{"id":108790,"date":"2020-02-03T16:46:10","date_gmt":"2020-02-03T16:46:10","guid":{"rendered":"http:\/\/gamefromscratch.com\/post.aspx?id=4433c261-abac-49a4-a618-0b19917f9601"},"modified":"2020-02-03T16:46:10","modified_gmt":"2020-02-03T16:46:10","slug":"terresculptor-world-building-tool-hands-on","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2020\/02\/03\/terresculptor-world-building-tool-hands-on\/","title":{"rendered":"TerreSculptor World Building Tool Hands-On"},"content":{"rendered":"<p>TerreSculptor is a free Windows based application for creating landscapes and terrains for games and other media.&nbsp; Starting life in 2005 as a tool for creating maps for the Unreal Developer Kit, the tool has come a long way in the years since.<\/p>\n<p>On <a href=\"http:\/\/www.demenzunmedia.com\/home\/terresculptor\/\">Demenzun Media<\/a> homepage, TerreSulptor is described as:<\/p>\n<blockquote>\n<p>It all started back in 2005 with the HMCS HeightMap Conversion Software, as a need to convert various heightmap file formats to Epic\u2019s proprietary Unreal Engine G16 format.&nbsp; As an Unreal Engine licensee, developer, and consultant, I wrote this utility for free use for Engine Licensees and Community Mappers.<\/p>\n<p>2008 saw the release of HMES, an updated build of HMCS with limited editing capabilities.&nbsp; Both of these tools are still available for download.<\/p>\n<p>In 2010, TerreSculptor was born out of the desire to create a powerful 3D application that rivaled all existing terrain heightmap software.&nbsp; The initial public alpha release was delivered in 2012.<\/p>\n<p>Since then, TerreSculptor has continued to evolve and become more powerful and feature rich.&nbsp; TerreSculptor is now one of the main terrain tools available to the industry.&nbsp; Over it\u2019s lifetime to-date, TerreSculptor has had more than 50,000 downloads, and like its predecessors, it remains free software for any use.<\/p>\n<\/blockquote>\n<p>TerreSculptor is still under active development, with the recent 2.0 release happening earlier this year.&nbsp; In the following <a href=\"https:\/\/www.youtube.com\/watch?v=BrI3i5FfmLc\">video<\/a> we go hands-on with this powerful tool and show how quickly and easily you can create terrain for your game.&nbsp; As part of the video below, we showcase how you can import real world data-sets, in this case captured from the massive <a href=\"https:\/\/earthexplorer.usgs.gov\/\">USGA Earth Explorer website<\/a>.&nbsp; TerreScultpor is available as a free download <a href=\"http:\/\/www.demenzunmedia.com\/home\/support\/\">here<\/a> and is comprehensively documented <a href=\"http:\/\/www.demenzunmedia.com\/terresculptor\/\">here<\/a>.&nbsp; If you like the software, consider supporting the developer <a href=\"http:\/\/www.demenzunmedia.com\/home\/support\/\">on Patreon<\/a> where you can get early release access, as well as access to sample projects and more.<\/p>\n<p align=\"center\">[youtube https:\/\/www.youtube.com\/watch?v=BrI3i5FfmLc&#038;w=853&#038;h=480]<\/p>\n<p class=\"under\"> <span class=\"categories\"><a href=\"https:\/\/www.gamefromscratch.com\/category\/GameDev-News.aspx\">GameDev News<\/a><\/span> <span class=\"tags\"><a href=\"https:\/\/www.gamefromscratch.com\/?tag=\/Tools\" rel=\"tag\">Tools<\/a> <a href=\"https:\/\/www.gamefromscratch.com\/?tag=\/Review\" rel=\"tag\">Review<\/a><\/span> <\/p>\n<hr>\n<p> &lt;!&#8211;<\/p>\n<p>&#8211;&gt;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>TerreSculptor is a free Windows based application for creating landscapes and terrains for games and other media.&nbsp; Starting life in 2005 as a tool for creating maps for the Unreal Developer Kit, the tool has come a long way in the years since. On Demenzun Media homepage, TerreSulptor is described as: It all started back [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[71],"tags":[72],"class_list":["post-108790","post","type-post","status-publish","format-standard","hentry","category-game-development","tag-gamedev-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/108790","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=108790"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/108790\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=108790"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=108790"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=108790"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}