{"id":109899,"date":"2020-03-05T04:30:00","date_gmt":"2020-03-05T04:30:00","guid":{"rendered":"http:\/\/www.nintendolife.com\/news\/2020\/03\/miyamoto_has_broken_his_habit_of_completely_reworking_games_mid-development"},"modified":"2020-03-05T04:30:00","modified_gmt":"2020-03-05T04:30:00","slug":"miyamoto-has-broken-his-habit-of-completely-reworking-games-mid-development","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2020\/03\/05\/miyamoto-has-broken-his-habit-of-completely-reworking-games-mid-development\/","title":{"rendered":"Miyamoto Has Broken His Habit Of &#8220;Completely&#8221; Reworking Games Mid-Development"},"content":{"rendered":"<div class=\"media_block\"><a href=\"http:\/\/images.nintendolife.com\/1ed1fba8c6e08\/large.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/1ed1fba8c6e08\/small.jpg\" class=\"media_thumbnail\"><\/a><\/div>\n<figure class=\"picture strip\"><a title=\"Shigeru Miyamoto\" href=\"http:\/\/images.nintendolife.com\/1ed1fba8c6e08\/shigeru-miyamoto.original.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/1ed1fba8c6e08\/shigeru-miyamoto.900x.jpg\" alt=\"Shigeru Miyamoto\"><\/a><\/figure>\n<p>Nintendo&#8217;s Shigeru Miyamoto currently acts as a &#8216;Creative Fellow&#8217; at the Japanese video game giant \u2013 passing on his ideas and knowledge to the next generation of game designers. As a result, he&#8217;s not quite as involved as he used to be.<\/p>\n<p>For example, he no longer comes in mid-development to &#8220;completely&#8221; rework projects. Here&#8217;s exactly he had to say in the most recent issue of Famitsu (celebrating the Switch&#8217;s third anniversary), courtesy of a translation by <a class=\"external\" href=\"https:\/\/twitter.com\/Oni_Dino\">Oni Dino<\/a> from Nintendo Everything:<\/p>\n<blockquote>\n<p>I might say something in the early stages of development like, \u201cWhat if we didn\u2019t do <em>this<\/em>?\u201d Or \u201cIf you\u2019re going to do that, then what about <em>this<\/em>?\u201d But I no longer come in mid-development to completely rework things. I don\u2019t \u201cupend the tea table\u201d just as a hobby or something, I only do so if I can see how the whole game will pan out.<\/p>\n<\/blockquote>\n<blockquote><\/blockquote>\n<blockquote>\n<p>By changing the structure of things when a game isn\u2019t turning out right, I \u201cupend the tea table\u201d when I can see how things like the visuals and the merits of the game can change. If I can\u2019t see a clear vision for the game, then that doesn\u2019t mean something should be changed. After all, you can\u2019t see all the key components unless you\u2019re the director.<\/p>\n<\/blockquote>\n<p>As highlighted in the translation, &#8220;upending the tea table&#8221; is an infamous phrase used to describe when Miyamoto would step in and change a project&#8217;s direction drastically. Though, in saying this, he still has &#8220;influence&#8221; over aspects like controls (citing <strong><a href=\"http:\/\/www.nintendolife.com\/games\/nintendo-switch\/legend_of_zelda_breath_of_the_wild\">The Legend of Zelda: Breath of the Wild<\/a><\/strong>), to ensure they&#8217;re user-friendly as well as the concept phases of a game&#8217;s development. After that, it&#8217;s up to the designers to work out the rest.<\/p>\n<p>How do you feel about Miyamoto being less involved in Nintendo&#8217;s modern projects? Are you glad to hear this industry veteran still has at least some input? <em>Share your thoughts below.<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Nintendo&#8217;s Shigeru Miyamoto currently acts as a &#8216;Creative Fellow&#8217; at the Japanese video game giant \u2013 passing on his ideas and knowledge to the next generation of game designers. As a result, he&#8217;s not quite as involved as he used to be. For example, he no longer comes in mid-development to &#8220;completely&#8221; rework projects. Here&#8217;s [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[27],"tags":[],"class_list":["post-109899","post","type-post","status-publish","format-standard","hentry","category-nintendo-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/109899","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=109899"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/109899\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=109899"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=109899"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=109899"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}