{"id":109799,"date":"2020-03-01T12:29:14","date_gmt":"2020-03-01T12:29:14","guid":{"rendered":"http:\/\/gamefromscratch.com\/post.aspx?id=0547cc17-e839-45bb-84ff-26ab871d6a3a"},"modified":"2020-03-01T12:29:14","modified_gmt":"2020-03-01T12:29:14","slug":"shadered-open-source-shader-editor","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2020\/03\/01\/shadered-open-source-shader-editor\/","title":{"rendered":"ShaderED\u2013Open Source Shader Editor"},"content":{"rendered":"<p>Today we are looking at <a href=\"https:\/\/shadered.org\/\">ShaderED<\/a>, an open source MIT licensed cross platform GLSL and HLSL shader editor.&nbsp; We previously covered ShaderED <a href=\"https:\/\/www.gamefromscratch.com\/post\/2019\/07\/25\/SHADERed-Free-GLSLHLSL-Shader-Editor.aspx\">back in July<\/a> and a fair bit has changed since that release.&nbsp; ShaderED now includes a full debugger enabling your to step line by line through your shader code.&nbsp; Additionally ShaderED added a plugin API and now ships with two plugins.<\/p>\n<p><a href=\"https:\/\/shadered.org\/store\/plugins\/shadertoyimport.php\">One plugin<\/a> makes it simple to import shaders from <a href=\"https:\/\/www.shadertoy.com\/\">Shadertoy<\/a> to ShaderED.&nbsp; The <a href=\"https:\/\/shadered.org\/store\/plugins\/godotshaders.php\">other plugin<\/a> enables Godot developers to write shaders using the Godot shader language.&nbsp; Currently only CanvasMaterial is supported.<\/p>\n<p>You can learn more about ShaderED in the <a href=\"https:\/\/youtu.be\/YhsGJynXHZ8\">video<\/a> below.<\/p>\n<p align=\"center\">[embedded content]<\/p>\n<p class=\"under\"> <span class=\"categories\"><a href=\"https:\/\/www.gamefromscratch.com\/category\/GameDev-News.aspx\">GameDev News<\/a> <a href=\"https:\/\/www.gamefromscratch.com\/category\/Programming.aspx\">Programming<\/a> <a href=\"https:\/\/www.gamefromscratch.com\/category\/Art.aspx\">Art<\/a><\/span> <span class=\"tags\"><a href=\"https:\/\/www.gamefromscratch.com\/?tag=\/Applications\" rel=\"tag\">Applications<\/a><\/span> <\/p>\n<hr>\n<p> &lt;!&#8211;<\/p>\n<p>&#8211;&gt;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Today we are looking at ShaderED, an open source MIT licensed cross platform GLSL and HLSL shader editor.&nbsp; We previously covered ShaderED back in July and a fair bit has changed since that release.&nbsp; ShaderED now includes a full debugger enabling your to step line by line through your shader code.&nbsp; Additionally ShaderED added a [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[71,64],"tags":[74,72,73],"class_list":["post-109799","post","type-post","status-publish","format-standard","hentry","category-game-development","category-programming","tag-art","tag-gamedev-news","tag-programming"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/109799","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=109799"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/109799\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=109799"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=109799"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=109799"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}