{"id":110297,"date":"2020-03-13T15:32:10","date_gmt":"2020-03-13T15:32:10","guid":{"rendered":"http:\/\/gamefromscratch.com\/post.aspx?id=613edf2c-2014-44fd-90e9-678d96083b7e"},"modified":"2020-03-13T15:32:10","modified_gmt":"2020-03-13T15:32:10","slug":"blender-2-82a-released","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2020\/03\/13\/blender-2-82a-released\/","title":{"rendered":"Blender 2.82a Released"},"content":{"rendered":"<p>Fast on the heels of the <a href=\"https:\/\/www.gamefromscratch.com\/post\/2020\/02\/14\/Blender-282-Released.aspx\">Blender 2.82 release<\/a>, comes a minor but appreciated stability release, Blender 2.82a.&nbsp; This release fixes 20+ bugs, including:<\/p>\n<blockquote>\n<ul>\n<li>Fix <a href=\"https:\/\/developer.blender.org\/T74003\">T74003<\/a>: Autocomplete bug with mesh.loop_triangles. in Blender Python Console. (<a href=\"https:\/\/developer.blender.org\/rB69c587888\">rB69c587888<\/a>)\n<\/li>\n<li>Fix <a href=\"https:\/\/developer.blender.org\/T73898\">T73898<\/a>: UDIM crash changing form tiled to single (<a href=\"https:\/\/developer.blender.org\/rBd6977b5\">rBd6977b5<\/a>)\n<\/li>\n<li>Fix <a href=\"https:\/\/developer.blender.org\/T73862\">T73862<\/a>: Fluid Sim file handle resource leak (<a href=\"https:\/\/developer.blender.org\/rB60890cc\">rB60890cc<\/a>)\n<\/li>\n<li>Fix <a href=\"https:\/\/developer.blender.org\/T74182\">T74182<\/a>: Crash saving images from non-image spaces (<a href=\"https:\/\/developer.blender.org\/rB096936fe1\">rB096936fe1<\/a>)\n<\/li>\n<li>Fix <a href=\"https:\/\/developer.blender.org\/T72903\">T72903<\/a>: Bone envelope &amp; bone size tool functionality swapped (<a href=\"https:\/\/developer.blender.org\/rBdd2cdd436\">rBdd2cdd436<\/a>)\n<\/li>\n<li>Fix <a href=\"https:\/\/developer.blender.org\/T74278\">T74278<\/a>: camera border gizmo size (<a href=\"https:\/\/developer.blender.org\/rB9cac5fa681\">rB9cac5fa681<\/a>, <a href=\"https:\/\/developer.blender.org\/rB360443a48\">rB360443a48<\/a>)\n<\/li>\n<li>Fix <a href=\"https:\/\/developer.blender.org\/T54270\">T54270<\/a>: Reset last_hit and last_location when reading the file (<a href=\"https:\/\/developer.blender.org\/rB2df040ed58fb\">rB2df040ed58fb<\/a>)\n<\/li>\n<li>Fix <a href=\"https:\/\/developer.blender.org\/T74431\">T74431<\/a>: crash when compiling renderpass shader on some AMD drivers (<a href=\"https:\/\/developer.blender.org\/rB9c4523b1fde4\">rB9c4523b1fde4<\/a> + <a href=\"https:\/\/developer.blender.org\/rBe5f98c79b0ed\">rBe5f98c79b0ed<\/a>)\n<\/li>\n<li>Fix <a href=\"https:\/\/developer.blender.org\/T74295\">T74295<\/a>: Cloth + Internal springs crashes on a non-polygonal geometry (<a href=\"https:\/\/developer.blender.org\/rB1648a7903672\">rB1648a7903672<\/a>)\n<\/li>\n<li>Fix Fix (unreported) Separate bones creates empty armature (<a href=\"https:\/\/developer.blender.org\/rB498397f7bd8\">rB498397f7bd8<\/a>)\n<\/li>\n<li>Revert &#8220;Constraints: remove special meaning of Local Space for parentless Objects.&#8221; (<a href=\"https:\/\/developer.blender.org\/rBf881162f81e\">rBf881162f81e<\/a>)\n<\/li>\n<li>Fix <a href=\"https:\/\/developer.blender.org\/T73932\">T73932<\/a>: modifying keyframes in nodes fails when there is an image sequence (<a href=\"https:\/\/developer.blender.org\/rBf0a22f5\">rBf0a22f5<\/a>)\n<\/li>\n<li>Fix crash loading .blend file saved with Blender 2.25 (<a href=\"https:\/\/developer.blender.org\/rBed8aa15\">rBed8aa15<\/a>)\n<\/li>\n<li>Fix potential crash with Eevee render of missing image textures (<a href=\"https:\/\/developer.blender.org\/rBab18dbb\">rBab18dbb<\/a>)\n<\/li>\n<li>Fix <a href=\"https:\/\/developer.blender.org\/T72253\">T72253<\/a>: Mantaflow adaptive domain cuts off (<a href=\"https:\/\/developer.blender.org\/rB32fc22db5679\">rB32fc22db5679<\/a>)\n<\/li>\n<li>Keymap: Add front\/back Alt-MMB absolute view axis switching (<a href=\"https:\/\/developer.blender.org\/rBa200986273\">rBa200986273<\/a>)\n<\/li>\n<li>Fix <a href=\"https:\/\/developer.blender.org\/T72028\">T72028<\/a>: Crash switching to vertex paint (<a href=\"https:\/\/developer.blender.org\/rB31aefdeec5\">rB31aefdeec5<\/a>)\n<\/li>\n<li>Fix bone envelopes displaying wrong when armature is scaled (<a href=\"https:\/\/developer.blender.org\/rBee7034949fd\">rBee7034949fd<\/a>)\n<\/li>\n<li>Fix Vertex weight gradient tool show wrong weight\/strength values in the UI (<a href=\"https:\/\/developer.blender.org\/rBf38c54d56e\">rBf38c54d56e<\/a>)\n<\/li>\n<li>Fix <a href=\"https:\/\/developer.blender.org\/T74225\">T74225<\/a>: Image (from sequence) cannot be loaded (<a href=\"https:\/\/developer.blender.org\/rB9dbfc7ca8bf\">rB9dbfc7ca8bf<\/a>)\n<\/li>\n<li>Fix <a href=\"https:\/\/developer.blender.org\/T63892\">T63892<\/a>: Tools cannot be registered into some contexts (e.g. PAINT_TEXTURE) (<a href=\"https:\/\/developer.blender.org\/rBd95e9c7cf8\">rBd95e9c7cf8<\/a>)\n<\/li>\n<li>Fix <a href=\"https:\/\/developer.blender.org\/T73369\">T73369<\/a>: corner pin &amp; sun-beam nodes gizmos are too big (<a href=\"https:\/\/developer.blender.org\/rB212660f467\">rB212660f467<\/a>)\n<\/li>\n<li>Fix <a href=\"https:\/\/developer.blender.org\/T74425\">T74425<\/a>: Cannot texture paint an images sequence anymore (<a href=\"https:\/\/developer.blender.org\/rBca717f0489\">rBca717f0489<\/a>)<\/li>\n<\/ul>\n<\/blockquote>\n<p>You can learn more about the release in the <a href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.82\/a\">Blender release notes<\/a>.&nbsp; Blender is available for download on multiple platforms <a href=\"https:\/\/www.blender.org\/download\/\">right here<\/a>.&nbsp; You can learn more about the <a href=\"https:\/\/www.gamefromscratch.com\/post\/2020\/02\/14\/Blender-282-Released.aspx\">recent 2.82 release here<\/a> or in the <a href=\"https:\/\/youtu.be\/OkZxThbBDLc\">video<\/a> below.<\/p>\n<p align=\"center\">[embedded content]<\/p>\n<p class=\"under\"> <span class=\"categories\"><a href=\"https:\/\/www.gamefromscratch.com\/category\/GameDev-News.aspx\">GameDev News<\/a><\/span> <span class=\"tags\"><a href=\"https:\/\/www.gamefromscratch.com\/?tag=\/Blender\" rel=\"tag\">Blender<\/a><\/span> <\/p>\n<hr>\n<p> &lt;!&#8211;<\/p>\n<p>&#8211;&gt;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Fast on the heels of the Blender 2.82 release, comes a minor but appreciated stability release, Blender 2.82a.&nbsp; This release fixes 20+ bugs, including: Fix T74003: Autocomplete bug with mesh.loop_triangles. in Blender Python Console. (rB69c587888) Fix T73898: UDIM crash changing form tiled to single (rBd6977b5) Fix T73862: Fluid Sim file handle resource leak (rB60890cc) Fix [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[71],"tags":[72],"class_list":["post-110297","post","type-post","status-publish","format-standard","hentry","category-game-development","tag-gamedev-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/110297","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=110297"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/110297\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=110297"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=110297"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=110297"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}