{"id":108473,"date":"2020-01-31T20:45:00","date_gmt":"2020-01-31T20:45:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/357483"},"modified":"2020-01-31T20:45:00","modified_gmt":"2020-01-31T20:45:00","slug":"mike-laidlaw-has-left-ubisoft-after-a-little-over-a-year-at-the-company","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2020\/01\/31\/mike-laidlaw-has-left-ubisoft-after-a-little-over-a-year-at-the-company\/","title":{"rendered":"Mike Laidlaw has left Ubisoft after a little over a year at the company"},"content":{"rendered":"<p>Mike Laidlaw has left his post at Ubisoft, a career shift that comes only a little over a year after he first joined up with the team in Ubisoft Quebec.&nbsp;<\/p>\n<p>\u201cToday is my last day with Ubisoft,\u201d reads a <a href=\"https:\/\/twitter.com\/Mike_Laidlaw\/status\/1223288616690077701\">tweet from Laidlaw<\/a>. \u201cHuge thanks to the talented and welcoming folks at Ubisoft Quebec City for my time there. Now time to take stock and figure out what\u2019s next!\u201d<\/p>\n<p>Laidlaw, a longtime BioWare employee, departed the <em>Dragon Age<\/em> studio in 2017 after 14&nbsp;years and joined up with Ubisoft Quebec in December 2018 to serve as creative director on an unannounced triple-A project. No reason was given for his departure in his brief farewell, but the move comes months after Ubisoft&nbsp;opted&nbsp;to <a href=\"https:\/\/gamasutra.com\/view\/news\/352838\/Ubisoft_severely_cuts_201920_targets_in_wake_of_delays_and_underperforming_games.php\">delay a number of big-ticket games<\/a> due to a string of recent&nbsp;unsatisfactory releases.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Mike Laidlaw has left his post at Ubisoft, a career shift that comes only a little over a year after he first joined up with the team in Ubisoft Quebec.&nbsp; \u201cToday is my last day with Ubisoft,\u201d reads a tweet from Laidlaw. \u201cHuge thanks to the talented and welcoming folks at Ubisoft Quebec City for [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":108474,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-108473","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/108473","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=108473"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/108473\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/108474"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=108473"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=108473"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=108473"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}