{"id":110962,"date":"2020-03-29T12:30:00","date_gmt":"2020-03-29T12:30:00","guid":{"rendered":"http:\/\/www.nintendolife.com\/news\/2020\/03\/random_pichu_player_shocks_himself_while_he_plays_smash_bros_ultimate"},"modified":"2020-03-29T12:30:00","modified_gmt":"2020-03-29T12:30:00","slug":"random-pichu-player-shocks-himself-while-he-plays-smash-bros-ultimate","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2020\/03\/29\/random-pichu-player-shocks-himself-while-he-plays-smash-bros-ultimate\/","title":{"rendered":"Random: Pichu Player Shocks Himself While He Plays Smash Bros. Ultimate"},"content":{"rendered":"<div class=\"media_block\"><a href=\"http:\/\/images.nintendolife.com\/5d3cc9ec444eb\/large.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/5d3cc9ec444eb\/small.jpg\" class=\"media_thumbnail\"><\/a><\/div>\n<div><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/5d3cc9ec444eb\/1280x720.jpg\" class=\"ff-og-image-inserted\"><\/div>\n<aside class=\"object object-youtube\">\n<div class=\"youtube\">[embedded content]<\/div>\n<\/aside>\n<p><strong><a href=\"http:\/\/www.nintendolife.com\/games\/nintendo-switch\/super_smash_bros_ultimate\">Super Smash Bros. Ultimate<\/a><\/strong> fan and mechanical engineer, Eric Heckman, came up with an <em>electric<\/em> idea to wire a taser to a GameCube controller, so he could shock himself while he played as the Pok\u00e9mon fighter, Pichu.<\/p>\n<p>In an email to Kotaku, Heckman explained how it&#8217;s was a &#8220;pretty simple&#8221; design. Apart from the controller, system, and a copy of Smash Bros. on Switch, the components included an Arduino microcontroller, a relay switch and a cheap taser. The entire assembly took around two hours to wire, and the rest of the time was spent coding:<\/p>\n<blockquote>\n<p>The controller has delays built in so that the taser activates at the same time Pichu takes damage within the game.<\/p>\n<\/blockquote>\n<p>As noted, the whole invention relies on the electric mouse hurting itself (in-game) when it performs a special attack. This is all supposedly tied to the fact it&#8217;s still learning how to control its electrical powers.<\/p>\n<p>Heckman was unable to adjust the taser&#8217;s voltage to match the power of each move, so he instead made it zap longer &#8211; depending on which move is executed. The taser also mimics the delivery of each attack. For example, Thunder Jolt is a brief shock, while the move Thunder unleashes a world of pain when the rumble motor movement is detected.<\/p>\n<p>You can view more of this Eric&#8217;s work over on his YouTube channel, <a class=\"external\" href=\"https:\/\/youtu.be\/hnY-rOSjygc\">Insert Controller Here<\/a>. He&#8217;s done various other experiments like this before if you feel like watching more. Else, take a look at the video at the top of this page to see his shocking play session with Pichu.<\/p>\n<p><strong>Do not attempt to recreate the device in the video above.<\/strong><\/p>\n","protected":false},"excerpt":{"rendered":"<p>[embedded content] Super Smash Bros. Ultimate fan and mechanical engineer, Eric Heckman, came up with an electric idea to wire a taser to a GameCube controller, so he could shock himself while he played as the Pok\u00e9mon fighter, Pichu. In an email to Kotaku, Heckman explained how it&#8217;s was a &#8220;pretty simple&#8221; design. Apart from [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[27],"tags":[],"class_list":["post-110962","post","type-post","status-publish","format-standard","hentry","category-nintendo-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/110962","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=110962"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/110962\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=110962"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=110962"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=110962"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}