{"id":110992,"date":"2020-03-30T19:13:00","date_gmt":"2020-03-30T19:13:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/360341"},"modified":"2020-03-30T19:13:00","modified_gmt":"2020-03-30T19:13:00","slug":"video-storytelling-with-verbs-to-better-integrate-narrative-and-gameplay","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2020\/03\/30\/video-storytelling-with-verbs-to-better-integrate-narrative-and-gameplay\/","title":{"rendered":"Video: Storytelling with verbs to better integrate narrative and gameplay"},"content":{"rendered":"<p>In this 2020 GDC virtual talk, Capybara Games&#8217; Kaitlin Tremblay discusses the inherent fiction behind our most common gameplay verbs, such as shooting, talking, deciphering (puzzle solving), hacking, and the like.<\/p>\n<p>What&#8217;s notable about this talk is that Tremblay dug into&nbsp;specific examples from a variety of&nbsp;games across triple-A, indie, mobile, ARGs, and escape rooms, with a special eye toward how this becomes even more imperative in collaborative or competitive game spaces.<\/p>\n<p>Tremblay&#8217;s work evaluating the most common verbs of video games in a narrative light proved insightful and relevant to any devs working out how to tell better interactive stories, so if you missed it live don&#8217;t miss your chance to now <a href=\"https:\/\/www.youtube.com\/watch?v=ontNUxSLhb8\">watch it for free&nbsp;<\/a><a href=\"https:\/\/www.youtube.com\/watch?v=fVFgSkZtCio\">on the official GDC YouTube channel!<\/a><\/p>\n<p>In addition to this presentation, the&nbsp;<a href=\"http:\/\/www.gdcvault.com\/\">GDC Vault<\/a>&nbsp;and its accompanying&nbsp;<a href=\"https:\/\/www.youtube.com\/channel\/UC0JB7TSe49lg56u6qH8y_MQ\/feed\">YouTube channel<\/a>&nbsp;offers numerous other free videos, audio recordings, and slides from many of the recent&nbsp;<a href=\"http:\/\/www.gdconf.com\/\">Game Developers Conference events<\/a>, and the service offers even more members-only content for GDC Vault subscribers.<\/p>\n<p>Those who purchased All Access passes to recent events like GDC or VRDC&nbsp;already have full access to GDC Vault, and interested parties can apply for the individual subscription via&nbsp;<a href=\"http:\/\/www.gdcvault.com\/inquiry\/\">a GDC Vault subscription page<\/a>. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the&nbsp;<a href=\"http:\/\/www.gdcvault.com\/demo\/\">GDC Vault group subscription page<\/a>.&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>In this 2020 GDC virtual talk, Capybara Games&#8217; Kaitlin Tremblay discusses the inherent fiction behind our most common gameplay verbs, such as shooting, talking, deciphering (puzzle solving), hacking, and the like. What&#8217;s notable about this talk is that Tremblay dug into&nbsp;specific examples from a variety of&nbsp;games across triple-A, indie, mobile, ARGs, and escape rooms, with [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":110993,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-110992","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/110992","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=110992"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/110992\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/110993"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=110992"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=110992"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=110992"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}