{"id":109358,"date":"2020-02-18T16:03:27","date_gmt":"2020-02-18T16:03:27","guid":{"rendered":"https:\/\/www.pockettactics.com\/articles\/red-and-blue-card-mechanics\/"},"modified":"2020-02-18T16:03:27","modified_gmt":"2020-02-18T16:03:27","slug":"red-and-blue-is-a-ccg-with-some-new-ideas-about-deck-building","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2020\/02\/18\/red-and-blue-is-a-ccg-with-some-new-ideas-about-deck-building\/","title":{"rendered":"Red and Blue is a CCG with some new ideas about deck-building"},"content":{"rendered":"<div><img decoding=\"async\" src=\"https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2020\/02\/red-and-blue-is-a-ccg-with-some-new-ideas-about-deck-building.jpg\" class=\"ff-og-image-inserted\"><\/div>\n<p> <span class=\"author\">By Ian Boudreau<\/span> <span class=\"date\">18 Feb 2020<\/span> <\/p>\n<div id=\"content-container\">\n<p>The CCG space may be feeling a bit crowded these days, but <em>Red and Blue<\/em> might still be worth a look. It&#8217;s an upcoming game about building decks of powerful magical characters, equipment, and spells that incorporates a lot of the better ideas we&#8217;ve seen already, and adds a couple unique spins of its own.<\/p>\n<p>Brilliant Games and Hex Entertainment <a href=\"http:\/\/rnbtcg.com\/en\/#\/article61\" target=\"_blank\" rel=\"noopener noreferrer\">announced <em>Red and Blue<\/em> last month<\/a>, and it&#8217;s due out on iOS and Android devices sometime in the second quarter of 2020. Today, the companies have provided a breakdown of one of its card faces, which provides a more in-depth look at its mechanics.<\/p>\n<p>As you can read <a href=\"http:\/\/rnbtcg.com\/en\/#\/article63\" target=\"_blank\" rel=\"noopener noreferrer\">over on the official blog<\/a>, cards in <em>Red and Blue<\/em> have many of the familiar features we&#8217;ve come to know and love in the CCG\/TCG genre. There&#8217;s a card cost, a type, values for attack and defense, and some descriptive text. <em>Red and Blue&#8217;s<\/em> cards are divided up into creatures, spells, and artifacts, and each one belongs to a particular subtype.<\/p>\n<p>[embedded content]<\/p>\n<p>The developers haven&#8217;t shared any particulars about how subtypes figure into the game, but one of the new elements you&#8217;ll see on the card face displayed is the &#8216;threshold.&#8217; This is based on an interesting dynamic tied to building your deck. Each deck has three slots for elements, and each card will have some kind of elemental requirement &#8211; that&#8217;s the threshold.<\/p>\n<p>In the example provided, the Prodigal Child, the threshold is two Earth elements, and so in order to include this creature in a deck, that deck has to have at least two elemental slots devoted to Earth.&nbsp;What this means is that you&#8217;ll be able to diversify your decks if you want, but that will prevent you from including more powerful cards &#8211; which naturally come with higher threshold requirements.<\/p>\n<p>There are four elements in all, and Brilliant Games says <em>Red and Blue<\/em> will launch with 750 cards to collect. We&#8217;ll be interested to see how this approach to deck-building works in practise.<\/p>\n<\/p><\/div>\n","protected":false},"excerpt":{"rendered":"<p>By Ian Boudreau 18 Feb 2020 The CCG space may be feeling a bit crowded these days, but Red and Blue might still be worth a look. It&#8217;s an upcoming game about building decks of powerful magical characters, equipment, and spells that incorporates a lot of the better ideas we&#8217;ve seen already, and adds a [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":109359,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[70],"tags":[],"class_list":["post-109358","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-mobile-game-releases"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/109358","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=109358"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/109358\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/109359"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=109358"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=109358"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=109358"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}