{"id":109612,"date":"2020-02-25T20:04:41","date_gmt":"2020-02-25T20:04:41","guid":{"rendered":"http:\/\/gamefromscratch.com\/post.aspx?id=1d2267ee-2513-497f-855c-2ec187aa72fd"},"modified":"2020-02-25T20:04:41","modified_gmt":"2020-02-25T20:04:41","slug":"armorpaint-receives-epic-megagrant","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2020\/02\/25\/armorpaint-receives-epic-megagrant\/","title":{"rendered":"ArmorPaint Receives Epic MegaGrant"},"content":{"rendered":"<p>Hot on the heels of <a href=\"https:\/\/www.gamefromscratch.com\/post\/2020\/02\/03\/Godot-Receives-Epic-MegaGrant.aspx\">Godot\u2019s recent Epic winfall<\/a>, ArmorPaint has become the latest recipient of the <a href=\"https:\/\/www.unrealengine.com\/en-US\/megagrants\">Epic MegaGrant program<\/a>, first announced <a href=\"https:\/\/www.gamefromscratch.com\/post\/2019\/03\/20\/Unreal-Engine-GDC-2019-Keynote.aspx\">during the Unreal keynote<\/a> at GDC 2019.&nbsp; ArmorPaint is an open source PBR-based texture painting application, similar in function to Substance Painter. <\/p>\n<p>Details of the megagrant were <a href=\"https:\/\/twitter.com\/luboslenco\/status\/1232325217319563264\">announced on Twitter<\/a>:<\/p>\n<p align=\"center\"><a href=\"https:\/\/www.gamefromscratch.com\/image.axd?picture=image_3490.png\"><img loading=\"lazy\" decoding=\"async\" width=\"704\" height=\"602\" title=\"image\" alt=\"image\" src=\"https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2020\/02\/armorpaint-receives-epic-megagrant.png\" border=\"0\"><\/a><\/p>\n<p align=\"center\"><a href=\"https:\/\/www.gamefromscratch.com\/image.axd?picture=image_3491.png\"><img loading=\"lazy\" decoding=\"async\" width=\"704\" height=\"199\" title=\"image\" alt=\"image\" src=\"https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2020\/02\/armorpaint-receives-epic-megagrant-1.png\" border=\"0\"><\/a><\/p>\n<p align=\"left\">You can learn more about ArmorPaint in our <a href=\"https:\/\/www.youtube.com\/watch?v=AqHl-q45UbU\">recent hands-on video<\/a>.&nbsp; ArmorPaint is open source and is free, but you need to build the binaries yourself.&nbsp; For instructions on how to build ArmorPaint from source check out our guide <a href=\"https:\/\/www.gamefromscratch.com\/post\/2020\/01\/10\/Building-ArmorPaint-From-Source.aspx\">available here<\/a>.&nbsp; For more details on the ArmorPaint Epic MegaGrant be sure to check out our <a href=\"https:\/\/www.youtube.com\/watch?v=M1X2Qdz8QDc\">video<\/a> below.<\/p>\n<p align=\"center\">[embedded content]<\/p>\n<p class=\"under\"> <span class=\"categories\"><a href=\"https:\/\/www.gamefromscratch.com\/category\/Art.aspx\">Art<\/a> <a href=\"https:\/\/www.gamefromscratch.com\/category\/GameDev-News.aspx\">GameDev News<\/a><\/span> <span class=\"tags\"><a href=\"https:\/\/www.gamefromscratch.com\/?tag=\/Applications\" rel=\"tag\">Applications<\/a><\/span> <\/p>\n<hr>\n<p> &lt;!&#8211;<\/p>\n<p>&#8211;&gt;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Hot on the heels of Godot\u2019s recent Epic winfall, ArmorPaint has become the latest recipient of the Epic MegaGrant program, first announced during the Unreal keynote at GDC 2019.&nbsp; ArmorPaint is an open source PBR-based texture painting application, similar in function to Substance Painter. Details of the megagrant were announced on Twitter: You can learn [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":109613,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[71],"tags":[74,72],"class_list":["post-109612","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-game-development","tag-art","tag-gamedev-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/109612","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=109612"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/109612\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/109613"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=109612"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=109612"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=109612"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}