{"id":110916,"date":"2020-03-28T23:41:49","date_gmt":"2020-03-28T23:41:49","guid":{"rendered":"http:\/\/gamefromscratch.com\/post.aspx?id=31ed9e32-788c-4c26-bb21-b7d08d062880"},"modified":"2020-03-28T23:41:49","modified_gmt":"2020-03-28T23:41:49","slug":"buildbox-3-2-beta","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2020\/03\/28\/buildbox-3-2-beta\/","title":{"rendered":"Buildbox 3.2 Beta"},"content":{"rendered":"<p>Buildbox, the recently made free no-code game engine, just released Buildbox 3.2 beta.&nbsp; This beta takes a huge step forward in 3D usefulness with the abity to import and use animated FBX 3D models.&nbsp; This is of course a beta release, so expect bugs and do not use in a production environment.<\/p>\n<p>Details of the release from the <a href=\"https:\/\/www.buildbox.com\/forum\/index.php?threads\/buildbox-3-2-0-beta.18851\/#post-96953\">Buildbox forums<\/a>:<\/p>\n<blockquote>\n<p><b>3D Animation Support<\/b><\/p>\n<ul>\n<li>FBX files containing 3D model skeletons and animations are now supported in Buildbox. <\/li>\n<li>New Brainboxes available for 3D animated assets:\n<ul>\n<li>Animated Platformer <\/li>\n<li>Keyboard Controls <\/li>\n<li>Mobile Controls <\/li>\n<li>Keyboard Camera Controls<\/li>\n<\/ul>\n<\/li>\n<li>New Content Nodes available for 3D animated assets:\n<ul>\n<li>Sub Scene <\/li>\n<li>Keyframe Animation<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><b>Worlds<\/b><\/p>\n<ul>\n<li>2D Worlds\n<ul>\n<li>To rotate an object 45 degrees, select the rotate tool, hold shift and drag an axis handle.<\/li>\n<\/ul>\n<\/li>\n<li>3D Worlds\n<ul>\n<li>Ground object that covers an entire scene and provides a solid platform for dynamic assets.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><b>Textures<\/b><\/p>\n<ul>\n<li>Unused textures are removed when Buildbox opens a project. <\/li>\n<li>Alpha channel support\n<ul>\n<li>Enabled transparency in textures <\/li>\n<li>The texture area without the transparency can cast shadows onto other objects.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><b>UI Changes<\/b><\/p>\n<ul>\n<li>Color coded axis fields<\/li>\n<li>Tabs and home button in the Navigation bar, along with navigation control arrows.<\/li>\n<\/ul>\n<p><b>Nodes<\/b><\/p>\n<ul>\n<li><a href=\"https:\/\/www.buildbox.com\/help\/buildbox-3-manual\/health-node\/\">Health<\/a> node now contains Starting Health and Max Health attributes. <\/li>\n<li>Script nodes now have a purple self reference output, and each input and output can now be color coded.<\/li>\n<li>Move and Rotate nodes now contain a set of range attribute fields. <\/li>\n<li>The following nodes are now available in the asset <a href=\"https:\/\/www.buildbox.com\/help\/buildbox-3-manual\/node-panel\/\">Node Map<\/a>.\n<ul>\n<li>Sub Scene <\/li>\n<li>Keyframe Animation <\/li>\n<li>Rotate Towards <\/li>\n<li>Speedometer <\/li>\n<li>Self Attribute<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong>Ad Monetization<\/strong><\/p>\n<ul>\n<li>Facebook Analytics in the SDK tab of the Project Settings window.<\/li>\n<\/ul>\n<\/blockquote>\n<p>The Mac and Windows binaries are available <a href=\"https:\/\/www.buildbox.com\/forum\/index.php?threads\/buildbox-3-2-0-beta.18851\/#post-96953\">at this link<\/a>, however you need to have a registered Buildbox account and serial number to install the 3.2 beta.&nbsp; You can learn more about the beta in the <a href=\"https:\/\/youtu.be\/yh8lIkKSVbw\">video<\/a> below.<\/p>\n<p align=\"center\">[embedded content]<\/p>\n<p class=\"under\"> <span class=\"categories\"><a href=\"https:\/\/www.gamefromscratch.com\/category\/GameDev-News.aspx\">GameDev News<\/a><\/span> <span class=\"tags\"><a href=\"https:\/\/www.gamefromscratch.com\/?tag=\/Engine\" rel=\"tag\">Engine<\/a><\/span> <\/p>\n<hr>\n<p> &lt;!&#8211;<\/p>\n<p>&#8211;&gt;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Buildbox, the recently made free no-code game engine, just released Buildbox 3.2 beta.&nbsp; This beta takes a huge step forward in 3D usefulness with the abity to import and use animated FBX 3D models.&nbsp; This is of course a beta release, so expect bugs and do not use in a production environment. Details of the [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[71],"tags":[72],"class_list":["post-110916","post","type-post","status-publish","format-standard","hentry","category-game-development","tag-gamedev-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/110916","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=110916"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/110916\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=110916"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=110916"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=110916"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}