{"id":108635,"date":"2020-02-04T09:30:54","date_gmt":"2020-02-04T09:30:54","guid":{"rendered":"https:\/\/www.sickgaming.net\/blog\/2020\/02\/04\/how-to-create-a-guitar-in-cinema-4d-part-1\/"},"modified":"2020-02-04T09:30:54","modified_gmt":"2020-02-04T09:30:54","slug":"how-to-create-a-guitar-in-cinema-4d-part-1","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2020\/02\/04\/how-to-create-a-guitar-in-cinema-4d-part-1\/","title":{"rendered":"How to Create a Guitar in Cinema 4D: Part 1"},"content":{"rendered":"<figure class=\"final-product final-product--image\"><img decoding=\"async\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/33153\/final_image\/850x588_Grey_cover.jpg\" alt=\"Final product image\" \/><!--googleoff: index--><figcaption>What You&#8217;ll Be Creating<\/figcaption><!--googleon: index--><\/figure>\n<p>Follow this tutorial step-by-step to create a 3D Guitar model that you can use in video games, graphic design and illustration projects whilst learning&nbsp;<strong>Cinema 4D<\/strong>&nbsp;quickly.&nbsp;<\/p>\n<p>Some of the skills you&#8217;ll learn in this tutorial include creating basic 3D modelling, importing reference images, adding lighting to the scene and basic rendering techniques.<\/p>\n<p>In this, the first part of the two-part tutorial, I&#8217;ll show you:<\/p>\n<ul>\n<li>How to Import Reference Images<\/li>\n<li>How to Prepare for Modelling<\/li>\n<li>How to Model the 3D Guitar<\/li>\n<\/ul>\n<h2><span class=\"sectionnum\">1.<\/span>&nbsp;How to Import Reference Images<\/h2>\n<h3>Step 1<\/h3>\n<p>Use the&nbsp;<strong>middle mouse button<\/strong>&nbsp;to click anywhere on the viewport. This displays all four views. From there, use the&nbsp;<strong>middle mouse button<\/strong>&nbsp;to select the&nbsp;<strong>Front&nbsp;<\/strong>view.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Four different views\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/33153\/image\/guitar-viewport.jpg\"><\/figure>\n<h3>Step 2<\/h3>\n<p>In the&nbsp;<strong>Attributes&nbsp;<\/strong>tab select&nbsp;<strong>Mode &gt; View Settings.<\/strong><\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Select view settings from menu\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/33153\/image\/guitar-view-settings.jpg\"><\/figure>\n<h3>Step 3<\/h3>\n<p>In&nbsp;<strong>Viewport [Front]&nbsp;<\/strong>select&nbsp;<strong><\/strong>the&nbsp;<strong>Back&nbsp;<\/strong>button and click on the button next to&nbsp;<strong>Image.&nbsp;<\/strong><\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Select Back and find reference image\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/33153\/image\/guitar-ref-image.jpg\"><\/figure>\n<h3>Step 4<\/h3>\n<p>Select the reference image from the&nbsp;<strong>finder<\/strong>&nbsp;and open it.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Open reference guitar image\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/33153\/image\/guitar-reference-image.jpg\"><\/figure>\n<h3>Step 5<\/h3>\n<p>Once the image is displayed in the background of the viewport, change the transparency of the image. This can sometimes make it easier to model from the reference image.<\/p>\n<p>Change the position and size of the reference image from here using&nbsp;<strong>Offset X, Offset Y, Size X&nbsp;<\/strong>and&nbsp;<strong>Size Y<\/strong>.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Set transparency to 50 percent\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/33153\/image\/guitar_ref_transparency.jpg\"><\/figure>\n<h2><span class=\"sectionnum\">2.<\/span>&nbsp;How to use Splines to Create the Guitar Body<\/h2>\n<h3>Step 1<\/h3>\n<p>To start modelling the body of the guitar, select the&nbsp;<strong>Pen Tool<\/strong>&nbsp;from the top menu bar. This allows you to create a spline to outline the shape of the guitar body.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Select the Pen Tool from the top menu bar\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/33153\/image\/guitar-spline-tool.jpg\"><\/figure>\n<h3>Step 2<\/h3>\n<p>Use the&nbsp;<strong>Pen Tool&nbsp;<\/strong>to draw out the outline of one side of the guitar body. Use the mouse to click and drag to create curves<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Use Pen Tool to draw outline of guitar body\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/33153\/image\/guitar-spline-outline.jpg\"><\/figure>\n<h3>Step 3<\/h3>\n<p>Close the spline by clicking on the first point.&nbsp;<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Close the spline \" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/33153\/image\/guitar-spline-join.jpg\"><\/figure>\n<h3>Step 4<\/h3>\n<p>Adjust the shape of the spline by selecting the&nbsp;<strong>Point Selection Tool&nbsp;<\/strong>and then using the&nbsp;<strong>Move Tool&nbsp;<\/strong>to move the points and handles.&nbsp;<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Adjust the shape of the spline\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/33153\/image\/guitar-spline-adjustment.jpg\"><\/figure>\n<h3>Step 5<\/h3>\n<p>Duplicate the spline once you&#8217;re happy with the shape. This is done by clicking and dragging the spline in the list view, whilst holding the&nbsp;<strong>CTRL&nbsp;<\/strong>key on the keyboard.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Duplicate the spline\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/33153\/image\/guitar-spline-duplicate.jpg\"><\/figure>\n<h3>Step 6<\/h3>\n<p>Select the&nbsp;<strong>Object Tool&nbsp;<\/strong>and then select the&nbsp;<strong>Rotate Tool.&nbsp;<\/strong>Select one of the splines that you want to rotate to create the other side of the guitar body.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Select object tool and then rotate tool\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/33153\/image\/guitar-object-rotate.jpg\"><\/figure>\n<h3>Step 7<\/h3>\n<p>Rotate one of the splines by 180 degrees. This creates the other half of the guitar body.&nbsp;<\/p>\n<p>Ensure that the splines overlap in the middle&nbsp;<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Rotate duplicate spline 180 degrees\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/33153\/image\/guitar-spline-rotate.jpg\"><\/figure>\n<h3>Step 8<\/h3>\n<p>Go to&nbsp;<strong><\/strong>the top menu bar and select&nbsp;<strong>Array &gt; Spline Mask<\/strong><\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Select spline mask from top menu\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/33153\/image\/guitar-spline-mask.jpg\"><\/figure>\n<h3>Step 9<\/h3>\n<p>Select both of the splines that you have created and move them inside the&nbsp;<strong>Spline Mask<\/strong>. This will create one whole spline for the guitar body.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Put splines inside spline mask\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/33153\/image\/guitar-spline-mask-inside.jpg\"><\/figure>\n<h3>Step 10<\/h3>\n<p>Make the spline mask editable by clicking on the&nbsp;<strong>Make Editable&nbsp;<\/strong>button. You won&#8217;t be able to make any changes to the previous splines after this, so ensure you&#8217;re happy with the shape of the guitar body before committing to this step.&nbsp;<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Click the make editable button\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/33153\/image\/guitar-spline-editable.jpg\"><\/figure>\n<h3>Step 11<\/h3>\n<p>From the top menu select&nbsp;<strong>Subdivision Surface &gt; Extrude<\/strong>. Then place the spline inside extrude.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Select the extrude button from the top menu\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/33153\/image\/guitar-spline-extrude.jpg\"><\/figure>\n<h3>Step 12&nbsp;<\/h3>\n<p>This creates a 3D object out of the shape of the spline.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Extrude the spline\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/33153\/image\/guitar-body-extrude.jpg\"><\/figure>\n<h3>Step 13<\/h3>\n<p>Use the&nbsp;<strong><\/strong>extrude object options to adjust the look of the guitar body.&nbsp;<\/p>\n<p>Change the thickness of the object so that it accurately matches the body of a guitar.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Increase guitar thickness\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/33153\/image\/guitar-extrude-thickness.jpg\"><\/figure>\n<h2><span class=\"sectionnum\">3.<\/span>&nbsp;How to Create the Sound Hole&nbsp;<\/h2>\n<h3>Step 1<\/h3>\n<p>Click on the small back arrow on the <strong>Cube<\/strong> button and select&nbsp;<strong>Cylinder&nbsp;<\/strong>from the list of options. This spawns a <strong>Cylinder<\/strong> in the scene.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Select cylinder from top menu\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/33153\/image\/guitar-cylinder.jpg\"><\/figure>\n<h3>Step 2<\/h3>\n<p>Adjust the properties of the <strong>Cylinder<\/strong> so that it is facing the correct way, has the correct size.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Rotate cylinder object\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/33153\/image\/guitar-cylinder-rotate.jpg\"><\/figure>\n<h3>Step 3<\/h3>\n<p>Return to the front view to use the reference image as a guide to help with the placement and size of the cylinder object.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Move cylinder object to match reference image\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/33153\/image\/guitar-cylinder-place.jpg\"><\/figure>\n<h3>Step 4<\/h3>\n<p>Click on the small black arrow in the bottom right corner of the&nbsp;<strong>Array Tool&nbsp;<\/strong>in the top menu bar.&nbsp;<\/p>\n<p>Select&nbsp;<strong>Boole<\/strong>&nbsp;from the list.&nbsp;This creates a&nbsp;<strong><\/strong>Boole tool in the list of objects on the right of the screen.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Select boole from top menu bar\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/33153\/image\/guitar-boole.jpg\"><\/figure>\n<h3>Step 5<\/h3>\n<p>Select the <strong>extrude group<\/strong> and <strong>cylinder object<\/strong> from the list and place them inside the&nbsp;<strong>Boole Tool.<\/strong>&nbsp;<\/p>\n<p>Ensure that the <strong>cylinder object<\/strong> is positioned below the <strong>extrude group<\/strong>.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Place extrude and cylinder inside the boole\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/33153\/image\/guitar-boole-body.jpg\"><\/figure>\n<h3>Step 6<\/h3>\n<p>This creates a cut out in the shape of the cylinder object.&nbsp;<\/p>\n<p>Adjust the position of the cylinder object using the&nbsp;<strong>Move Tool&nbsp;<\/strong>until you&#8217;re happy with the appearance of the sound hole.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Create the sound hole \" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/33153\/image\/guitar-boole-body-model.jpg\"><\/figure>\n<h3>Step 7<\/h3>\n<p>Click on the small back arrow on the <strong>Cube<\/strong> button and select&nbsp;<strong>Tube&nbsp;<\/strong>from the list of options. This spawns a <strong>Tube<\/strong> object in the scene.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Select the tube object from the top menu bar\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/33153\/image\/guitar-tube.jpg\"><\/figure>\n<h3>Step 8<\/h3>\n<p>Adjust so that inner radius is the same as the radius of the cylinder object (that was used to create the sound hole).&nbsp;<\/p>\n<p>You&#8217;ll also want to adjust the outer radius to a suitable size.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Resize tube object\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/33153\/image\/guitar-tube-adjust.jpg\"><\/figure>\n<h3>Step 9<\/h3>\n<p>Return to the front view to use the reference image as a guide to help with the placement and size of the tube object.&nbsp;<\/p>\n<p>Carefully align the tube so that it fits directly on top of the sound hole.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Move tube object to match reference image\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/33153\/image\/guitar-tube-placement.jpg\"><\/figure>\n<h3>Step 10<\/h3>\n<p>In the perspective view, use the <strong>Move Tool&nbsp;<\/strong>to push the tube further into the body until it&#8217;s only just above the object surface.&nbsp;<\/p>\n<p>Ensure that you use the other views (<strong>front<\/strong>, <strong>left<\/strong>, <strong>right<\/strong>, <strong>perspective<\/strong> and so on) to check that the shape looks correct from every angle.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Move tube into position\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/33153\/image\/guitar-tube-move.jpg\"><\/figure>\n<h2><span class=\"sectionnum\">4.<\/span>&nbsp;Create the Guitar Neck<\/h2>\n<h3>Step 1<\/h3>\n<p>To start modelling the neck of the Guitar, select the&nbsp;<strong>Cube&nbsp;<\/strong>object from the top menu bar. This spawns a cube in the viewport.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Spawn a new cube into scene\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/33153\/image\/guitar-cube-view.jpg\"><\/figure>\n<h3>Step 2<\/h3>\n<p>Use the front view to adjust the shape and size of the cube object so that it matches the reference image.&nbsp;<\/p>\n<p>Ensure you make the neck slightly longer than needed. This is so that you can make additional adjustments to the top and bottom of the object.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Adjust the cube to look like the neck\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/33153\/image\/guitar-adjust-cube.jpg\"><\/figure>\n<h3>Step 3<\/h3>\n<p>Check that the neck thickness is appropriate in the perspective view and adjust accordingly using the object properties window or the&nbsp;<strong>Scale Tool<\/strong>.&nbsp;<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Adjust the thickness of the neck\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/33153\/image\/guitar-neck-adjust.jpg\"><\/figure>\n<h3>Step 4<\/h3>\n<p>In the <strong>object properties<\/strong> window, increase the number of <strong>Y segments<\/strong> for the fretboard. In this example the guitar neck has 14 <strong>Y segments<\/strong>.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Increase the Y segments to fourteen\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/33153\/image\/guitar-neck-segments.jpg\"><\/figure>\n<h3>Step 5<\/h3>\n<p>Duplicate the cylinder object that was used to create the sound hole (do&nbsp;this by holding&nbsp;<strong>CTRL&nbsp;<\/strong>on the keyboard to click and drag a duplicate object).&nbsp;<\/p>\n<p>Then place both the new cylinder object and the neck object inside a <strong>boole<\/strong>.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Duplicate cylinder and move into boole with neck\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/33153\/image\/guitar-neck-boole.jpg\"><\/figure>\n<h3>Step 6<\/h3>\n<p>This cuts out the curve for the sound hole for the neck.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Cut a curve into the neck\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/33153\/image\/guitar-boole-neck.jpg\"><\/figure>\n<h2><span class=\"sectionnum\">5.<\/span>&nbsp;How to Create the Headstock<\/h2>\n<h3>Step 1<\/h3>\n<p>Create a cube object with two Y segments. Then adjust the size of the cube object so that it becomes a suitable size for the headstock.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Spawn a new cube and adjust to the size of the headstock\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/33153\/image\/guitar-cube-head.jpg\"><\/figure>\n<h3>Step 2<\/h3>\n<p>Make the cube object editable and then use the&nbsp;<strong>Edge Selection Tool&nbsp;<\/strong>to move the middle edge closer to the bottom.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Move edge closer to the bottom\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/33153\/image\/guitar-move-line.jpg\"><\/figure>\n<h3>Step 3<\/h3>\n<p>Use the&nbsp;<strong>Edge Selection Tool&nbsp;<\/strong>to select the two bottom corners of the object.&nbsp;<\/p>\n<p>Then use the&nbsp;<strong>Scale Tool&nbsp;<\/strong>to move the edges closer together or close to the neck.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Move corners with the edge selection tool\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/33153\/image\/guitar-scale-lines.jpg\"><\/figure>\n<h3>Step 4<\/h3>\n<p>Click on the small back arrow on the <strong>Cube<\/strong> button and select&nbsp;<strong>Capsule&nbsp;<\/strong>from the list of options. This will spawn a capsule in the scene.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Select capsule from the top menu\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/33153\/image\/guitar-capsule.jpg\"><\/figure>\n<h3>Step 5<\/h3>\n<p>Move the capsule so that half of it sits within the cube object. Then adjust the size of the capsule to something suitable.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Adjust the size of the capsule\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/33153\/image\/guitar-capsule-adjustment.jpg\"><\/figure>\n<h3>Step 6<\/h3>\n<p>Duplicate the capsule and place them both side by side inside the cube object. Group both capsules by selecting them both and pressing&nbsp;<strong>Alt-G&nbsp;<\/strong>on the keyboard.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Duplicate the capsule\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/33153\/image\/guitar-duplicate-capsule.jpg\"><\/figure>\n<h3>Step 7<\/h3>\n<p>Select&nbsp;<strong>Boole&nbsp;<\/strong>by clicking on the small arrow on the bottom right of the&nbsp;<strong>Array&nbsp;<\/strong>button at the top of the screen.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Select boole from the top menu\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/33153\/image\/guitar-boole.jpg\"><\/figure>\n<h3>Step 8<\/h3>\n<p>Place the capsules and the cube object inside the <strong>boole<\/strong>, making sure that the capsules are at the bottom. This will create a cutout of the capsules on the headstock.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Create capsule cutouts\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/33153\/image\/guitar-boole-capsule.jpg\"><\/figure>\n<h2><span class=\"sectionnum\">6.<\/span>&nbsp;How to Create the Tuning Machines<\/h2>\n<h3>Step 1<\/h3>\n<p>Create a new cylinder object and resize it down so that it matches the appropriate size for a tuner.&nbsp;<\/p>\n<p>Once you are happy with the size, use the&nbsp;<strong>Move Tool&nbsp;<\/strong>to move it into position in the headstock.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Create a tuner out of a cylinder object\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/33153\/image\/guitar-cylinder-tuning.jpg\"><\/figure>\n<h3>Step 2<\/h3>\n<p>Duplicate the cylinder object&nbsp;by holding&nbsp;<strong>CTRL&nbsp;<\/strong>button on the keyboard and then click and drag the cylinder using the&nbsp;<strong>Move Tool<\/strong>. Do this twice more so that you&#8217;re left with three cylinders.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Duplicate the tuner three times\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/33153\/image\/guitar-duplicate-tuning.jpg\"><\/figure>\n<h3>Step 3<\/h3>\n<p>Select all three cylinder objects and duplicate them to the other side of the headstock.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Duplicate the tuner objects on the other side of the headstock\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/33153\/image\/guitar-group-duplicate.jpg\"><\/figure>\n<h2><span class=\"sectionnum\">7.<\/span>&nbsp;How to Create the Bridge and Endpin<\/h2>\n<h3>Step 1<\/h3>\n<p>Create a new cube object and scale it down so that it resembles the size of a guitar bridge.&nbsp;<\/p>\n<p>Once you are happy with the size, use the&nbsp;<strong>Move Tool&nbsp;<\/strong>to move the new cube object inside the body of the guitar so that only the top part of the bridge object is above the surface of the body.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Create a bridge out of a new cube\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/33153\/image\/guitar-bridge.jpg\"><\/figure>\n<h3>Step 2<\/h3>\n<p>Click on the small back arrow on the&nbsp;<strong>Cube<\/strong>&nbsp;button and select&nbsp;<strong>Cylinder&nbsp;<\/strong>from the list of options. This spawns a&nbsp;<strong>Cylinder<\/strong>&nbsp;in the scene.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Select cylinder object from the top menu\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/33153\/image\/guitar-cylinder.jpg\"><\/figure>\n<h3>Step 3<\/h3>\n<p>Resize the cylinder object so that it is a suitable size for the endpin and then use the&nbsp;<strong>Move Tool&nbsp;<\/strong>to place it at the bottom of the guitar body.&nbsp;<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Create the endpin out of a cylinder \" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/33153\/image\/guitar-endpin.jpg\"><\/figure>\n<h3>Step 4<\/h3>\n<p>Use the different camera angles to double check the Guitar model to make sure that it looks correct.<\/p>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"New camera angle \" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/33153\/image\/guitar-final.jpg\"><\/figure>\n<h2>Coming Next&#8230;<\/h2>\n<figure class=\"post_image\"><img decoding=\"async\" alt=\"Final guitar model\" src=\"https:\/\/cms-assets.tutsplus.com\/uploads\/users\/403\/posts\/33153\/image\/850x588_Grey_cover.jpg\"><\/figure>\n<p>In the second part of the tutorial series, I&#8217;ll show you:<\/p>\n<ul>\n<li>How to Create Coloured Materials<\/li>\n<li>How to Add Lighting to the Scene<\/li>\n<li>How to Render the final Guitar Model<\/li>\n<\/ul>\n<div class=\"mediafed_ad\"><img loading=\"lazy\" decoding=\"async\" border=\"0\" height=\"1\" src=\"http:\/\/audio.tutsplus.com.feedsportal.com\/c\/35227\/f\/668810\/s\/33153\/sc\/4\/mf.gif\" width=\"1\" \/><a href=\"http:\/\/da.feedsportal.com\/r\/186529796139\/u\/407\/f\/668810\/c\/35227\/s\/33153\/a2.htm\"><img decoding=\"async\" border=\"0\" src=\"http:\/\/da.feedsportal.com\/r\/186529796139\/u\/407\/f\/668810\/c\/35227\/s\/33153\/a2.img\" \/><\/a><img loading=\"lazy\" decoding=\"async\" border=\"0\" height=\"1\" src=\"http:\/\/pi.feedsportal.com\/r\/186529796139\/u\/407\/f\/668810\/c\/35227\/s\/33153\/a2t.img\" width=\"1\" \/><\/div>\n","protected":false},"excerpt":{"rendered":"<p>What You&#8217;ll Be Creating Follow this tutorial step-by-step to create a 3D Guitar model that you can use in video games, graphic design and illustration projects whilst learning&nbsp;Cinema 4D&nbsp;quickly.&nbsp; Some of the skills you&#8217;ll learn in this tutorial include creating basic 3D modelling, importing reference images, adding lighting to the scene and basic rendering techniques. [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[],"class_list":["post-108635","post","type-post","status-publish","format-standard","hentry","category-tutorials"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/108635","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=108635"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/108635\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=108635"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=108635"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=108635"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}