{"id":108355,"date":"2020-01-30T22:04:00","date_gmt":"2020-01-30T22:04:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/357432"},"modified":"2020-01-30T22:04:00","modified_gmt":"2020-01-30T22:04:00","slug":"only-23-of-eas-5-4-billion-net-bookings-in-the-last-year-came-from-non-digital-sources","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2020\/01\/30\/only-23-of-eas-5-4-billion-net-bookings-in-the-last-year-came-from-non-digital-sources\/","title":{"rendered":"Only 23% of EA&#8217;s $5.4 billion net bookings in the last year came from non-digital sources"},"content":{"rendered":"<p>Electronic Arts&#8217; suite of live games continue to shine in the company\u2019s latest quarterly financial report, a perpetual setup that EA leadership expects to continue into the next few years.<\/p>\n<p>Net bookings for the trailing 12 month period ending December 31, 2019, for instance, came in at $5.4 billion, with $4.1 billion of that (or 77 percent) coming directly from digital sources across PC, mobile, and console.<\/p>\n<p>That $4.1 billion also makes for a 15 percent year-over-year increase when compared to the same period the year prior.<\/p>\n<p>Looking just at the three month period ending December 31, 2019, Electronic Arts recorded $1.6 billion in net revenue, including $1.1 billion from digital sources and $469 million from packaged goods. Combined with deferred net revenue from online-enabled games (and minus mobile platform fees), that rounds out to around $1.98 billion net bookings. All in all, EA reported $346 million in net income for the quarter.<\/p>\n<p>A handful of slides from the company\u2019s Q3 earnings presentation offer a closer look at how different platforms and game categories fed into those sizable net booking gains. For instance, the majority of digital net bookings (around $993 million) came from live games, while only $317 million resulted from full game downloads.<\/p>\n<p>On a platform by platform basis, around 73 percent of digital net bookings for the quarter came from consoles, followed by 18 percent on PC and 9 percent on mobile.<\/p>\n<p>\u201cOver the last twelve months, we have delivered record live services revenue, live services net bookings and operating cash flow,\u201d reads a statement from EA COO and CFO Blake Jorgensen. \u201cOur broad-based business model reduces our dependence on individual titles and enables us to deliver financial results for our shareholders by providing a constant stream of high-quality entertainment for our players.\u201d<\/p>\n<p>Looking forward, EA expects the full fiscal year ending March 31, 2020 to show $5.475 billion in net revenue, net bookings near $5.15 billion, and net income around $2.929 billion. Each of those figures is up ever so slightly from the full year estimates provided at the close of last quarter.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Electronic Arts&#8217; suite of live games continue to shine in the company\u2019s latest quarterly financial report, a perpetual setup that EA leadership expects to continue into the next few years. Net bookings for the trailing 12 month period ending December 31, 2019, for instance, came in at $5.4 billion, with $4.1 billion of that (or [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":108356,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-108355","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/108355","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=108355"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/108355\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/108356"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=108355"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=108355"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=108355"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}