{"id":108734,"date":"2020-02-06T02:45:00","date_gmt":"2020-02-06T02:45:00","guid":{"rendered":"http:\/\/www.nintendolife.com\/news\/2020\/02\/a_single-player_dlc_expansion_for_luigis_mansion_3_was_an_idea_that_faded_quickly"},"modified":"2020-02-06T02:45:00","modified_gmt":"2020-02-06T02:45:00","slug":"a-single-player-dlc-expansion-for-luigis-mansion-3-was-an-idea-that-faded-quickly","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2020\/02\/06\/a-single-player-dlc-expansion-for-luigis-mansion-3-was-an-idea-that-faded-quickly\/","title":{"rendered":"A Single-Player DLC Expansion For Luigi&#8217;s Mansion 3 Was An Idea That &#8220;Faded Quickly&#8221;"},"content":{"rendered":"<div class=\"media_block\"><a href=\"http:\/\/images.nintendolife.com\/e1d42e187ce98\/large.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/e1d42e187ce98\/small.jpg\" class=\"media_thumbnail\"><\/a><\/div>\n<figure class=\"picture strip\"><a title=\"Luigis Mansion 3\" href=\"http:\/\/images.nintendolife.com\/e1d42e187ce98\/luigis-mansion-3.original.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/e1d42e187ce98\/luigis-mansion-3.900x.jpg\" alt=\"Luigis Mansion 3\"><\/a><\/figure>\n<p>One thing that confused a lot of long-time Nintendo fans, was when Nintendo announced it would be releasing multiplayer add-on content for <strong><a href=\"http:\/\/www.nintendolife.com\/games\/nintendo-switch\/luigis_mansion_3\">Luigi&#8217;s Mansion 3<\/a><\/strong>. Of all games, why would you release multiplayer DLC for this spooky solo adventure? <em>Poor old Mario Party.<\/em><\/p>\n<p>Well, the reason is quite straightforward. It&#8217;s simply because the developer Next Level Games wanted to. It all goes back to the company&#8217;s earlier years, when it was working on multiplayer-oriented experiences like <strong>Super Mario Strikers<\/strong> (otherwise known as <strong><a href=\"http:\/\/www.nintendolife.com\/games\/gamecube\/mario_smash_football\">Mario Smash Football<\/a><\/strong>).<\/p>\n<p>During a recent interview with Kotaku, Luigi&#8217;s Mansion 3 creative director Bryce Holliday explained how the Next Level just loved to make multiplayer games:<\/p>\n<blockquote>\n<p>at NLG, we love making multiplayer games, so this [Luigi&#8217;s Mansion 3] DLC is full of those experiences we wanted to share<\/p>\n<\/blockquote>\n<p>He further explained how a single-player expansion was considered but was &#8220;quickly&#8221; abandoned:<\/p>\n<blockquote>\n<p>In the very beginning, there was an urge from NLG to do a single-player expansion, but it faded quickly<\/p>\n<\/blockquote>\n<blockquote>\n<p><em>Making story mode games is a difficult and slower process, development-wise, than multiplayer modes, so we ended up pushing them to DLC. Multiplayer DLC development will be a fresh break for NLG and forces some exercise of our \u2018Multiplayer brains.\u2019 An additional benefit is that the cut single-player ideas can be saved for something else in the future.\u201d<\/em><\/p>\n<\/blockquote>\n<p><em>Would you like to see some more single-player content added to Luigi&#8217;s Mansion 3? Share your thoughts below.<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>One thing that confused a lot of long-time Nintendo fans, was when Nintendo announced it would be releasing multiplayer add-on content for Luigi&#8217;s Mansion 3. Of all games, why would you release multiplayer DLC for this spooky solo adventure? Poor old Mario Party. Well, the reason is quite straightforward. It&#8217;s simply because the developer Next [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[27],"tags":[],"class_list":["post-108734","post","type-post","status-publish","format-standard","hentry","category-nintendo-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/108734","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=108734"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/108734\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=108734"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=108734"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=108734"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}