{"id":110307,"date":"2020-03-13T14:00:00","date_gmt":"2020-03-13T14:00:00","guid":{"rendered":"http:\/\/www.nintendolife.com\/reviews\/nintendo-switch\/dead_or_school"},"modified":"2020-03-13T14:00:00","modified_gmt":"2020-03-13T14:00:00","slug":"review-dead-or-school-mutant-slaying-with-a-sense-of-style","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2020\/03\/13\/review-dead-or-school-mutant-slaying-with-a-sense-of-style\/","title":{"rendered":"Review: Dead Or School &#8211; Mutant-Slaying With A Sense Of Style"},"content":{"rendered":"<div class=\"media_block\"><a href=\"http:\/\/images.nintendolife.com\/reviews\/nintendo-switch\/dead_or_school\/large.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/reviews\/nintendo-switch\/dead_or_school\/small.jpg\" class=\"media_thumbnail\"><\/a><\/div>\n<div id>\n<aside class=\"picture embed\"><a title=\"Dead Or School Review - Screenshot 1 of 6\" href=\"http:\/\/images.nintendolife.com\/screenshots\/103484\/large.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/screenshots\/103484\/900x.jpg\" alt=\"Dead Or School Review - Screenshot 1 of 6\"><\/a><\/p>\n<p class=\"generator nintendo-switch-docked\">Captured on Nintendo Switch (Docked)<\/p>\n<\/aside>\n<p><strong><a href=\"http:\/\/www.nintendolife.com\/games\/nintendo-switch\/dead_or_school\">Dead or School<\/a><\/strong> is a game full of obvious jank: likely the product of a tiny team of three working on a very tight, <a class=\"external\" href=\"https:\/\/www.indiegogo.com\/projects\/dead-or-school#\/\">crowdfunded<\/a> budget to realise a very \u2013 perhaps overly \u2013 ambitious creative vision. It\u2019s questionably optimised, particularly in handheld mode, where it chugs quite a bit. Its 2D sprites appear obviously paper-thin when the camera shifts to a slight angle. Its pre-rendered cutscenes look considerably worse than the in-game polygonal backdrops, which already look a bit dated. And its huge (albeit lovely-looking) interface occasionally covers up the action.<\/p>\n<p>Yet somehow, there\u2019s some real magic at work here; the core appeal of the game is such that all of these issues simply cease to matter after just a few minutes because you\u2019ll be having too good a time to notice. What we have here is a wonderfully enjoyable 2D side-scroller that deserves a lot more attention than it\u2019s probably going to get. It\u2019s such a fundamentally satisfying, good-natured experience that has clearly been put together with such love it\u2019s hard to be mad about anything it could do a little bit better.<\/p>\n<aside class=\"picture embed\"><a title=\"Dead Or School Review - Screenshot 2 of 6\" href=\"http:\/\/images.nintendolife.com\/screenshots\/103499\/large.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/screenshots\/103499\/900x.jpg\" alt=\"Dead Or School Review - Screenshot 2 of 6\"><\/a><\/p>\n<p class=\"generator nintendo-switch-docked\">Captured on Nintendo Switch (Docked)<\/p>\n<\/aside>\n<p>Dead or School is a post-apocalyptic tale, developed as a speculative side-story to director and artist <a class=\"external\" href=\"http:\/\/mokusei2.blog46.fc2.com\/\">Mokusei Zaijuu\u2019s<\/a> self-published sci-fi manga <strong>Machine Doll Nanami-chan<\/strong>. More than seventy years have passed since a war between humanity and mutants \u2013 a conflict which drove mankind underground and left the mutants to roam unchecked on the surface. The people have, for the most part, accepted their lot up until now \u2013 at least partly due to the fact that no-one seems to be able to remember the details of the war or where the mutants came from \u2013 but the third generation of subterranean humans are restless.<\/p>\n<p>Protagonist Hisako is one of these third-generation underground residents and is fascinated by the forbidden world above. She learns that there were once places called \u201cschools\u201d on the surface, and that young people could gather, learn and play together there. Irresistibly drawn to this symbol of hope, Hisako wishes to do what she can to take back the surface and build a school where she and her friends can live in happiness. Her grandmother, recognising a fire in Hisako\u2019s eyes that she hasn\u2019t seen in anyone else for a very long time, gives the youngster her old school uniform, and encourages her to gather some allies, arm herself and do her best to realise her dream. Because what does humanity have to lose at this point?<\/p>\n<aside class=\"picture embed\"><a title=\"Dead Or School Review - Screenshot 3 of 6\" href=\"http:\/\/images.nintendolife.com\/screenshots\/103468\/large.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/screenshots\/103468\/900x.jpg\" alt=\"Dead Or School Review - Screenshot 3 of 6\"><\/a><\/p>\n<p class=\"generator nintendo-switch-docked\">Captured on Nintendo Switch (Docked)<\/p>\n<\/aside>\n<p>The premise might initially seem ridiculous, but it\u2019s actually the catalyst for an interesting, very sincere narrative that uses its lively, na\u00efve protagonist to deliver a message of hope in a bleak world. And, as Hisako starts to uncover the truth behind the war \u2013 as well as the true motivations of several groups of humans that have formed beneath the ground \u2013 things build to a surprisingly epic climax with some intriguing twists.<\/p>\n<p>The story is what provides the incentive to progress in Dead or School, but it\u2019s the gameplay where it shines the brightest. What we have here is a huge side-scrolling 2D platformer with tight controls, weighty combat, lots of loot, and some seriously varied challenges of skill, intellect and dexterity.<\/p>\n<p>Hisako is equipped with three weapons: a melee implement, a gun and an explosive launcher. Within each of these categories are numerous variations that handle differently to one another. In the melee category, for example, a fencing sword delivers rapid attacks to quickly chip down an enemy\u2019s health, while a war hammer delivers a huge burst of damage one monstrous swing at a time.<\/p>\n<aside class=\"picture embed\"><a title=\"Dead Or School Review - Screenshot 4 of 6\" href=\"http:\/\/images.nintendolife.com\/screenshots\/103436\/large.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/screenshots\/103436\/900x.jpg\" alt=\"Dead Or School Review - Screenshot 4 of 6\"><\/a><\/p>\n<p class=\"generator nintendo-switch-docked\">Captured on Nintendo Switch (Docked)<\/p>\n<\/aside>\n<p>There\u2019s no one \u201ccorrect\u201d weapon loadout; you\u2019re free to make decisions according to your preferred playstyle and the loot you\u2019ve acquired. Weapons can also be modded in various ways to boost their statistics or add additional abilities to them. There\u2019s a lot of customisation on offer here \u2013 though as always with games of this type you\u2019re a little at the mercy of dear old RNGesus.<\/p>\n<p>Enemy types are drip-fed throughout the duration of the campaign, so you\u2019re always seeing new foes whenever you enter a new area. And the sheer variety in enemy types and attack patterns \u2014 not to mention the huge bosses \u2013 means that all three weapon categories are useful, so you\u2019d better get comfortable with all of them.<\/p>\n<p>There\u2019s also an excellent dodge-roll mechanic, which both provides generous invincibility frames for negating attacks as well as a <strong><a href=\"http:\/\/www.nintendolife.com\/games\/switch-eshop\/bayonetta\">Bayonetta<\/a><\/strong>-style \u201cslow time\u201d mechanic if you scoot out of the way at <em>just<\/em> the right moment. Watch your stamina bar, though; this is not a game where you can just hammer the attack and dodge buttons and hope for the best.<\/p>\n<aside class=\"picture embed\"><a title=\"Dead Or School Review - Screenshot 5 of 6\" href=\"http:\/\/images.nintendolife.com\/screenshots\/103467\/large.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/screenshots\/103467\/900x.jpg\" alt=\"Dead Or School Review - Screenshot 5 of 6\"><\/a><\/p>\n<p class=\"generator nintendo-switch-docked\">Captured on Nintendo Switch (Docked)<\/p>\n<\/aside>\n<p>Dead or School is mostly structured in \u201cencounters\u201d. While making your way from one save point to the next, you\u2019ll run into situations where you\u2019ll have to clear out several waves of enemies before you can proceed. These waves are predefined, so if you find yourself struggling, you can learn them and prepare accordingly before trying again. Until you reach the next save point, you\u2019ll have to clear this encounter every time as you pass; once you\u2019ve made it through, however, the encounter becomes optional and can be bypassed if you wish.<\/p>\n<p>Progression through the game is, in this way, actually rather more linear than the open-looking maps might suggest \u2013 though there are numerous branches from the critical path that allow you to acquire optional collectable \u201csouvenirs\u201d and rescue trapped refugees. These are inevitably concealed beyond a self-contained challenge of some description, and many of these segments provide some of the most interesting set pieces in the game.<\/p>\n<p>Deep beneath Tokyo\u2019s \u201celectric town\u201d Akihabara, for example, you\u2019ll find yourself shooting lightbulbs to reveal a path forward into the darkness; elsewhere you\u2019ll be chased up a crumbling building by ever-advancing buzzsaws, invited to play an arcade machine that has somehow survived the war or even provided an opportunity to perform a guitar solo with a friendly mutant.<\/p>\n<aside class=\"picture embed\"><a title=\"Dead Or School Review - Screenshot 6 of 6\" href=\"http:\/\/images.nintendolife.com\/screenshots\/103463\/large.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/screenshots\/103463\/900x.jpg\" alt=\"Dead Or School Review - Screenshot 6 of 6\"><\/a><\/p>\n<p class=\"generator nintendo-switch-docked\">Captured on Nintendo Switch (Docked)<\/p>\n<\/aside>\n<p>Meanwhile, the main path through the game takes you through a wide variety of environments, providing Hisako\u2019s journey with a great sense of scale and context. In one stage, you\u2019ll be making your way through the claustrophobic tunnels of the sewers; in another, you\u2019ll be battling through the streets on the surface as chaos unfolds in the background. There\u2019s always something new and exciting to see as you progress, and it\u2019s this as much as the story that keeps you pushing ever onwards through Hisako\u2019s perpetually satisfying adventure in the hope that one day, she will <em>finally<\/em> get to school.<\/p>\n<\/div>\n<div id=\"conclusion\">\n<h2 class=\"heading\">Conclusion<\/h2>\n<p>For some, the technical jank may be enough to put them off engaging with Dead or School fully. That\u2019d be a real shame, though; allow yourself to get wrapped up in the narrative, the mechanics, the piles of loot, the beautifully designed stages and the game\u2019s wonderful sense of style, and there\u2019s something truly special to enjoy here; an honest-to-goodness hidden gem if ever there was one.<\/p>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Captured on Nintendo Switch (Docked) Dead or School is a game full of obvious jank: likely the product of a tiny team of three working on a very tight, crowdfunded budget to realise a very \u2013 perhaps overly \u2013 ambitious creative vision. It\u2019s questionably optimised, particularly in handheld mode, where it chugs quite a bit. [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[27],"tags":[],"class_list":["post-110307","post","type-post","status-publish","format-standard","hentry","category-nintendo-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/110307","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=110307"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/110307\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=110307"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=110307"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=110307"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}