{"id":109305,"date":"2020-02-17T18:00:00","date_gmt":"2020-02-17T18:00:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/358282"},"modified":"2020-02-17T18:00:00","modified_gmt":"2020-02-17T18:00:00","slug":"come-to-gdc-and-see-how-mortal-kombat-11s-revamped-tutorial-mode-was-built","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2020\/02\/17\/come-to-gdc-and-see-how-mortal-kombat-11s-revamped-tutorial-mode-was-built\/","title":{"rendered":"Come to GDC and see how Mortal Kombat 11&#8217;s revamped tutorial mode was built!"},"content":{"rendered":"<p>It can be tricky to introduce new players to fighting games, which have&nbsp;a reputation for being complex and competitive.<\/p>\n<p>Few studios know this better than <em>Mortal Kombat&nbsp;<\/em>maker NetherRealm, and at&nbsp;<a href=\"http:\/\/gdconf.com\/?_mc=blog_x_gama_le_x_gdcsf_x_x-104-gdc20\">GDC<\/a>&nbsp;next month you&#8217;ll get a unique opportunity to learn all about how the NetherRealm team revamped their approach to tutorializing complex fighting game mechanics!<\/p>\n<p>In a GDC 2020 <a href=\"https:\/\/gdconf.com\/conference\/game-design?_mc=blog_x_gama_le_x_gdcsf_x_x-104-gdc20\">Design track<\/a> talk on &#8220;<a href=\"https:\/\/schedule.gdconf.com\/session\/mastering-kombat-designing-an-empowering-tutorial-mode-for-mortal-kombat-11-\/868812?_mc=blog_x_gama_le_x_gdcsf_x_x-104-gdc20\">Mastering Kombat: Designing an Empowering Tutorial Mode for &#8216;<em>Mortal Kombat 11<\/em>&#8216;<\/a>&#8221; NetherRealm&#8217;s&nbsp;Brian Keschinger will reveal&nbsp;how&nbsp;NetherRealm Studios leveraged its insight into player segments to build tutorial lessons that pace out content through various forms of feedback, and created a flexible structure to equip players with the knowledge they desire for their style of play.<\/p>\n<p>Though the content of this talk will be delivered through a fighting game, Keschinger aims to ensure his approach will be accessible to anyone interested in teaching mechanics to a wide playerbase of varying skill levels.&nbsp;<\/p>\n<p>No prior knowledge of fighting games or experience designing tutorials is necessary, and you can expect to walk away with new insight into how&nbsp;NetherRealm created a foundation to better onboard players, increase player engagement, and build sustainably for future projects, all through a flexible roadmap for diverse player types, and teaching content via various visual and auditory methods!<\/p>\n<p><em><strong><a href=\"https:\/\/gdconf.com\/attend\/passes?_mc=?_mc=blog_x_gama_le_x_gdcsf_x_x-104-gdc20\">Register now for GDC 2020<\/a><\/strong><\/em><\/p>\n<p>Next year&nbsp;<a href=\"http:\/\/www.gdconf.com?_mc=?_mc=blog_x_gama_le_x_gdcsf_x_x-104-gdc20\">GDC 2020<\/a>&nbsp;runs from Monday, March 16th through Friday, March 20th.&nbsp;This will be the 34th edition of GDC, and now that registration is officially open, you&#8217;ll want to take a look at the (ever-expanding) <a href=\"https:\/\/schedule.gdconf.com?_mc=?_mc=blog_x_gama_le_x_gdcsf_x_x-104-gdc20\">session schedule<\/a> and your&nbsp;<a href=\"http:\/\/www.gdconf.com\/attend\/passes.html?_mc=?_mc=blog_x_gama_le_x_gdcsf_x_x-104-gdc20\">GDC&nbsp;pass options<\/a>&nbsp;&#8212;&nbsp;register early to lock in the best price!<\/p>\n<p><em><strong>For more details on&nbsp;GDC 2020&nbsp;visit the show&#8217;s <a href=\"http:\/\/gdconf.com\/?_mc=?_mc=blog_x_gama_le_x_gdcsf_x_x-104-gdc20\">official website<\/a>, or subscribe to regular updates via <a href=\"http:\/\/www.facebook.com\/GameDevelopersConference\">Facebook<\/a>, <a href=\"https:\/\/twitter.com\/Official_GDC\">Twitter<\/a>, or <a href=\"http:\/\/feeds.feedburner.com\/GameDevelopersConference\">RSS<\/a>.<\/strong><\/em><\/p>\n<p><em><strong>Gamasutra and GDC are sibling organizations under parent company Informa&nbsp;Tech<\/strong><\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>It can be tricky to introduce new players to fighting games, which have&nbsp;a reputation for being complex and competitive. Few studios know this better than Mortal Kombat&nbsp;maker NetherRealm, and at&nbsp;GDC&nbsp;next month you&#8217;ll get a unique opportunity to learn all about how the NetherRealm team revamped their approach to tutorializing complex fighting game mechanics! In a [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":109306,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-109305","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/109305","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=109305"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/109305\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/109306"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=109305"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=109305"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=109305"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}