{"id":109275,"date":"2020-02-14T19:30:00","date_gmt":"2020-02-14T19:30:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/358209"},"modified":"2020-02-14T19:30:00","modified_gmt":"2020-02-14T19:30:00","slug":"video-designing-custom-hardware-games-line-wobbler-beasts-of-balance","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2020\/02\/14\/video-designing-custom-hardware-games-line-wobbler-beasts-of-balance\/","title":{"rendered":"Video: Designing custom hardware games Line Wobbler &amp; Beasts of Balance"},"content":{"rendered":"<p>In this 2017 GDC session, Alex Fleetwood and Robin Baumgarten discuss the development of two custom hardware games: Baumgarten&#8217;s <em>Line Wobbler<\/em>, and Sensible Object&#8217;s <em>Beasts of Balance<\/em>.<\/p>\n<p>It was a fascinating look at&nbsp;<em>Line Wobbler<\/em>, a one-dimensional dungeon crawler on an LED strip controlled by a spring, since Baumgarten explained&nbsp;the unique challenges faced in designing games that are almost impossible to take screenshots of and need to withstand toddlers <em>and <\/em>drunk adults. Plus, in discussing&nbsp;<em>Beasts of Balance&nbsp;<\/em>Fleetwood shared a detailed report from the front line of indie hardware game development, covering design and prototyping approaches, fundraising tips, a breakdown of the manufacturing process, and more!<\/p>\n<p>Their talk was well worth a watch, and now you can do so for free&nbsp;<a href=\"https:\/\/www.youtube.com\/watch?v=CYTVcmw-oDc\">via the official GDC YouTube channel!<\/a><\/p>\n<p>In addition to this presentation, the&nbsp;<a href=\"http:\/\/www.gdcvault.com\/\">GDC Vault<\/a>&nbsp;and its accompanying&nbsp;<a href=\"https:\/\/www.youtube.com\/channel\/UC0JB7TSe49lg56u6qH8y_MQ\/feed\">YouTube channel<\/a>&nbsp;offers numerous other free videos, audio recordings, and slides from many of the recent&nbsp;<a href=\"http:\/\/www.gdconf.com\/\">Game Developers Conference events<\/a>, and the service offers even more members-only content for GDC Vault subscribers.<\/p>\n<p>Those who purchased All Access passes to recent events like GDC or VRDC&nbsp;already have full access to GDC Vault, and interested parties can apply for the individual subscription via&nbsp;<a href=\"http:\/\/www.gdcvault.com\/inquiry\/\">a GDC Vault subscription page<\/a>. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the&nbsp;<a href=\"http:\/\/www.gdcvault.com\/demo\/\">GDC Vault group subscription page<\/a>.&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>In this 2017 GDC session, Alex Fleetwood and Robin Baumgarten discuss the development of two custom hardware games: Baumgarten&#8217;s Line Wobbler, and Sensible Object&#8217;s Beasts of Balance. It was a fascinating look at&nbsp;Line Wobbler, a one-dimensional dungeon crawler on an LED strip controlled by a spring, since Baumgarten explained&nbsp;the unique challenges faced in designing games [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":109276,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-109275","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/109275","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=109275"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/109275\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/109276"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=109275"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=109275"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=109275"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}