{"id":109857,"date":"2020-03-03T23:03:00","date_gmt":"2020-03-03T23:03:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/359082"},"modified":"2020-03-03T23:03:00","modified_gmt":"2020-03-03T23:03:00","slug":"tinybuild-and-guts-glory-dev-hakjak-open-new-studio-in-idaho","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2020\/03\/03\/tinybuild-and-guts-glory-dev-hakjak-open-new-studio-in-idaho\/","title":{"rendered":"TinyBuild and Guts &amp; Glory dev HakJak open new studio in Idaho"},"content":{"rendered":"<p>TinyBuild has teamed up with&nbsp;HakJak to set up a new studio for the <em>Guts &amp; Glory<\/em> developer in Boise, Idaho and is looking to staff up the new office.<\/p>\n<p>The studio aims to develop with a focus on emergent gameplay, and already has one yet-unannounced title based on an unnamed \u201cproven intellectual property\u201d in the works.<\/p>\n<p>In a press release, TinyBuild notes that the arrangement is the latest of several new studios it has quietly set up in recent memory, including a studio recently established for the <em>Hello Neighbor <\/em>dev team in the Netherlands.<\/p>\n<p>\u201cI&#8217;m extremely happy to have opportunities where we can build studios around talented individuals like HakJak,\u201d said TinyBuild CEO Alex Nichiporchik in a statement. \u201cHe&#8217;s developed Guts &amp; Glory all by himself, and it was his first game &#8211; I can&#8217;t wait to tell everyone about what he&#8217;s now working on, and it will be a great case study where multiple companies came together to do something great.\u201d&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>TinyBuild has teamed up with&nbsp;HakJak to set up a new studio for the Guts &amp; Glory developer in Boise, Idaho and is looking to staff up the new office. The studio aims to develop with a focus on emergent gameplay, and already has one yet-unannounced title based on an unnamed \u201cproven intellectual property\u201d in the [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":109858,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-109857","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/109857","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=109857"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/109857\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/109858"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=109857"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=109857"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=109857"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}