\/www.nintendolife.com\/games\/3ds\/kid_icarus_uprising\">Kid Icarus: Uprising<\/a><\/strong> on the Nintendo 3DS. Sakurai would write something daily and attach a picture of the current build of the game to keep the development team up to date. This carried across to future <strong><a href=\"http:\/\/www.nintendolife.com\/games\/n64\/super_smash_bros\">Super Smash Bros.<\/a><\/strong> games as well. Here&#8217;s a translation (thanks, EventHubs):<\/p>\n<blockquote>\n<p>As for the reason to why I started doing a &#8220;Pic of the Day&#8221; for the development team to begin with, it was to create a better flow in a development team which consists of several hundred people.<\/p>\n<\/blockquote>\n<blockquote><\/blockquote>\n<blockquote>\n<p>When you&#8217;re working on a game as big as this [Super Smash Bros], everyone is divided up into working on different parts and it can be easy to lose sight of what game you&#8217;re even doing work on, so I think it&#8217;s important to have something like this as a daily reminder of what the work you&#8217;re doing is amounting to.<\/p>\n<\/blockquote>\n<blockquote>\n<p>When there&#8217;s something slightly different waiting for you each day, it becomes a tiny joy to look forward to. &#8220;Pic of the Day&#8221; was originally meant as a bonus for my staff but curiously ended up becoming a bonus for the fans as well.<\/p>\n<\/blockquote>\n<p>So there you have it \u2013 it&#8217;s really just a way for Sakurai to keep his team in the loop so they don&#8217;t lose sight of the end goal, and it&#8217;s now something fans can also enjoy regularly on social media.<\/p>\n<p><em>Did you ever wonder why Sakurai uploaded in-game screenshots regularly before now? Tell us below.<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>For a very long time now, Super Smash Bros. Ultimate director Masahiro Sakurai has been sharing a &#8216;Pic of the Day&#8217; over on Twitter. While he&#8217;s previously explained how a lot of these screens were never intended to be shown outside of the office, in his most recent Weekly Famitsu column, he revealed the idea [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[27],"tags":[],"class_list":["post-111148","post","type-post","status-publish","format-standard","hentry","category-nintendo-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/111148","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=111148"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/111148\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=111148"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=111148"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=111148"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}