{"id":109646,"date":"2020-02-26T23:06:00","date_gmt":"2020-02-26T23:06:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/358786"},"modified":"2020-02-26T23:06:00","modified_gmt":"2020-02-26T23:06:00","slug":"get-a-job-shiver-is-hiring-a-game-programmer-software-engineer","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2020\/02\/26\/get-a-job-shiver-is-hiring-a-game-programmer-software-engineer\/","title":{"rendered":"Get a job: Shiver is hiring a Game Programmer\/Software Engineer"},"content":{"rendered":"<p>The Gamasutra Job Board is the most diverse, active and established board of its kind for the video game industry!<\/p>\n<p>Here is just one of the&nbsp;<a href=\"http:\/\/www.gamasutra.com\/jobs\/\">many, many positions<\/a>&nbsp;being advertised right now.<\/p>\n<p><strong>Location: Miami, Florida<\/strong><\/p>\n<p>Shiver is looking for a full-time onsite programmer to join our software engineering team.&nbsp; Part of the allure of our boutique-sized studio is that you will work on many different facets of the game, coupling your interest with the needs of the project.&nbsp; You won\u2019t be a cog-in-a-wheel here, hoping to work in the \u201ccool\u201d areas of the game.&nbsp; That\u2019s what you\u2019ll be doing from day one, while working alongside some of the brightest programmers in the industry.<\/p>\n<p><strong>Requirements<\/strong><\/p>\n<ul>\n<li>Passion for games and programming<\/li>\n<li>An eye for quality, consistency and attention to detail<\/li>\n<li>Strong C++ programming and debugging skills<\/li>\n<li>Ability to write performant code in a multitude of different areas<\/li>\n<li>Good written and spoken English<\/li>\n<\/ul>\n<p><strong>Pluses<\/strong><\/p>\n<ul>\n<li>Graphics programming using shader languages and platform specific graphics APIs<\/li>\n<li>Strong in math, linear algebra, and physics<\/li>\n<li>Optimization and low-level programming<\/li>\n<li>Knowledge and experience with Unreal Engine 4<\/li>\n<li>Experience with multi-threaded systems<\/li>\n<\/ul>\n<p><strong>Skills and Requirements<\/strong><\/p>\n<ul>\n<li>BA\/BS in Computer Science, Electrical Engineering or equivalent<\/li>\n<li>2+ years of experience in writing software in C++<\/li>\n<li>Must be legally able to work in the United States (sorry, no visa sponsorship)<\/li>\n<\/ul>\n<p>Interested?&nbsp;<a href=\"https:\/\/jobs.gamasutra.com\/job\/game-programmer-software-engineer-miami-florida-34323\">Apply now<\/a>.<\/p>\n<p>Whether you&#8217;re just starting out, looking for something new, or just seeing what&#8217;s out there, the Gamasutra Job Board is the place where game developers move ahead in their careers.<\/p>\n<p>Gamasutra&#8217;s Job Board is the most diverse, most active, and most established board of its kind in the video game industry, serving companies of all sizes, from indie to triple-A.<\/p>\n<p>Looking for a new job?&nbsp;<a href=\"http:\/\/jobs.gamasutra.com\/search\">Get started here<\/a>. Are you a recruiter looking for talent?&nbsp;<a href=\"http:\/\/employer.gamasutra.com\/employerx\/\">Post jobs here<\/a>.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The Gamasutra Job Board is the most diverse, active and established board of its kind for the video game industry! Here is just one of the&nbsp;many, many positions&nbsp;being advertised right now. Location: Miami, Florida Shiver is looking for a full-time onsite programmer to join our software engineering team.&nbsp; Part of the allure of our boutique-sized [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":109647,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-109646","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/109646","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=109646"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/109646\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/109647"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=109646"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=109646"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=109646"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}