{"id":110232,"date":"2020-03-12T21:01:31","date_gmt":"2020-03-12T21:01:31","guid":{"rendered":"https:\/\/news.microsoft.com\/?p=436596"},"modified":"2020-03-12T21:01:31","modified_gmt":"2020-03-12T21:01:31","slug":"xbox-to-host-and-stream-march-17-panel-on-inclusive-game-design","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2020\/03\/12\/xbox-to-host-and-stream-march-17-panel-on-inclusive-game-design\/","title":{"rendered":"Xbox to host and stream March 17 panel on inclusive game design"},"content":{"rendered":"<div><img decoding=\"async\" src=\"https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2020\/03\/xbox-to-host-and-stream-march-17-panel-on-inclusive-game-design.jpg\" class=\"ff-og-image-inserted\"><\/div>\n<p><!-- .entry-social --> <\/p>\n<div class=\"entry-main entry-main--post entry-main--post-no-sidebar\">\n<p>On <strong>Tuesday, March 17 at 11:35 a.m. \u2013 12:15 p.m. PT, <\/strong>Xbox will host and stream a special panel focused on the importance of inclusivity in game design. Titled <strong>\u201cIntentionally Inclusive Design: Building a Welcoming Future in Games,\u201d<\/strong> the panel will feature relevant takeaways and tips for anyone who makes games, and will be streamed live via <a href=\"https:\/\/mixer.com\/gamestacklivecc\">Mixer<\/a> (includes closed captioning), <a href=\"https:\/\/nam05.safelinks.protection.outlook.com\/?url=https%3A%2F%2Faka.ms%2FGameStackLive&amp;data=02%7C01%7CDana.Prainito%40assemblyinc.com%7C34297bc583f5493786e708d7c55249e3%7Cb824bfb3918e43c2bb1cdcc1ba40a82b%7C0%7C1%7C637194829542071563&amp;sdata=ekdRH6eTFiKxJAevs8Y0dxbHAWMmtlsrbPHfGuUWOng%3D&amp;reserved=0\">GameStack.com<\/a>, <a href=\"https:\/\/www.youtube.com\/MSFTGameStack\">YouTube<\/a> and <a href=\"https:\/\/nam05.safelinks.protection.outlook.com\/?url=https%3A%2F%2Ftwitter.com%2FMSFTGameStack&amp;data=02%7C01%7CDana.Prainito%40assemblyinc.com%7C34297bc583f5493786e708d7c55249e3%7Cb824bfb3918e43c2bb1cdcc1ba40a82b%7C0%7C1%7C637194829542051571&amp;sdata=RdGKOXOQ7WuacZQa20YDmQdMG2Ob4zfrLWC2f1TF6ck%3D&amp;reserved=0\">Twitter<\/a>. <\/p>\n<p>Why is inclusive game design important? With more than 2<br \/>\nbillion gamers worldwide, a \u201ctypical gamer\u201d simply doesn\u2019t exist; gamers come<br \/>\nfrom a variety of backgrounds and have differing interests and abilities. As an<br \/>\nindustry, it\u2019s important that gaming is welcoming to all who want to play.<br \/>\nBecause at Xbox, we believe that when everyone can play, we all win.<\/p>\n<p>Hosted by Katy Jo Wright, Director of Gaming for Everyone at<br \/>\nXbox, the panel will discuss how technology and community can come together to<br \/>\nmake gaming better for everybody. Panelists represent AAA to independent game development<br \/>\nstudios and will share their unique experiences implementing inclusive design<br \/>\ninto the creation of titles including <em>Forza Horizon 4 <\/em>and<em> Tell Me Why:<\/em><\/p>\n<ul>\n<li>Dan Greenawalt, Creative Director, <em>Forza<\/em> Racing Franchise<\/li>\n<li>Elise Baldwin, Audio Director, <em>Tell Me Why <\/em><\/li>\n<li>Dave Evans, Studio Director, Falling Squirrel<\/li>\n<\/ul>\n<p>Key topics the panel will cover is the myth that inclusive<br \/>\nfeatures cause a game to \u201close its edge,\u201d and how to tell different stories in<br \/>\na true-to-life and authentic way. Additionally, the panel will explore how a<br \/>\n\u201cGaming for Everyone\u201d philosophy and inclusive design can help make gaming<br \/>\nbetter in subtle but important ways to ensure that everyone feels welcome to<br \/>\nplay. <\/p>\n<p>As Head of Xbox Phil Spencer has said <a href=\"https:\/\/blogs.microsoft.com\/blog\/2019\/05\/20\/video-games-a-unifying-force-for-the-world\/\">previously<br \/>\nsaid<\/a>, \u201cwhether you\u2019re new to gaming or are a diehard esports fan, you are<br \/>\nwelcome to play and welcome to all the fun and skill-building that comes with<br \/>\ngaming,\u201d and we invite others to join us in this mission. <\/p>\n<p>You do not want to miss the \u201cIntentionally Inclusive Design: Building a Welcoming Future in Games\u201d on <strong>Tuesday, March 17 from 11:35 a.m. \u2013 12:15 p.m. PT <\/strong>live via <a href=\"https:\/\/mixer.com\/gamestacklivecc\">Mixer<\/a>, <a href=\"https:\/\/nam05.safelinks.protection.outlook.com\/?url=https%3A%2F%2Faka.ms%2FGameStackLive&amp;data=02%7C01%7CDana.Prainito%40assemblyinc.com%7C34297bc583f5493786e708d7c55249e3%7Cb824bfb3918e43c2bb1cdcc1ba40a82b%7C0%7C1%7C637194829542071563&amp;sdata=ekdRH6eTFiKxJAevs8Y0dxbHAWMmtlsrbPHfGuUWOng%3D&amp;reserved=0\">GameStack.com<\/a>, <a href=\"https:\/\/www.youtube.com\/MSFTGameStack\">YouTube<\/a> and <a href=\"https:\/\/nam05.safelinks.protection.outlook.com\/?url=https%3A%2F%2Ftwitter.com%2FMSFTGameStack&amp;data=02%7C01%7CDana.Prainito%40assemblyinc.com%7C34297bc583f5493786e708d7c55249e3%7Cb824bfb3918e43c2bb1cdcc1ba40a82b%7C0%7C1%7C637194829542051571&amp;sdata=RdGKOXOQ7WuacZQa20YDmQdMG2Ob4zfrLWC2f1TF6ck%3D&amp;reserved=0\">Twitter<\/a>. Tune in and learn more about how you can implement inclusivity into your own upcoming titles. <\/p>\n<\/p><\/div>\n<p><!-- .main-content --> <\/p>\n","protected":false},"excerpt":{"rendered":"<p>On Tuesday, March 17 at 11:35 a.m. \u2013 12:15 p.m. PT, Xbox will host and stream a special panel focused on the importance of inclusivity in game design. Titled \u201cIntentionally Inclusive Design: Building a Welcoming Future in Games,\u201d the panel will feature relevant takeaways and tips for anyone who makes games, and will be streamed [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":110233,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[49],"tags":[63,50],"class_list":["post-110232","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-microsoft-news","tag-accessibility","tag-recent-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/110232","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=110232"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/110232\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/110233"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=110232"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=110232"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=110232"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}