{"id":110645,"date":"2020-03-19T11:52:15","date_gmt":"2020-03-19T11:52:15","guid":{"rendered":"https:\/\/www.pockettactics.com\/articles\/teamfight-tactics-mobile\/"},"modified":"2020-03-19T11:52:15","modified_gmt":"2020-03-19T11:52:15","slug":"teamfight-tactics-is-out-on-ios-and-android-right-now","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2020\/03\/19\/teamfight-tactics-is-out-on-ios-and-android-right-now\/","title":{"rendered":"Teamfight Tactics is out on iOS and Android Right Now"},"content":{"rendered":"<p> <span class=\"author\">By Joe Robinson<\/span> <span class=\"date\">19 Mar 2020<\/span> <\/p>\n<div id=\"content-container\">\n<p>While the \u2018Auto Chess Wars\u2019 seem to have cooled off a bit heading into 2020, there are still some clear front-runners. \u2018OG\u2019 <em>Auto Chess<\/em> is still plodding away, with the main version existing on mobile devices. Valve\u2019s <em>DOTA Underlords<\/em> may have lost most of its user-base, but the team were quite quick at getting the game out and have proven very responsive so far in terms of development &#8211; we hope <a href=\"https:\/\/www.pockettactics.com\/articles\/dota-underlords-season-1\/\" target=\"_blank\" rel=\"noopener noreferrer\">the launch of their first official season<\/a> has gone well.<\/p>\n<p>Elsewhere, Blizzard have gotten in on the action with the most unique Auto Chess take to date &#8211; <em>Hearthstone Battlegrounds<\/em>. \u2018Auto Chess but with cards\u2019 isn&#8217;t something I\u2019d have expected to work well, but it does, despite my issues with the stat inflation that mires the main CCG.<\/p>\n<p>Arguably though the One Auto Chess to Rule Them All currently is Riot\u2019s <em>Teamfight Tactics<\/em>, which has just released today on the <a href=\"https:\/\/apps.apple.com\/us\/app\/tft-teamfight-tactics\/id1480616748?mt=8\" target=\"_blank\" rel=\"noopener noreferrer\">App Store<\/a> and <a href=\"https:\/\/play.google.com\/store\/apps\/details?id=com.riotgames.league.teamfighttactics\" target=\"_blank\" rel=\"noopener noreferrer\">Google Play<\/a>.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"leftAlone\" title src=\"https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2020\/03\/teamfight-tactics-is-out-on-ios-and-android-right-now.jpg\" alt=\"teamfight tactics mobile champions\" width=\"820\" height=\"421\">&nbsp;<\/p>\n<p>I\u2019ve just taken it for a quick spin &#8211; it\u2019s pretty decent, although the change from a square grid to a hex isn\u2019t as impactful as I thought it\u2019d be. Perhaps it\u2019s more of a subtle change. Like <em>Underlords<\/em> it has very good visual production values, and some neat little touches. Your little penguin avatar can actually roam about the map, for example, and there\u2019s a couple of carousel rounds where you need to run and \u2018pick\u2019 your starting\/free champion from a rotating line-up. Your avatar will pick the first one it touches so path-finding is key, lest you accidentally get someone else.<\/p>\n<p>This can be confusing for new players though, as it really needs you to understand who champions are at a glance and what their traits are.<\/p>\n<p>Other than that, it feels a lot like <em>Underlords<\/em> and OG <em>Auto Chess<\/em>. There\u2019s money, there\u2019s three tiers a champion can reach, there\u2019s mob rounds\u2026 all the usual mechanics right now. If you want to read more regarding tips &amp; strategies for <em>Teamfight Tactics<\/em> before jumping in, our sister website Strategy Gamer <a href=\"http:\/\/bit.ly\/sgtftguide\" target=\"_blank\" rel=\"noopener noreferrer\">put together an essential tips guide<\/a> for anyone new to this particular brand of Auto Battler.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"leftAlone\" title src=\"https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2020\/03\/teamfight-tactics-is-out-on-ios-and-android-right-now-1.jpg\" alt=\"teamfight tactics mobile shop\" width=\"820\" height=\"419\"><\/p>\n<p>The launch of the mobile version coincides with the \u2018Galaxies\u2019 update, which swaps out a lot of content for new sci-fi\/space themed environments. There are also brand new champions and synergies to play around with as well.<\/p>\n<p><em>Teamfight Tactics<\/em> is free-to-play, but features a Battle Pass system where you can pay for additional in-game goodies, such as avatars and emotes. The Battle Pass for the current Galaxies season is $9.99, but the App store lists several different IAPs currently &#8211; we think those are simply Battle Pass IAPS for other languages.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"leftAlone\" title src=\"https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2020\/03\/teamfight-tactics-is-out-on-ios-and-android-right-now-2.jpg\" alt=\"teamfight tactics iaps\" width=\"686\" height=\"205\"><\/p>\n<p><em>Will you be giving Teamfight Tactics a go, or are you Auto Chessed out?<\/em><\/p>\n<\/p><\/div>\n","protected":false},"excerpt":{"rendered":"<p>By Joe Robinson 19 Mar 2020 While the \u2018Auto Chess Wars\u2019 seem to have cooled off a bit heading into 2020, there are still some clear front-runners. \u2018OG\u2019 Auto Chess is still plodding away, with the main version existing on mobile devices. Valve\u2019s DOTA Underlords may have lost most of its user-base, but the team [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":110646,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[70],"tags":[],"class_list":["post-110645","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-mobile-game-releases"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/110645","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=110645"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/110645\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/110646"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=110645"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=110645"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=110645"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}