{"id":108788,"date":"2020-02-06T22:44:00","date_gmt":"2020-02-06T22:44:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/357764"},"modified":"2020-02-06T22:44:00","modified_gmt":"2020-02-06T22:44:00","slug":"recurrent-consumer-spending-made-up-37-of-take-twos-930-million-q3-revenue","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2020\/02\/06\/recurrent-consumer-spending-made-up-37-of-take-twos-930-million-q3-revenue\/","title":{"rendered":"Recurrent consumer spending made up 37% of Take-Two&#8217;s $930 million Q3 revenue"},"content":{"rendered":"<p>Take-Two Interactive closed out the third quarter of its 2020 fiscal year with GAAP revenue of $930.1 million, down $300 million year-over-year though digitally-delivered revenue saw a $106 million increase during the same period.<\/p>\n<p>Recent releases like <em>The Outer Worlds<\/em> and<em> WWE 2K20 <\/em>chipped in to those Q3 revenue totals alongside mobile games from Social Point, while several Take-Two mainstays\u2014<em>NBA 2K20<\/em> and <em>2K19<\/em>, <em>Grand Theft Auto V<\/em> and <em>Online<\/em>, <em>Red Dead Redemption 2 <\/em>and <em>Online<\/em>, and <em>Borderlands 3<\/em>\u2014rounded out the list of games the company credits as the largest contributors to the quarter\u2019s totals.<\/p>\n<p>Many of those same titles were offered as the biggest drivers behind Take-Two\u2019s $700.3 million in digitally-delivered net revenue, which makes up 75 percent of the total GAAP net revenue for the quarter, while recurrent consumer spending like virtual currency sales, add-on content, and in-game purchases accounted for 37 percent of total net revenue, led by the <em>NBA 2K<\/em> series. Net income for the period came in at $163.6 million.<\/p>\n<p>Looking forward, Take-Two has slightly raised its forecasts for the full 12 month period ending March 31, 2020, with net revenue now&nbsp;expected in the $2.96 billion to $3 billion range, down from $2.93 billion to $3.03 billion.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Take-Two Interactive closed out the third quarter of its 2020 fiscal year with GAAP revenue of $930.1 million, down $300 million year-over-year though digitally-delivered revenue saw a $106 million increase during the same period. Recent releases like The Outer Worlds and WWE 2K20 chipped in to those Q3 revenue totals alongside mobile games from Social [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":108789,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-108788","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/108788","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=108788"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/108788\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/108789"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=108788"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=108788"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=108788"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}