{"id":108541,"date":"2020-01-31T16:59:00","date_gmt":"2020-01-31T16:59:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/357422"},"modified":"2020-01-31T16:59:00","modified_gmt":"2020-01-31T16:59:00","slug":"attend-gdc-for-a-behind-the-scenes-peek-at-baba-is-yous-unique-design","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2020\/01\/31\/attend-gdc-for-a-behind-the-scenes-peek-at-baba-is-yous-unique-design\/","title":{"rendered":"Attend GDC for a behind-the-scenes peek at Baba Is You&#8217;s unique design!"},"content":{"rendered":"<p>The unique design of 2019 hit&nbsp;<em>Baba Is You<\/em> is key to its appeal: the rules of each puzzle are actually objects in the game, which the player must manipulate in order to solve the puzzle and win.&nbsp;<\/p>\n<p>It&#8217;s a remarkable work of game design, and at&nbsp;<a href=\"http:\/\/gdconf.com?_mc=blog_x_gama_le_x_gdcsf_x_x-79-gdc20\">GDC<\/a> in March you&#8217;ll have a rare opportunity to see exactly how it works and why, courtesy of the game&#8217;s creator!<\/p>\n<p>In a special GDC 2020 <a href=\"https:\/\/gdconf.com\/conference\/game-design?_mc=blog_x_gama_le_x_gdcsf_x_x-79-gdc20\">Design track<\/a> talk titled&nbsp;&#8220;<a href=\"https:\/\/schedule.gdconf.com\/session\/reading-the-rules-of-baba-is-you\/871907?_mc=blog_x_gama_le_x_gdcsf_x_x-79-gdc20\">Reading the Rules of &#8216;<em>Baba Is You<\/em>&#8216;<\/a>&#8221; developer&nbsp;Arvi Teikari&nbsp;will show you exactly how the game&#8217;s unique sentence-based rule system was implemented, and what kind of iterations and obstacles it went through over the development of the game.<\/p>\n<p>Teikari intends to concentrate&nbsp;on the technical aspects of turning physical items in the game world into sentences understood by the game logic, as well as building a data structure that supports this kind of functionality. This&nbsp;talk will also reveal the realities of developing a complex puzzle game using a non-programming-based game creation tool and the lua scripting language. Don&#8217;t miss out!<\/p>\n<p><em><strong><a href=\"https:\/\/gdconf.com\/attend\/passes?_mc=blog_x_gama_le_x_gdcsf_x_x-79-gdc20\">Register now for GDC 2020<\/a><\/strong><\/em><\/p>\n<p><a href=\"http:\/\/www.gdconf.com?_mc=blog_x_gama_le_x_gdcsf_x_x-79-gdc20\">GDC 2020<\/a>&nbsp;runs from Monday, March 16th through Friday, March 20th.&nbsp;This will be the 34th edition of GDC, and now that registration is officially open, you&#8217;ll want to take a look at the (ever-expanding) <a href=\"https:\/\/schedule.gdconf.com?_mc=blog_x_gama_le_x_gdcsf_x_x-79-gdc20\">session schedule<\/a> and your&nbsp;<a href=\"http:\/\/www.gdconf.com\/attend\/passes.html?_mc=blog_x_gama_le_x_gdcsf_x_x-79-gdc20\">GDC&nbsp;pass options<\/a>&nbsp;&#8212;&nbsp;register early to lock in the best price!<\/p>\n<p><em><strong>For more details on&nbsp;GDC 2020&nbsp;visit the show&#8217;s <a href=\"http:\/\/gdconf.com?_mc=blog_x_gama_le_x_gdcsf_x_x-79-gdc20\">official website<\/a>, or subscribe to regular updates via <a href=\"http:\/\/www.facebook.com\/GameDevelopersConference\">Facebook<\/a>, <a href=\"https:\/\/twitter.com\/Official_GDC\">Twitter<\/a>, or <a href=\"http:\/\/feeds.feedburner.com\/GameDevelopersConference\">RSS<\/a>.<\/strong><\/em><\/p>\n<p><em><strong>Gamasutra and GDC are sibling organizations under parent company Informa&nbsp;Tech<\/strong><\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>The unique design of 2019 hit&nbsp;Baba Is You is key to its appeal: the rules of each puzzle are actually objects in the game, which the player must manipulate in order to solve the puzzle and win.&nbsp; It&#8217;s a remarkable work of game design, and at&nbsp;GDC in March you&#8217;ll have a rare opportunity to see [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":108542,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-108541","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/108541","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=108541"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/108541\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/108542"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=108541"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=108541"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=108541"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}