{"id":109252,"date":"2020-02-14T12:24:00","date_gmt":"2020-02-14T12:24:00","guid":{"rendered":"http:\/\/gamefromscratch.com\/post.aspx?id=15e5384b-9e4b-40fd-89cf-c7b25854439f"},"modified":"2020-02-14T12:24:00","modified_gmt":"2020-02-14T12:24:00","slug":"blender-2-82-released","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2020\/02\/14\/blender-2-82-released\/","title":{"rendered":"Blender 2.82 Released"},"content":{"rendered":"<p>Just two and a half months after <a href=\"https:\/\/www.gamefromscratch.com\/post\/2019\/11\/21\/Blender-281-Released.aspx\">the release of Blender 2.81<\/a>, Blender 2.82 is now available.&nbsp; While nowhere near as massive an update as Blender 2.80, there are still a number of improvements to be found in Blender 2.82 including:<\/p>\n<ul>\n<li>New <a href=\"http:\/\/mantaflow.com\/\">Mantaflow<\/a> powered gas and liquid physics simulation engine<\/li>\n<li>Improved cloth simulations with support for internal air pressure and internal springs<\/li>\n<li>UDIM tiled texturing support (learn more <a href=\"https:\/\/docs.blender.org\/manual\/en\/latest\/modeling\/meshes\/editing\/uv\/workflows\/udims.html\">here<\/a> and <a href=\"https:\/\/docs.unrealengine.com\/en-US\/Engine\/Rendering\/VirtualTexturing\/Streaming\/index.html\">here<\/a>)<\/li>\n<li>PIXAR USD format export support<\/li>\n<li>Cycles improvements including new nodes, faster rendering on Windows and more<\/li>\n<li>AI DeNoiser support on RTX hardware powered by NVidia OptiX for faster cycles renders<\/li>\n<li>Preview pass support in EEVEE renderer including ambient occlusion, mist, combined, normal and more<\/li>\n<li>Transparent materials now blend properly with volumetrics <\/li>\n<li>Sculpting improvements including new multi-plane scrape brush and slide relax brush as well as pose brush improvements<\/li>\n<li>Grease pencil improvements including new polyline tool and multi stroke modifier<\/li>\n<li>Plus several other new features and improvements<\/li>\n<\/ul>\n<p>For complete details on what\u2019s new in Blender 2.82 be sure to check out the complete release notes <a href=\"https:\/\/www.blender.org\/download\/releases\/2-82\/\">available here<\/a>.&nbsp; You can also learn more and see several of the new features in action in the <a href=\"https:\/\/youtu.be\/OkZxThbBDLc\">video<\/a> below.<\/p>\n<p align=\"center\">[youtube https:\/\/www.youtube.com\/watch?v=OkZxThbBDLc&#038;w=853&#038;h=480]<\/p>\n<p class=\"under\"> <span class=\"categories\"><a href=\"https:\/\/www.gamefromscratch.com\/category\/GameDev-News.aspx\">GameDev News<\/a><\/span> <span class=\"tags\"><a href=\"https:\/\/www.gamefromscratch.com\/?tag=\/Blender\" rel=\"tag\">Blender<\/a><\/span> <\/p>\n<hr>\n<p> &lt;!&#8211;<\/p>\n<p>&#8211;&gt;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Just two and a half months after the release of Blender 2.81, Blender 2.82 is now available.&nbsp; While nowhere near as massive an update as Blender 2.80, there are still a number of improvements to be found in Blender 2.82 including: New Mantaflow powered gas and liquid physics simulation engine Improved cloth simulations with support [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[71],"tags":[72],"class_list":["post-109252","post","type-post","status-publish","format-standard","hentry","category-game-development","tag-gamedev-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/109252","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=109252"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/109252\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=109252"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=109252"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=109252"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}