{"id":109045,"date":"2020-02-11T08:30:17","date_gmt":"2020-02-11T08:30:17","guid":{"rendered":"https:\/\/www.sickgaming.net\/blog\/2020\/02\/11\/how-to-create-a-guitar-in-cinema-4d-part-2\/"},"modified":"2020-02-11T08:30:17","modified_gmt":"2020-02-11T08:30:17","slug":"how-to-create-a-guitar-in-cinema-4d-part-2","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2020\/02\/11\/how-to-create-a-guitar-in-cinema-4d-part-2\/","title":{"rendered":"How to Create a Guitar in Cinema 4D: Part 2"},"content":{"rendered":"<figure class=\"final-product final-product--image\"><img decoding=\"async\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/33167\/final_image\/guitar_color_850x588.jpg\" alt=\"Final product image\" \/><!--googleoff: index--><figcaption>What You&#8217;ll Be Creating<\/figcaption><!--googleon: index--><\/figure>\n<p>Follow this tutorial step-by-step to create a 3D Guitar model that you can use in video games, graphic design and illustration projects whilst learning&nbsp;<strong>Cinema 4D<\/strong>&nbsp;quickly.&nbsp;<\/p>\n<p>Some of the skills you&#8217;ll learn in this tutorial include creating basic 3D modelling, importing reference images, adding lighting to the scene and basic rendering techniques.<\/p>\n<p>In the first part of the two-part tutorial, I showed you:<\/p>\n<ul>\n<li>How to Import Reference Images<\/li>\n<li>How to Prepare for Modelling<\/li>\n<li>How to Model the 3D Guitar<\/li>\n<\/ul>\n<p>In this, the second part of the the tutorial series, I&#8217;ll show you:<\/p>\n<ul>\n<li>How to Create Colored Materials<\/li>\n<li>How to Add Lighting to the Scene<\/li>\n<li>How to Render the Guitar<\/li>\n<\/ul>\n<h2><span class=\"sectionnum\">8.<\/span> How to Create a New Material<\/h2>\n<h3>Step 1<\/h3>\n<p>Located near the bottom of the screen there should be a material selection window. <strong>Click<\/strong> on&nbsp;<strong>Create &gt; New Material<\/strong><strong>&nbsp;<\/strong>to create a new material to use that you can edit.&nbsp;<\/p>\n<p>Materials are used to colour in the various objects and parts of the Guitar<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Create a new material\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/33167\/image\/guitar-new-material.jpg\"><\/figure>\n<h3>Step 2<\/h3>\n<p><strong><\/strong>Double click on the new material icon, displayed as a sphere. This brings up the&nbsp;<strong>Material Editor<\/strong>, where you adjust the various properties of the material such as the colour, transparency and reflectance.&nbsp;<\/p>\n<p>For this particular style you&#8217;ll only be interested in flat colour, or <strong>Luminance<\/strong>.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Go to the material editor\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/33167\/image\/guitar-default-material.jpg\"><\/figure>\n<h3><span class=\"sectionnum\">Step 3<\/span><\/h3>\n<p><span class=\"sectionnum\">Tick the button for&nbsp;<strong>Luminance&nbsp;<\/strong>and&nbsp;u<\/span>ntick the boxes for&nbsp;<strong>Color&nbsp;<\/strong>and&nbsp;<strong>Reflectance<\/strong>. This gives us the cel shaded look for our final image of the Guitar.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Select Luminance\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/33167\/image\/guitar-select-luminancel.jpg\"><\/figure>\n<h3><span class=\"sectionnum\">Step 4<\/span><\/h3>\n<p>Colour the Guitar, starting with the body, by adding the material to the object. Drag and drop the material to the object using the mouse.&nbsp;<\/p>\n<p>Drag and drop the material onto the object listed on the right of the screen.&nbsp;<\/p>\n<p>This process is repeated for the other parts of the Guitar. The base colour of the Guitar is as follows:<\/p>\n<ul>\n<li><strong>R: 247<\/strong><\/li>\n<li><strong>G: 233<\/strong><\/li>\n<li><strong>B: 63<\/strong><\/li>\n<\/ul>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Choose a yellow color\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/33167\/image\/guitar-material-yellow.jpg\"><\/figure>\n<h3>Step 5<\/h3>\n<p>Apply the material colour to the guitar body and the headstock by dragging and dropping the material onto the object listed on the right of the screen or the preview window.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Apply the yellow material to the guitar\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/33167\/image\/guitar-yellow-material.jpg\"><\/figure>\n<h2><span class=\"sectionnum\">9.<\/span> How to Adjust the Material Properties<\/h2>\n<h3>Step 1<\/h3>\n<p>In the <strong>Material Editor<\/strong>, click on the arrow button next to&nbsp;<strong>Texture&nbsp;<\/strong>and select&nbsp;<strong>Sketch and Toon &gt; Cel&nbsp;<\/strong>from the menu.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Select sketch and toon\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/33167\/image\/guitar-sketchandtoon.jpg\"><\/figure>\n<h3>Step 2<\/h3>\n<p>Click on the new&nbsp;<strong>Cel&nbsp;<\/strong>button that appears next to <strong>Texture<\/strong> to bring up a new menu.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Click on the new cel button\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/33167\/image\/guitar-cel.jpg\"><\/figure>\n<h3>Step 3<\/h3>\n<p>In the new menu, adjust the settings as follows:<\/p>\n<ol>\n<li>Change the <strong>Diffuse<\/strong> to match the image at below. It should be grey scale with the colour getting light from left to right<\/li>\n<li>Untick <strong>Camera<\/strong><\/li>\n<li>Tick <strong>Lights<\/strong><\/li>\n<li>Tick <strong>Shadows<\/strong>&nbsp;<\/li>\n<li>Select&nbsp;<strong>Multiply&nbsp;<\/strong>from the drop down menu<\/li>\n<\/ol>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Adjust the cel settings\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/33167\/image\/guitar-shader.jpg\"><\/figure>\n<h3>Step 4<\/h3>\n<p><span class=\"sectionnum\">Select a colour by&nbsp;<strong>double-clicking<\/strong>&nbsp;on the colour option box .&nbsp;<\/span><\/p>\n<p><span class=\"sectionnum\">The&nbsp;<strong>Material Editor<\/strong>&nbsp;gives you many different options for choosing and picking the colour.<\/span><\/p>\n<p><span class=\"sectionnum\">These include RGB, HSV etc. Choose whichever option you&#8217;re most familiar with as a flat color. Because of the&nbsp;<strong><\/strong><strong>Multiply&nbsp;<\/strong>shading mode, the different colour shades also appears in the material.<\/span><\/p>\n<p><span class=\"sectionnum\">If the material has already been applied to the model, the colour of the model is automatically adjusted to the new material colour.&nbsp;<\/span><\/p>\n<p><span class=\"sectionnum\">This is useful if you change your mind on a certain colour or a certain part of the Guitar model.<\/span><\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Change the base color of the material\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/33167\/image\/guitar-edit-material.jpg\"><\/figure>\n<h3>Step 5<\/h3>\n<p>Because you&#8217;ve already applied the material to the model, the colour of the Guitar is automatically adjusted to the new material colour.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"New material properties automatically applied to model\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/33167\/image\/guitar-yellow_cel.jpg\"><\/figure>\n<h2><span class=\"sectionnum\">10.<\/span> How to Adjust the Shading<\/h2>\n<h3>Step 1<\/h3>\n<p>To get a better idea of the shading and how our render will turn out as you work on it, click and hold on the&nbsp;<strong>Render Button<\/strong>&nbsp;and select&nbsp;<strong>Interactive Render Region&nbsp;<\/strong>from the menu.&nbsp;<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Select interactive render region\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/33167\/image\/guitar-render-region.jpg\"><\/figure>\n<h3>Step 2<\/h3>\n<p>Use the mouse to adjust the window so that it fits around the Guitar model. Look for the very small arrow on the right hand side of the window and use the mouse to drag it to the top right corner of the box. This increases the resolution.&nbsp;<\/p>\n<p>Decrease the resolution by moving the arrow down if you find that the performance is decreasing.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Increase resolution \" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/33167\/image\/guitar-low-res.jpg\"><\/figure>\n<h3>Step 3<\/h3>\n<p>To change the way the light source is facing go to&nbsp;<strong>Options &gt; Default Light<\/strong>.<\/p>\n<p>Add a light object to the scene if you are more comfortable working that way.&nbsp;<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Adjust the default light\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/33167\/image\/guitar-default-light.jpg\"><\/figure>\n<h3>Step 4<\/h3>\n<p>Change the light source in the&nbsp;<strong>Default Light<\/strong>&nbsp;window. Click where you&#8217;d like the light source to come from on the sphere and it&#8217;ll sync with the view port.&nbsp;<\/p>\n<p>Experiment with different lighting positions to come up with a lighting situation that you like.&nbsp;<\/p>\n<p>This is adjusted at anytime so you can change the lighting again if you changed your mind.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Change the light source\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/33167\/image\/guitar-default-light-edit.jpg\"><\/figure>\n<h2><span class=\"sectionnum\">11.<\/span> Other Lighting Solutions<\/h2>\n<h3>Step 1<\/h3>\n<p>To set up the basic lighting, go to the&nbsp;<b>Floor&nbsp;<\/b>button located in the top menu bar.&nbsp;<b>Left Click-Hold&nbsp;<\/b>and then select&nbsp;<b>Physical Sky&nbsp;<\/b>from the menu.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Select physical sky\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/33167\/image\/guitar-physical-sky.jpg\"><\/figure>\n<h3>Step 2<\/h3>\n<p>Ensure that&nbsp;<strong>Physical Sky&nbsp;<\/strong>is selected in the menu on the right, a new menu appears on the bottom right of the screen. Select the&nbsp;<b>Time and Location<\/b>&nbsp;tab and choose a time using the left and right arrow keys.&nbsp;<\/p>\n<p>This changes the lighting of the scene according to the time of the day. Choose a suitable time to light up the scene. You&#8217;ll see how the lighting affects the scene in the viewport.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Choose a time \" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/33167\/image\/guitar-time.jpg\"><\/figure>\n<h3>Step 3<\/h3>\n<p>To add a light to the scene, select the&nbsp;<strong>Add Light&nbsp;<\/strong>button in the top menu bar at the top of the screen.<\/p>\n<p>This creates a&nbsp;<strong>Light Object<\/strong>&nbsp;which you can move around the scene. Move the light object using the&nbsp;<strong>Move Tool&nbsp;<\/strong>to a suitable position.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Select a light object\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/33167\/image\/guitar-add-light.jpg\"><\/figure>\n<h3>Step 4<\/h3>\n<p>To customise the lighting further, experiment with the light object options in the bottom right of the screen. Here, adjust the&nbsp;<strong>Intensity, Light Type&nbsp;<\/strong>and even&nbsp;<strong>Color.<\/strong><\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Customise the lighting\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/33167\/image\/guitar-settings-light.jpg\"><\/figure>\n<h2><span class=\"sectionnum\">12.<\/span>&nbsp;How to Color the Guitar Neck<\/h2>\n<h3>Step 1<\/h3>\n<p>To create a new material we can duplicate the material by holding&nbsp;<strong>CTRL&nbsp;<\/strong>on the keyboard and then using the mouse to click and drag the material to the side.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Duplicate the material\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/33167\/image\/guitar-material-duplicate.jpg\"><\/figure>\n<h3>Step 2<\/h3>\n<p><strong>Double click<\/strong>&nbsp;on the new material to open up the&nbsp;<strong>Material Editor<\/strong>&nbsp;and select&nbsp;<strong>Luminance<\/strong>. From there change the colour to the following:<\/p>\n<ul>\n<li><strong>R: 106<\/strong><\/li>\n<li><strong>G: 70<\/strong><\/li>\n<li><strong>B: 18<\/strong><\/li>\n<\/ul>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Change the color of the material\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/33167\/image\/guitar-brown-material.jpg\"><\/figure>\n<h3>Step 3<\/h3>\n<p>Apply the new material to the neck by clicking and dragging it directly onto the object.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Apply new material to the neck of the guitar\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/33167\/image\/guitar-brown-neck.jpg\"><\/figure>\n<h3>Step 4<\/h3>\n<p>Create a new material. Duplicate a previous material in order to keep the settings from before.<\/p>\n<p><strong>Double click&nbsp;<\/strong>on the new material to open up the&nbsp;<strong>Material Editor<\/strong>&nbsp;and select&nbsp;<strong>Luminance<\/strong>. From there change the colour to the following:<\/p>\n<ul>\n<li><strong>R: 102<\/strong><\/li>\n<li><strong>G: 113<\/strong><\/li>\n<li><strong>B: 117<\/strong><\/li>\n<\/ul>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Make new light grey material\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/33167\/image\/guitar-light-grey.jpg\"><\/figure>\n<h3>Step 5<\/h3>\n<p>Create another new material and change the colour to the following:<\/p>\n<ul>\n<li><strong>R: 62<\/strong><\/li>\n<li><strong>G: 77<\/strong><\/li>\n<li><strong>B: 80<\/strong><\/li>\n<\/ul>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Make new dark grey material \" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/33167\/image\/guitar-dark-grey.jpg\"><\/figure>\n<h3>Step 6<\/h3>\n<p>Use the&nbsp;<strong>Polygon Selection Tool&nbsp;<\/strong>to highlight the rectangles of the fretboard, leaving a space in between each one. Then apply one of the two new materials to the selection.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Apply new material to fretboard\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/33167\/image\/guitar-apply-grey.jpg\"><\/figure>\n<h3>Step 7<\/h3>\n<p>Highlight the remaining rectangles and apply the second new material to the selection.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Apply new material to fretboard\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/33167\/image\/guitar-fretboard.jpg\"><\/figure>\n<h2><span class=\"sectionnum\">13.<\/span>&nbsp;Colour the Tuning Keys, Bridge and End Pin<\/h2>\n<h3>Step 1<\/h3>\n<p>Create a new material and change the colour to the following:<\/p>\n<ul>\n<li><strong>R: 209<\/strong><\/li>\n<li><strong>G: 213<\/strong><\/li>\n<li><strong>B: 224<\/strong><\/li>\n<\/ul>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Make new material\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/33167\/image\/guitar-silver-material.jpg\"><\/figure>\n<h3>Step 2<\/h3>\n<p>Select the bridge 3D object and apply the new material to it by dragging and dropping the material onto the object listed on the right of the screen or the preview window.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Apply new material to bridge\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/33167\/image\/guitar-apply-siler.jpg\"><\/figure>\n<h3>Step 3<\/h3>\n<p>Apply the same material to the tuning keys.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Apply new material to tuning keys\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/33167\/image\/guitar-silver-tuning.jpg\"><\/figure>\n<h3>Step 4<\/h3>\n<p>Apply the same material to the end pin at the bottom of the guitar.&nbsp;<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Apply new material to end pin\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/33167\/image\/guitar-apply-endpin.jpg\"><\/figure>\n<h2><span class=\"sectionnum\">14.<\/span>&nbsp;How to Color the Sound Hole Border<\/h2>\n<h3>Step 1<\/h3>\n<p>Create another new material for the sound hole border and change the colour to the following:<\/p>\n<ul>\n<li><strong>R: 21<\/strong><\/li>\n<li><strong>G: 175<\/strong><\/li>\n<li><strong>B: 199<\/strong><\/li>\n<\/ul>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Make new color material\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/33167\/image\/guitar-blue-material.jpg\"><\/figure>\n<h3>Step 2<\/h3>\n<p>Select the cylinder 3D object and apply the new material to it by dragging and dropping the material onto the object listed on the right of the screen or the preview window.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Apply new material to sound hole border\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/33167\/image\/guitar-hole-blue.jpg\"><\/figure>\n<h2><span class=\"sectionnum\">15.<\/span>&nbsp;Render the Guitar Model<\/h2>\n<h3>Step 1<\/h3>\n<p>On the top menu bar, click on the&nbsp;<strong>Render Settings&nbsp;<\/strong>button. This brings up the render settings window.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Select render settings button\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/33167\/image\/guitar-render-settings.jpg\"><\/figure>\n<h3>Step 2<\/h3>\n<p>In the&nbsp;<strong>Render Settings<\/strong>&nbsp;menu, change the options to what you need. First you will need to tick the&nbsp;<strong>Save Settings&nbsp;<\/strong>to select a file location, file format and alpha channel.<\/p>\n<p>Select&nbsp;<strong>Alpha Channel<\/strong>&nbsp;if you wish to keep the background see through. This is useful if you wish to add a background to the image in&nbsp;<strong>Adobe Photoshop<\/strong>.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Adjust save options\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/33167\/image\/guitar-save.jpg\"><\/figure>\n<h3>Step 3<\/h3>\n<p>In the&nbsp;<strong>Output Settings&nbsp;<\/strong>choose the resolution, height and width of the image.&nbsp;<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Adjust output options\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/33167\/image\/guitar-resolution.jpg\"><\/figure>\n<h3>Step 4<\/h3>\n<p>To ensure that the guitar render is nice and sharp, go to the&nbsp;<strong>Anti-Aliasing&nbsp;<\/strong>settings. Select&nbsp;<strong>Cubic (Still Image)&nbsp;<\/strong>which can be found under&nbsp;<strong>Filter<\/strong>.&nbsp;<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Adjust anti-aliasing options\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/33167\/image\/guitar-anti-aliasing.jpg\"><\/figure>\n<h3>Step 5<\/h3>\n<p>To create the final image of the guitar, click on the&nbsp;<strong>Render&nbsp;<\/strong>button. Remember to make sure that you&#8217;ve selected the right view in your viewport (<strong>front<\/strong>, <strong>right<\/strong>, <strong>left<\/strong> or <strong>perspective<\/strong> etc.) and that you&#8217;re happy with the camera angle.&nbsp;<\/p>\n<p>Choose a suitable angle in the viewport by navigating around the scene.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Click on the render button\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/33167\/image\/guitar-render.jpg\"><\/figure>\n<h3>Step 6<\/h3>\n<p>For more control over how the final render looks, create a camera object to help. Find a suitable view using the viewport first and then click on the camera button.&nbsp;<\/p>\n<p>This creates a camera using the current view in the viewport. Check out the camera settings to see how they will affect the final render.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Select the camera button\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/33167\/image\/guitar-camera.jpg\"><\/figure>\n<h2>The End Result<\/h2>\n<p>Wait for the final render to finish. Once the render is complete, repeat the steps above and change the camera or the view port to create a new image from a different angle.&nbsp;<\/p>\n<p>Throughout the course of the project you&#8217;ve learnt:<\/p>\n<ul>\n<li>How to Import Reference Images<\/li>\n<li>How to Prepare for Modelling<\/li>\n<li>How to Model the 3D Guitar<\/li>\n<li>How to Create Colored Materials<\/li>\n<li>How to Add Lighting to the Scene<\/li>\n<li>How to Render the Guitar<\/li>\n<\/ul>\n<p>Feel free to share your own creations below. You can also export your image into&nbsp;<strong>Adobe Photoshop<\/strong>&nbsp;to enhance it further or to use it as part of a larger image.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Final 3D guitar model\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/33167\/image\/guitar_color_850x588.jpg\"><\/figure>\n<\/p>\n<div class=\"mediafed_ad\"><img loading=\"lazy\" decoding=\"async\" border=\"0\" height=\"1\" src=\"http:\/\/audio.tutsplus.com.feedsportal.com\/c\/35227\/f\/668810\/s\/33167\/sc\/4\/mf.gif\" width=\"1\" \/><a href=\"http:\/\/da.feedsportal.com\/r\/186529796139\/u\/407\/f\/668810\/c\/35227\/s\/33167\/a2.htm\"><img decoding=\"async\" border=\"0\" src=\"http:\/\/da.feedsportal.com\/r\/186529796139\/u\/407\/f\/668810\/c\/35227\/s\/33167\/a2.img\" \/><\/a><img loading=\"lazy\" decoding=\"async\" border=\"0\" height=\"1\" src=\"http:\/\/pi.feedsportal.com\/r\/186529796139\/u\/407\/f\/668810\/c\/35227\/s\/33167\/a2t.img\" width=\"1\" \/><\/div>\n","protected":false},"excerpt":{"rendered":"<p>What You&#8217;ll Be Creating Follow this tutorial step-by-step to create a 3D Guitar model that you can use in video games, graphic design and illustration projects whilst learning&nbsp;Cinema 4D&nbsp;quickly.&nbsp; Some of the skills you&#8217;ll learn in this tutorial include creating basic 3D modelling, importing reference images, adding lighting to the scene and basic rendering techniques. [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[],"class_list":["post-109045","post","type-post","status-publish","format-standard","hentry","category-tutorials"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/109045","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=109045"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/109045\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=109045"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=109045"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=109045"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}