{"id":109227,"date":"2020-02-14T17:30:00","date_gmt":"2020-02-14T17:30:00","guid":{"rendered":"http:\/\/www.nintendolife.com\/news\/2020\/02\/video_take_a_behind-the-scenes_look_at_the_gorgeous_art_of_streets_of_rage_4"},"modified":"2020-02-14T17:30:00","modified_gmt":"2020-02-14T17:30:00","slug":"video-take-a-behind-the-scenes-look-at-the-gorgeous-art-of-streets-of-rage-4","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2020\/02\/14\/video-take-a-behind-the-scenes-look-at-the-gorgeous-art-of-streets-of-rage-4\/","title":{"rendered":"Video: Take A Behind-The-Scenes Look At The Gorgeous Art Of Streets Of Rage 4"},"content":{"rendered":"<div class=\"media_block\"><a href=\"http:\/\/images.nintendolife.com\/2b528aaac7350\/large.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/2b528aaac7350\/small.jpg\" class=\"media_thumbnail\"><\/a><\/div>\n<figure class=\"picture strip\"><a title=\"StreetsOfRage4 0019\" href=\"http:\/\/images.nintendolife.com\/2b528aaac7350\/streetsofrage4-0019.original.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/2b528aaac7350\/streetsofrage4-0019.900x.jpg\" alt=\"StreetsOfRage4 0019\"><\/a><\/figure>\n<p>With <strong><a href=\"http:\/\/www.nintendolife.com\/games\/switch-eshop\/streets_of_rage_4\">Streets of Rage 4<\/a><\/strong> still on course for its vague &#8216;2020&#8217; release date, developer DotEmu has dropped another in its <a href=\"http:\/\/www.nintendolife.com\/news\/2019\/07\/yuzo_koshiro_confirmed_for_streets_of_rage_4_soundtrack\">series of behind-the-scenes videos<\/a> about <a href=\"http:\/\/www.nintendolife.com\/news\/2019\/11\/looks_like_streets_of_rage_4_couldnt_be_in_more_capable_hands\">the game&#8217;s development<\/a>. The latest video (below) is a six-minute look at the game&#8217;s art from Lizardcube&#8217;s Ben Fiquet and Julian Hguyen You.<\/p>\n<p>Discussing how the pixel art of the original Sega Mega Drive \/ Genesis trilogy has informed the direction of this sequel, the pair also talk about the importance of using environments to drive the story and paying homage to the 16-bit games while doing something different. Looking at the sheer amount of beautiful background scenery, it&#8217;s easy to see how this eagerly awaited game has soaked up so much development time.<\/p>\n<p>The entire video is a must-watch for fans, although even if you&#8217;re not we highly recommend skipping to just before the 4-minute mark for a glimpse of some exceptionally sexy parallax scrolling. We like that sort of thing <em>a lot<\/em>.<\/p>\n<aside class=\"object object-youtube\">\n<div class=\"youtube\">[youtube https:\/\/www.youtube.com\/watch?v=GYnlA6STsBE?rel=0&amp;hd=1&amp;showinfo=0&amp;modestbranding=0&amp;autohide=1&#038;w=900&#038;h=507]<\/div>\n<\/aside>\n<p><em>We&#8217;re very much looking forward to <a href=\"http:\/\/www.nintendolife.com\/news\/2019\/12\/feature_the_history_of_streets_of_rage\">hitting the Streets of Rage once again<\/a> sometime this year. You? Let us know if you reckon it&#8217;s gonna be a grand upper below.<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>With Streets of Rage 4 still on course for its vague &#8216;2020&#8217; release date, developer DotEmu has dropped another in its series of behind-the-scenes videos about the game&#8217;s development. The latest video (below) is a six-minute look at the game&#8217;s art from Lizardcube&#8217;s Ben Fiquet and Julian Hguyen You. Discussing how the pixel art of [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[27],"tags":[],"class_list":["post-109227","post","type-post","status-publish","format-standard","hentry","category-nintendo-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/109227","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=109227"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/109227\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=109227"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=109227"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=109227"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}