{"id":109171,"date":"2020-02-13T22:33:00","date_gmt":"2020-02-13T22:33:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/358141"},"modified":"2020-02-13T22:33:00","modified_gmt":"2020-02-13T22:33:00","slug":"get-a-job-insomniac-games-is-hiring-an-audio-designer","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2020\/02\/13\/get-a-job-insomniac-games-is-hiring-an-audio-designer\/","title":{"rendered":"Get a job: Insomniac Games is hiring an Audio Designer"},"content":{"rendered":"<p>The Gamasutra Job Board is the most diverse, active and established board of its kind for the video game industry!<\/p>\n<p>Here is just one of the&nbsp;<a href=\"http:\/\/www.gamasutra.com\/jobs\/\">many, many positions<\/a>&nbsp;being advertised right now.<\/p>\n<p><strong>Location: Burbank, California<\/strong><\/p>\n<p>Insomniac Games is looking for an audio designer with strong technical skills and Wwise proficiency to create, edit, and implement game-ready audio of the highest quality for AAA projects. They&#8217;ll work closely with the audio, design and development teams. They&#8217;ll maintain a high level of quality and consistency of assets throughout development.<\/p>\n<p><strong>Essential Duties and Responsibilities include the following:<\/strong><\/p>\n<ul>\n<li>Utilizes technical skills to make sure sound effects meet technical requirements of game including voice channel limits, memory management, prioritization, etc.<\/li>\n<li>Proactively works with the development team to identify and develop strategies for implementing sound effects that yield highest quality results in the game.<\/li>\n<li>Investigates sound effect issues at an intermediate level to debug, fix and make sure sounds play correctly in the game.<\/li>\n<li>Adept at pre-mixing all sound effects implemented into the game and contributes to assisting with final sound design mix of game.<\/li>\n<li>Ability to perform intermediate scripting using visual scripting systems.<\/li>\n<li>Conceptualizes and creates unique sound effects at an intermediate level of proficiency that match the style and tone for their intended use.<\/li>\n<li>Communicates ideas and technical details clearly with other teams\/departments working in disciplines other than audio.<\/li>\n<li>Communicates progress toward goals on a regular basis with audio directors, audio leads and project managers.<\/li>\n<li>Provides assistance with audio schedule creation and forecasting.<\/li>\n<li>Contributes to defining the tone of audio for style guide documentation for projects.<\/li>\n<li>Attends multi-discipline meetings as a representative for the audio department where the focus is on a specific area\/mission of the game.<\/li>\n<li>Other duties may be assigned<\/li>\n<\/ul>\n<p>&nbsp;<strong>Education and\/or Experience:<\/strong><\/p>\n<ul>\n<li>Bachelor&#8217;s degree (B.A.) from a four-year college or university; or two to four years related experience and\/or training; or equivalent combination of education and experience focused on experience in original sound effect design, creation, mixing, processing and implementation or AAA computer\/video game product development experience.<\/li>\n<li>Proficient with multitrack project mixing software\/hardware and session set-up (Avid Pro Tools experience preferred).<\/li>\n<li>Experience with mixing stereo and surround sound formats.<\/li>\n<li>Proficient with PC-based sample editors (Sound Forge) and various audio plug-ins.<\/li>\n<li>Shipped game experience with Wwise is a must.<\/li>\n<li>Knowledgeable with both PC and Mac-based operating systems.<\/li>\n<li>Good working knowledge of Microsoft Office Suite.<\/li>\n<li>Thorough understanding of audio compression technologies and surround sound formats.<\/li>\n<li>Thoroughly understands the foundations of dynamic, frequency, and time-based effects as well as audio synthesis.<\/li>\n<\/ul>\n<p>If this is the opportunity that you have been looking for, we&#8217;d like to hear from you. Please use the link below to submit your application. Thanks!<\/p>\n<p>Interested?&nbsp;<a href=\"https:\/\/jobs.gamasutra.com\/job\/audio-designer-burbank-california-34246\">Apply now<\/a>.<\/p>\n<p>Whether you&#8217;re just starting out, looking for something new, or just seeing what&#8217;s out there, the Gamasutra Job Board is the place where game developers move ahead in their careers.<\/p>\n<p>Gamasutra&#8217;s Job Board is the most diverse, most active, and most established board of its kind in the video game industry, serving companies of all sizes, from indie to triple-A.<\/p>\n<p>Looking for a new job?&nbsp;<a href=\"http:\/\/jobs.gamasutra.com\/search\">Get started here<\/a>. Are you a recruiter looking for talent?&nbsp;<a href=\"http:\/\/employer.gamasutra.com\/employerx\/\">Post jobs here<\/a>.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The Gamasutra Job Board is the most diverse, active and established board of its kind for the video game industry! Here is just one of the&nbsp;many, many positions&nbsp;being advertised right now. Location: Burbank, California Insomniac Games is looking for an audio designer with strong technical skills and Wwise proficiency to create, edit, and implement game-ready [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":109172,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-109171","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/109171","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=109171"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/109171\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/109172"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=109171"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=109171"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=109171"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}