{"id":110785,"date":"2020-03-26T01:45:00","date_gmt":"2020-03-26T01:45:00","guid":{"rendered":"http:\/\/www.nintendolife.com\/news\/2020\/03\/video_digital_foundry_delivers_its_verdict_on_animal_crossing_new_horizons"},"modified":"2020-03-26T01:45:00","modified_gmt":"2020-03-26T01:45:00","slug":"video-digital-foundry-delivers-its-verdict-on-animal-crossing-new-horizons","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2020\/03\/26\/video-digital-foundry-delivers-its-verdict-on-animal-crossing-new-horizons\/","title":{"rendered":"Video: Digital Foundry Delivers Its Verdict On Animal Crossing: New Horizons"},"content":{"rendered":"<div class=\"media_block\"><a href=\"http:\/\/images.nintendolife.com\/48a5db951397a\/large.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/48a5db951397a\/small.jpg\" class=\"media_thumbnail\"><\/a><\/div>\n<div><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/48a5db951397a\/1280x720.jpg\" class=\"ff-og-image-inserted\"><\/div>\n<aside class=\"object object-youtube\">\n<div class=\"youtube\"><iframe loading=\"lazy\" class=\"resize\" width=\"900\" height=\"507\" src=\"https:\/\/www.youtube.com\/embed\/Iw5epbkgSQM?rel=0&amp;hd=1&amp;showinfo=0&amp;modestbranding=0&amp;autohide=1\" type=\"text\/html\" frameborder=\"0\" allowfullscreen>[embedded content]<\/iframe><\/div>\n<\/aside>\n<p>Ever wondered what&#8217;s under the hood of <strong><a href=\"http:\/\/www.nintendolife.com\/games\/nintendo-switch\/animal_crossing_new_horizons\">Animal Crossing: New Horizons<\/a><\/strong> on Nintendo Switch? Probably not, given the type of game it is, but that hasn&#8217;t stopped Digital Foundry from taking a look. To cut to the chase, the game renders at 1920 x 1080 in docked and 1280 x 720 while in portable. Anti-aliasing is &#8220;practically absent&#8221; from this new entry, so expect a few jaggies.<\/p>\n<p>The frame rate is probably the most interesting detail. New Horizons runs at 30fps regardless of whether it&#8217;s in docked or portable mode. While there are few minor blips, it&#8217;s a relatively smooth experience. In this department, it&#8217;s outdone by its console predecessors. The GameCube version of <strong><a href=\"http:\/\/www.nintendolife.com\/games\/gamecube\/animal_crossing\">Animal Crossing<\/a><\/strong> and <strong><a href=\"http:\/\/www.nintendolife.com\/games\/wii\/animal_crossing_city_folk\">Animal Crossing: City Folk<\/a><\/strong> on the Wii both ran at 60fps. The frame rate cut is tied to the visual upheaval, which Digital Foundry considers to be a worthy sacrifice.<\/p>\n<p>The game is believed to be running on the same in-house EAD engine as titles like <strong><a href=\"http:\/\/www.nintendolife.com\/games\/nintendo-switch\/arms\">ARMS<\/a><\/strong>, <strong><a href=\"http:\/\/www.nintendolife.com\/games\/nintendo-switch\/splatoon_2\">Splatoon 2<\/a><\/strong> and <strong><a href=\"http:\/\/www.nintendolife.com\/games\/nintendo-switch\/super_mario_maker_2\">Super Mario Maker 2<\/a><\/strong>. As a result, it&#8217;s quite feasible that it&#8217;s making use of the same rendering technologies for lighting, shaders, and materials. <a class=\"external\" href=\"https:\/\/en.wikipedia.org\/wiki\/Havok_(software)\">Havok Physics<\/a> have also likely been used, but appear to be put to minimal use in the game. There are also other effects like bloom and ambient occlusion, and pop-in issues seem to be a thing of the past.<\/p>\n<p><em>Those are just some of the highlights, check out the video above for the full rundown.<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>[embedded content] Ever wondered what&#8217;s under the hood of Animal Crossing: New Horizons on Nintendo Switch? Probably not, given the type of game it is, but that hasn&#8217;t stopped Digital Foundry from taking a look. To cut to the chase, the game renders at 1920 x 1080 in docked and 1280 x 720 while in [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[27],"tags":[],"class_list":["post-110785","post","type-post","status-publish","format-standard","hentry","category-nintendo-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/110785","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=110785"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/110785\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=110785"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=110785"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=110785"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}