{"id":110678,"date":"2020-03-23T23:52:00","date_gmt":"2020-03-23T23:52:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/359986"},"modified":"2020-03-23T23:52:00","modified_gmt":"2020-03-23T23:52:00","slug":"unity-debuts-new-cloud-based-platform-for-simulating-game-playtests","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2020\/03\/23\/unity-debuts-new-cloud-based-platform-for-simulating-game-playtests\/","title":{"rendered":"Unity debuts new cloud-based platform for simulating game playtests"},"content":{"rendered":"<p>The team at Unity&nbsp;today unveiled a beta version of their new <a href=\"https:\/\/unity.com\/products\/game-simulation\">Unity Game Simulation<\/a> service, which they pitch&nbsp;as an affordable way to remotely simulate&nbsp;(via Google Cloud servers) large volumes of player interactions with your game.&nbsp;<\/p>\n<p>Specifically, Unity claims you&#8217;ll be able to upload a build of your game (via the Unity Editor) and simulate thousands of concurrent player interactions, at variable speed, using servers running on Google Cloud.&nbsp;<\/p>\n<p>The company is quick to position the new platform as a complement to&nbsp;human playtesters, rather than a replacement, though it also advertises Unity Game Simulation&nbsp;as a way for devs to &#8220;get more quantitative testing coverage at a fraction of a playtester\u2019s hourly rate.&#8221;<\/p>\n<p>Curious devs can find more details about the platform and how to start using it over on the <a href=\"https:\/\/unity.com\/products\/game-simulation\">Unity Game Simulation<\/a> corner of Unity&#8217;s website. A free trial version is currently available for Unity devs&nbsp;to check out, though the company&nbsp;reserves the right to charge devs&nbsp;who exceed (otherwise unspecified)&nbsp;&#8220;certain limits&#8221; during use.&nbsp;<\/p>\n<p><img decoding=\"async\" alt src=\"https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2020\/03\/unity-debuts-new-cloud-based-platform-for-simulating-game-playtests.jpg\"><\/p>\n","protected":false},"excerpt":{"rendered":"<p>The team at Unity&nbsp;today unveiled a beta version of their new Unity Game Simulation service, which they pitch&nbsp;as an affordable way to remotely simulate&nbsp;(via Google Cloud servers) large volumes of player interactions with your game.&nbsp; Specifically, Unity claims you&#8217;ll be able to upload a build of your game (via the Unity Editor) and simulate thousands [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":110679,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-110678","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/110678","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=110678"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/110678\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/110679"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=110678"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=110678"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=110678"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}