{"id":110419,"date":"2020-03-16T12:08:29","date_gmt":"2020-03-16T12:08:29","guid":{"rendered":"https:\/\/news.microsoft.com\/?p=436603"},"modified":"2020-03-16T12:08:29","modified_gmt":"2020-03-16T12:08:29","slug":"xbox-series-x-a-closer-look-at-the-technology-powering-the-next-generation","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2020\/03\/16\/xbox-series-x-a-closer-look-at-the-technology-powering-the-next-generation\/","title":{"rendered":"Xbox Series X: a closer look at the technology powering the next generation"},"content":{"rendered":"<p><!-- .entry-social --> <\/p>\n<div class=\"entry-main entry-main--post entry-main--post-with-sidebar\">\n<p>A few months ago, <a href=\"https:\/\/news.xbox.com\/en-us\/2019\/12\/12\/microsoft-unveils-xbox-series-x\/\">we<br \/>\nrevealed Xbox Series X<\/a>, our fastest, most powerful console ever, designed<br \/>\nfor a console generation that has you, the player, at its center. When it is released<br \/>\nthis holiday season, Xbox Series X will set a new bar for performance, speed<br \/>\nand compatibility, all while allowing you to bring your gaming legacy forward<br \/>\nwith you and play thousands of games from four generations. <\/p>\n<p>Recently, along with the tech experts <a href=\"https:\/\/www.youtube.com\/channel\/UCXGgrKt94gR6lmN4aN3mYTg\">Austin Evans<\/a><br \/>\nand <a href=\"https:\/\/www.eurogamer.net\/digitalfoundry\">Digital Foundry<\/a>, we<br \/>\nhad the chance to take a closer look at some of the technologies that are powering<br \/>\nXbox Series X and talk to the team about the choices they made when defining<br \/>\nthe next generation of gaming. We spent an entire day discussing everything<br \/>\nfrom the console\u2019s custom processor and latency solutions to backward<br \/>\ncompatibility and visual enhancements.<\/p>\n<p>(Editor\u2019s Note: We\u2019ll be using some acronyms and discussing<br \/>\ntechnologies in this post without always defining them. To that end, we\u2019ve<br \/>\ncreated an <a href=\"https:\/\/news.xbox.com\/en-us\/2020\/03\/16\/xbox-series-x-glossary\/\">Xbox<br \/>\nSeries X glossary<\/a> that contains many of these terms and more. We\u2019ll link<br \/>\nout where applicable, and you can check out <a href=\"https:\/\/news.xbox.com\/en-us\/2020\/03\/16\/xbox-series-x-glossary\/\">the full<br \/>\nglossary here<\/a>, as well as our features on <a href=\"https:\/\/news.xbox.com\/en-us\/2020\/03\/16\/xbox-series-x-controller\/\">the new<br \/>\nXbox Wireless Controller<\/a> and <a href=\"https:\/\/news.xbox.com\/en-us\/2020\/03\/16\/xbox-series-x-latency\/\">how the team<br \/>\nis reducing latency<\/a>.) <\/p>\n<p>The next generation of Xbox is defined by three primary<br \/>\ncharacteristics: Power, Speed and Compatibility. Let\u2019s take a look at the<br \/>\nfeatures and technologies of Xbox Series X delivering those three hallmarks. <\/p>\n<figure class=\"wp-block-image size-large\"><img decoding=\"async\" src=\"https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2020\/03\/xbox-series-x-a-closer-look-at-the-technology-powering-the-next-generation.jpg\" alt class=\"wp-image-133143\"><\/figure>\n<hr class=\"wp-block-separator\">\n<h2 class=\"has-text-align-center\"><strong>The Most Powerful Xbox Ever<\/strong><\/h2>\n<hr class=\"wp-block-separator\">\n<p>Early on in the design of Xbox Series X, the team was determined<br \/>\nto deliver the most powerful Xbox ever, which opened a series of discussions about<br \/>\nhow to define \u201cpower\u201d in the next generation of consoles. In past generations,<br \/>\npower has been defined primarily by graphics innovation: from the transition<br \/>\nfrom 8 bit to 16 bit graphics, 2D to 3D, SD to HD and finally to 4K.<\/p>\n<p>Today, gamers are demanding more and more games run at 60<br \/>\nframes per second (fps) with high visual fidelity and precise, responsive<br \/>\ninput. Developers have come up with creative solutions, such as dynamic<br \/>\nresolution scaling, to maintain high image quality while not compromising on<br \/>\nframe rate, but this is often done to work around the limitations and<br \/>\nconstraints of current generation hardware. That\u2019s all about to change with<br \/>\nXbox Series X. It\u2019s not just about making games look better, though. It\u2019s about<br \/>\nmaking games play better too.<\/p>\n<figure class=\"wp-block-image size-large\"><img decoding=\"async\" src=\"https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2020\/03\/xbox-series-x-a-closer-look-at-the-technology-powering-the-next-generation-1.jpg\" alt class=\"wp-image-133144\"><\/figure>\n<p>\u201cWhile<br \/>\nthe Xbox Series X will deliver a massive increase in GPU performance and<br \/>\ncontinue to redefine and advance the state of art in graphics with new<br \/>\ncapabilities such as hardware accelerated raytracing,\u201d said Jason Ronald, Director<br \/>\nof Product Management on Xbox Series X, \u201cwe don\u2019t believe this generation will<br \/>\nbe defined by graphics or resolution alone.\u201d<\/p>\n<p>The team knew they needed to build a next generation console<br \/>\nthat could run games in 4K at 60 fps with no compromises for developers. They<br \/>\nalso challenged themselves to deliver a level of performance once thought<br \/>\nimpossible on console, including support for up to 120 fps for the most<br \/>\ndemanding and competitive games. While they believe resolution and frame rate<br \/>\nare creative decisions best left in the hands of title developers, the team<br \/>\nwanted to ensure the system was able to support the needs of the largest<br \/>\nblockbusters, competitive esports, and innovative independent creators.<\/p>\n<p>In order to support those needs, the team strengthened their<br \/>\nlong-term partnership with chipmaker AMD, which began working with the Xbox<br \/>\nteam over 15 years ago on the Xbox 360. Sebastien Nussbaum, Corporate Vice<br \/>\nPresident &amp; Senior Fellow, Semi-Custom Products and Technologies\u200b at AMD,<br \/>\nspoke a bit about what the team created to help power Xbox Series X. <\/p>\n<p>Thanks to a focus on transformational design and generational performance uplift, Nussbaum said that, for developers, \u201cthe console ends up being a playground for technical innovation.\u201d This is due in large part to the raw power of the custom designed processor, powered by an 8 core AMD <a href=\"https:\/\/news.xbox.com\/en-us\/2020\/03\/16\/xbox-series-x-glossary\/\" target=\"_blank\" rel=\"noreferrer noopener\" aria-label=\"Zen 2 CPU (opens in a new tab)\">Zen 2 CPU<\/a> and an <a href=\"https:\/\/news.xbox.com\/en-us\/2020\/03\/16\/xbox-series-x-glossary\/\" target=\"_blank\" rel=\"noreferrer noopener\" aria-label=\"RDNA 2-class GPU (opens in a new tab)\">RDNA 2-class GPU<\/a>.<\/p>\n<p>These next generation architectures deliver a new level of<br \/>\nperformance that lets developers create realistic and immersive experiences<br \/>\nlike we\u2019ve never seen before, while also allowing the team at AMD to seed a<br \/>\nnext generation DirectX ecosystem that will continue to push the industry<br \/>\nforward.<\/p>\n<figure class=\"wp-block-video\"><video controls src=\"https:\/\/news.xbox.com\/en-us\/wp-content\/uploads\/sites\/2\/2020\/03\/XboxSeriesX_Tech_Explode_Motion_16x9.mp4\"><\/video><\/figure>\n<p>\u201cXbox<br \/>\nSeries X is the biggest generational leap of SOC [System on a Chip] and API<br \/>\ndesign that we\u2019ve done with Microsoft, and it\u2019s really an honor for AMD to be a<br \/>\ntrusted Microsoft partner for this endeavor,\u201d said Nussbaum. \u201cThe Xbox Series X<br \/>\nis going to be a beacon of technical innovation leadership for this console<br \/>\ngeneration and will propagate the innovation throughout the DirectX ecosystem<br \/>\nthis year and into next year.\u201d<\/p>\n<p>Following the AMD presentation, Technical Fellow Andrew Goossen<br \/>\ntook the reins to dive deep into the technological bells and whistles that will<br \/>\nbe powering Xbox Series X. We\u2019ve listed the full system specs below, with handy<br \/>\nlinks out to our glossary for definitions on what many of these terms mean: <\/p>\n<figure class=\"wp-block-table is-style-stripes\">\n<table class>\n<tbody>\n<tr>\n<td class=\"has-text-align-left\" data-align=\"left\"><strong>CPU<\/strong> <\/td>\n<td>8x Cores @ 3.8 GHz (3.6 GHz w\/ SMT) Custom Zen 2 CPU <\/td>\n<\/tr>\n<tr>\n<td class=\"has-text-align-left\" data-align=\"left\"><strong>GPU<\/strong> <\/td>\n<td>12 TFLOPS, 52 CUs @ 1.825 GHz Custom RDNA 2 GPU <\/td>\n<\/tr>\n<tr>\n<td class=\"has-text-align-left\" data-align=\"left\"><strong>Die Size<\/strong> <\/td>\n<td>360.45 mm<sup>2<\/sup><\/td>\n<\/tr>\n<tr>\n<td class=\"has-text-align-left\" data-align=\"left\"><strong>Process<\/strong> <\/td>\n<td>7nm Enhanced <\/td>\n<\/tr>\n<tr>\n<td class=\"has-text-align-left\" data-align=\"left\"><strong>Memory<\/strong> <\/td>\n<td>16 GB GDDR6 w\/ 320b bus <\/td>\n<\/tr>\n<tr>\n<td class=\"has-text-align-left\" data-align=\"left\"><strong>Memory Bandwidth<\/strong> <\/td>\n<td>10GB @ 560 GB\/s, 6GB @ 336 GB\/s <\/td>\n<\/tr>\n<tr>\n<td class=\"has-text-align-left\" data-align=\"left\"><strong>Internal Storage<\/strong> <\/td>\n<td>1 TB Custom NVME SSD <\/td>\n<\/tr>\n<tr>\n<td class=\"has-text-align-left\" data-align=\"left\"><strong>I\/O Throughput<\/strong> <\/td>\n<td>2.4 GB\/s (Raw), 4.8 GB\/s (Compressed, with custom hardware decompression block) <\/td>\n<\/tr>\n<tr>\n<td class=\"has-text-align-left\" data-align=\"left\"><strong>Expandable Storage<\/strong> <\/td>\n<td>1 TB Expansion Card (matches internal storage exactly) <\/td>\n<\/tr>\n<tr>\n<td class=\"has-text-align-left\" data-align=\"left\"><strong>External Storage<\/strong> <\/td>\n<td>USB 3.2 External HDD Support <\/td>\n<\/tr>\n<tr>\n<td class=\"has-text-align-left\" data-align=\"left\"><strong>Optical Drive<\/strong> <\/td>\n<td>4K UHD Blu-Ray Drive <\/td>\n<\/tr>\n<tr>\n<td class=\"has-text-align-left\" data-align=\"left\"><strong>Performance Target<\/strong> <\/td>\n<td>4K @ 60 FPS, Up to 120 FPS <\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/figure>\n<p>For more information, I encourage you to check out <a href=\"https:\/\/www.eurogamer.net\/articles\/digitalfoundry-2020-inside-xbox-series-x-full-specs\" target=\"_blank\" rel=\"noreferrer noopener\" aria-label=\"Digital Foundry\u2019s deep dive (opens in a new tab)\">Digital Foundry\u2019s deep dive<\/a> to get a better sense of what all of these features mean for developers and gamers.<\/p>\n<p>One of the biggest (and most noticeable to players) features in Xbox Series X will be support for <a href=\"https:\/\/news.xbox.com\/en-us\/2020\/03\/16\/xbox-series-x-glossary\/\" target=\"_blank\" rel=\"noreferrer noopener\" aria-label=\"hardware accelerated DirectX Raytracing (opens in a new tab)\">hardware accelerated DirectX Raytracing<\/a>, which simulates the properties of light and sound in real time more accurately than any technology before it. To give us a better idea of how this technology directly impacts games, Clayton Vaught, Technical Director for Minecraft, ran us through a technical demo of how raytracing could impact one of the world\u2019s most popular games.<\/p>\n<figure class=\"wp-block-image size-large\"><a href=\"https:\/\/news.xbox.com\/en-us\/wp-content\/uploads\/sites\/2\/2020\/03\/XboxSeriesXTech_Inline4.jpg\"><img decoding=\"async\" src=\"https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2020\/03\/xbox-series-x-a-closer-look-at-the-technology-powering-the-next-generation-2.jpg\" alt class=\"wp-image-133146\"><\/a><\/figure>\n<figure class=\"wp-block-image size-large\"><a href=\"https:\/\/news.xbox.com\/en-us\/wp-content\/uploads\/sites\/2\/2020\/03\/XboxSeriesXTech_Inline5.jpg\"><img decoding=\"async\" src=\"https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2020\/03\/xbox-series-x-a-closer-look-at-the-technology-powering-the-next-generation-3.jpg\" alt class=\"wp-image-133147\"><\/a><\/figure>\n<p>Switching back and forth between current visuals to hardware<br \/>\naccelerated DirectX Raytraced visuals, Vaught walked around a pre-built<br \/>\nMinecraft world to show off the ways realistic lighting completely changes the<br \/>\ngame. Shadows cast from objects soften or harden depending on how far away from<br \/>\nthe object you are, while lava gives off a warm orange glow that dissipates<br \/>\nover distance and reflects off of minecart rails. Even the moon casts its own<br \/>\nrays, streaming down through cracks in the walls and reflecting off particles<br \/>\nin the air. The Raytraced visuals fundamentally change the way <em>Minecraft<\/em><br \/>\nfeels, drawing the player in and immersing them in a much more realistic world.<\/p>\n<p>The most impressive feature (at least for yours truly) was the way light now passes through transparent objects like glass, picking up the color on its way to your eyes. This was beautifully demonstrated while walking through a hallway lined with a veritable rainbow of colored glass cubes, each of which cast a different colored shadow on the floor. The big wow moment came from the most unassuming of substances: water. With raytracing on, water was now fully transparent and allowed light from the moon to pass through it to the player underneath and realistically reflect off the seaweed swaying in the current. It was really an impressive demo that brought what hardware accelerated DirectX Raytracing in Minecraft could deliver to life in a way I never imagined.<\/p>\n<p>To close out the segment on the power of Xbox Series X, The<br \/>\nCoalition\u2019s Technical Director, Mike Rayner, came up to show us how his team is<br \/>\nplanning to optimize <em>Gears 5<\/em> for Xbox Series X. The team showcased a<br \/>\ntechnical demo of <em>Gears 5<\/em>, powered by Unreal Engine, for Xbox Series X<br \/>\nusing the full PC Ultra Spec settings, which included higher resolution<br \/>\ntextures and higher resolution volumetric fog, as well as a 50% higher particle<br \/>\ncount than the PC Ultra Specs allowed. They also showed off the opening<br \/>\ncutscene, which now runs at 60 FPS in 4K (it was 30 FPS on Xbox One X), meaning<br \/>\nthe transition from real-time cutscenes to gameplay is incredibly smooth. <\/p>\n<figure class=\"wp-block-image size-large\"><a href=\"https:\/\/news.xbox.com\/en-us\/wp-content\/uploads\/sites\/2\/2020\/03\/XboxSeriesXTech_Inline6.gif\"><img decoding=\"async\" src=\"https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2020\/03\/xbox-series-x-a-closer-look-at-the-technology-powering-the-next-generation.gif\" alt class=\"wp-image-133148\"><\/a><\/figure>\n<p>There were also some noticeable improvements in a few other<br \/>\nareas as well. Load times were extremely fast, and the team was able to turn on<br \/>\nsome features that, while previously implemented, had to be turned off for the<br \/>\nXbox One X version. This included contact shadows (providing extra depth to<br \/>\nobjects) and self-shadow lighting on plants and grass, making every scene feel<br \/>\nmore realistic. Rayner also shared that the game is already running over 100<br \/>\nFPS and that the team is investigating implementing 120 FPS gameplay for<br \/>\nmultiplayer modes, giving players an experience never before seen on consoles.<br \/>\nMost impressive of all? The fact that the team was able to get all of this up<br \/>\nand running in a matter of weeks.<\/p>\n<p>The team also announced that they will have an Xbox Series X<br \/>\nOptimized version of Gears 5 available at Xbox Series X launch, which players<br \/>\nwill get free if they own the Xbox One version of Gears 5 and will leverage<br \/>\nSmart Delivery depending on which console you\u2019re using.<\/p>\n<hr class=\"wp-block-separator is-style-default\">\n<h2 class=\"has-text-align-center\"><strong>Improving Immersion and Embracing Speed<\/strong><\/h2>\n<hr class=\"wp-block-separator\">\n<p>The next major tenet of the Xbox Series X is speed, which<br \/>\ncan be defined in a large number of different ways. Modern devices have changed<br \/>\nour expectations on how quickly you can move between experiences or<br \/>\napplications. Most of us want to be able to instantly jump into an experience<br \/>\nor return right to where we left off. This influenced the team designing the<br \/>\nsystem architecture, as they wanted to ensure they enabled gamers to spend more<br \/>\ntime playing and less time waiting.<\/p>\n<p>A big part of that revolves around the addition of a solid-state<br \/>\ndrive (SSD). We have reached the upper limits of traditional rotational drive performance,<br \/>\nso the team knew they needed to invest in SSD level I\/O speeds to deliver the<br \/>\nquality of experience they aspired to with Xbox Series X. This was an area<br \/>\nwhere the team really wanted to innovate, and they knew this could be a game<br \/>\nchanger for the new generation. But they didn\u2019t want the I\/O system to be just<br \/>\nabout your games loading faster. <\/p>\n<p>Enter <a href=\"https:\/\/news.xbox.com\/en-us\/2020\/03\/16\/xbox-series-x-glossary\/\" target=\"_blank\" rel=\"noreferrer noopener\" aria-label=\"Xbox Velocity Architecture (opens in a new tab)\">Xbox Velocity Architecture<\/a>, which features tight integration between hardware and software and is a revolutionary new architecture optimized for streaming of in game assets. This will unlock new capabilities that have never been seen before in console development, allowing 100 GB of game assets to be instantly accessible by the developer. The components of the Xbox Velocity Architecture all combine to create an effective multiplier on physical memory that is, quite literally, a game changer.<\/p>\n<figure class=\"wp-block-image size-large\"><img decoding=\"async\" src=\"https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2020\/03\/xbox-series-x-a-closer-look-at-the-technology-powering-the-next-generation-4.jpg\" alt class=\"wp-image-133149\"><\/figure>\n<p>\u201cThe CPU is the brain of our new console and the GPU is the heart, but the Xbox Velocity Architecture is the soul,\u201d said Andrew Goossen, Technical Fellow on Xbox Series X at Microsoft. \u201cThe Xbox Velocity Architecture is about so much more than fast last times. It\u2019s one of the most innovative parts of our new console. It\u2019s about revolutionizing how games can create vastly bigger, more compelling worlds.\u201d<\/p>\n<p>A big beneficiary of this technological upgrade are large<br \/>\nopen world games where players have freedom to play and explore in their own<br \/>\nway and at their own pace. Titles such as <em>Final Fantasy XV<\/em>, <em>Assassin\u2019s<br \/>\nCreed Odyssey<\/em>, and <em>Red Dead Redemption 2<\/em> have redefined expectations<br \/>\nof a living, dynamic world this generation. <\/p>\n<p>To make these universes even more dynamic and feel like<br \/>\nlarge, high fidelity worlds requires a massive increase in processing power and<br \/>\nthe ability to stream assets in extremely quickly to not break immersion (epic<br \/>\nelevator rides or lengthy hallways are good examples of how developers<br \/>\ncreatively hide assets loading in). Developers will also be able to effectively<br \/>\neliminate loading times between levels or create fast travel systems that are<br \/>\njust that: fast.<\/p>\n<p>You also can\u2019t talk about speed without also talking about<br \/>\nlatency.<\/p>\n<p>\u201cCompetitive gamers and the best gaming experiences demand precise, responsive controls,\u201d said Goossen. \u201cThe Xbox team analyzed the entire end to end input pipeline, from the controller to the console and from the console to the display and we challenged ourselves to identify every opportunity to further reduce latency to provide the best experience for gamers on Xbox.\u201d<\/p>\n<figure class=\"wp-block-image size-large\"><a href=\"https:\/\/news.xbox.com\/en-us\/wp-content\/uploads\/sites\/2\/2020\/03\/XboxSeriesXTech_Inline8.jpg\"><img decoding=\"async\" src=\"https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2020\/03\/xbox-series-x-a-closer-look-at-the-technology-powering-the-next-generation-5.jpg\" alt class=\"wp-image-133150\"><\/a><\/figure>\n<p>This has included developing brand new technology such as <a href=\"https:\/\/news.xbox.com\/en-us\/2020\/03\/16\/xbox-series-x-glossary\/\" target=\"_blank\" rel=\"noreferrer noopener\" aria-label=\"Dynamic Latency Input (DLI (opens in a new tab)\">Dynamic Latency Input (DLI<\/a>) as well as helping to shape the HDMI 2.1 specification by adding new gaming-centric features such as support for 120hz, <a href=\"https:\/\/news.xbox.com\/en-us\/2020\/03\/16\/xbox-series-x-glossary\/\" target=\"_blank\" rel=\"noreferrer noopener\" aria-label=\"Variable Refresh Rate (VRR) (opens in a new tab)\">Variable Refresh Rate (VRR)<\/a> and <a href=\"https:\/\/news.xbox.com\/en-us\/2020\/03\/16\/xbox-series-x-glossary\/\" target=\"_blank\" rel=\"noreferrer noopener\" aria-label=\"Auto Low Latency Mode (ALLM) (opens in a new tab)\">Auto Low Latency Mode (ALLM)<\/a>. The team has also been working with the industry\u2019s leading TV manufacturers for the past two years to ensure the display ecosystem is ready for the features coming with Xbox Series X.<\/p>\n<p>While it can be difficult to<br \/>\nnotice the improved latency from any one of these improvements alone, when they<br \/>\nall add up, it makes for a profoundly more responsive experience.<\/p>\n<p>Finally, there are the player experiences that will be greatly improved thanks to the speed afforded by Xbox Series X. The most noticeable of these is <a href=\"https:\/\/youtu.be\/0eBaPS3uj-A\" target=\"_blank\" rel=\"noreferrer noopener\" aria-label=\"loading times (opens in a new tab)\">loading times<\/a>, which will be greatly decreased thanks to the processing power of Xbox Series X.<\/p>\n<figure class=\"wp-block-embed-youtube wp-block-embed is-type-video is-provider-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\">\n<div class=\"wp-block-embed__wrapper\">\n<span class=\"embed-youtube\">[embedded content]<\/span>\n<\/div>\n<\/figure>\n<p>There\u2019s also the new <a href=\"https:\/\/news.xbox.com\/en-us\/2020\/03\/16\/xbox-series-x-glossary\/\" target=\"_blank\" rel=\"noreferrer noopener\" aria-label=\"Quick Resume technology (opens in a new tab)\">Quick Resume technology<\/a> that we outlined in our last blog post. With current gen consoles, you can resume the last game you played. However, since most players play (on average) three to four games a month, the team wanted to give them the option to switch between them easily and quickly. With Quick Resume, you can resume multiple games with the press of a button, instantly jumping back into the action, right where you left off, for multiple titles at the same time. <\/p>\n<p>Since game states will be<br \/>\nstored directly in the system\u2019s SSD, they\u2019ll even persist after you turn off<br \/>\nthe console, unplug it entirely, or even take a system update. One of the<br \/>\ntesters on the team unplugged his console for a week, then took an update, and<br \/>\nwas <em>still <\/em>able to continue right where he left off without so much as a<br \/>\nloading screen.<\/p>\n<hr class=\"wp-block-separator\">\n<h3 class=\"has-text-align-center\"><strong>Game Compatibility<br \/>\nContinues in the Next Generation<\/strong><\/h3>\n<hr class=\"wp-block-separator\">\n<p>The third and final pillar for Xbox Series X is<br \/>\ncompatibility. Through the Xbox One generation, the team has shown their<br \/>\npassion and commitment for compatibility, putting the player and their favorite<br \/>\ngames at the center of everything they do. As gamers themselves, they understood<br \/>\nthat we all have our favorite memories, franchises or titles that we want to<br \/>\ncontinue to play even as technology and game design continues to advance.<\/p>\n<p>\u201cThe<br \/>\ncommunity\u2019s response to Phil\u2019s announcement of 360 backward compatibility at E3<br \/>\n2015 was one of the biggest career highlights for me in my time as part of Team<br \/>\nXbox,\u201d said Ronald.<\/p>\n<p>For the next generation, the team knew from the outset that they<br \/>\nwanted to double down on compatibility. That vision helped influence the design<br \/>\nof the system and, through a combination of hardware and software, they<br \/>\ncommitted themselves to ensuring the thousands of games on Xbox One, including<br \/>\nXbox 360 and original Xbox games, will play even better on Xbox Series X.<\/p>\n<p>\u201cThe team came and told us about Xbox Series X. They said \u2018What can you do with even more power?\u2019 So, the challenge was set. They gave us the Xbox One X and it was like we got this big playground to play with,\u201d said Peggy Lo, Principal Program Management Lead, Backward Compatibility. \u201cThen we got the Xbox Series X and it was like we had a whole amusement park to play in.\u201d <\/p>\n<figure class=\"wp-block-image size-large\"><a href=\"https:\/\/news.xbox.com\/en-us\/wp-content\/uploads\/sites\/2\/2020\/03\/XboxSeriesXTech_Inline9.jpg\"><img decoding=\"async\" src=\"https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2020\/03\/xbox-series-x-a-closer-look-at-the-technology-powering-the-next-generation-6.jpg\" alt class=\"wp-image-133151\"><\/a><\/figure>\n<p>Players will see the benefits of the improved hardware of<br \/>\nXbox Series X for backwards compatible games, including improved boot and load<br \/>\ntimes, more stable frame rates, higher resolutions and improved image quality.<br \/>\nThe Compatibility team is also continuing to create entirely new techniques and<br \/>\ninnovation that we can use to further enhance the existing catalog of games<br \/>\nwhen running on Xbox Series X.<\/p>\n<p>The Xbox team is so committed to the concept of<br \/>\ncompatibility and cross generation play, that not only do your games move<br \/>\nforward with you, but so do your Xbox One accessories, your game saves, and<br \/>\nprogression. In fact, your entire gaming legacy moves forward with you to the<br \/>\nnext generation.<\/p>\n<p>What\u2019s more, the team has also designed the system to enable cross generation multiplayer, as well as introduce new features such as <a href=\"https:\/\/news.xbox.com\/en-us\/2020\/03\/16\/xbox-series-x-glossary\/\" target=\"_blank\" rel=\"noreferrer noopener\" aria-label=\"Smart Delivery (opens in a new tab)\">Smart Delivery<\/a>, which ensures you only have to purchase a title once, knowing you will get the best version of the title on whatever Xbox console you choose to play on. This will allow players to seamlessly move between multiple consoles and console generations as they see fit. Xbox Series X is the fastest, most powerful Xbox console ever, designed for a console generation that has you at its center. We hope this closer look at some of the design decisions and technologies powering Xbox Series X answered your questions and gave you a good idea of what to expect when the console becomes available this holiday season. <\/p>\n<\/p><\/div>\n<p><!-- .main-content --> <\/p>\n<div class=\"entry-sidebar entry-sidebar--post\"> <button class=\"btn btn-primary sidebar__btn sidebar-download-all\" data-fileset=\"133136,133137,133138,133139,133140,133141,133152,133153,133160,133161,133162,133164,133166,133167,133172,133174,133176,133177,133178,133180,133182,133186,133188,133236,133279,133280,133281,133282,133283,133284,133285,133286,133287,133288,133289,133290\">Download Media Assets as ZIP<\/button> <\/div>\n","protected":false},"excerpt":{"rendered":"<p>A few months ago, we revealed Xbox Series X, our fastest, most powerful console ever, designed for a console generation that has you, the player, at its center. When it is released this holiday season, Xbox Series X will set a new bar for performance, speed and compatibility, all while allowing you to bring your [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":110420,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[49],"tags":[50,56],"class_list":["post-110419","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-microsoft-news","tag-recent-news","tag-xbox"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/110419","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=110419"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/110419\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/110420"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=110419"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=110419"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=110419"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}