{"id":108300,"date":"2020-01-29T13:42:03","date_gmt":"2020-01-29T13:42:03","guid":{"rendered":"http:\/\/gamefromscratch.com\/post.aspx?id=84df8f33-d7fe-4aa7-927e-f7453bb946d1"},"modified":"2020-01-29T13:42:03","modified_gmt":"2020-01-29T13:42:03","slug":"godot-3-2-released","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2020\/01\/29\/godot-3-2-released\/","title":{"rendered":"Godot 3.2 Released"},"content":{"rendered":"<p>After 10 months in development, Godot 3.2 has been released.&nbsp; The release includes dozens of new features including C# support for Android and WebAssembly, glTF2.0 support, a new Android build system and a ton more.<\/p>\n<p>The primary features <a href=\"https:\/\/godotengine.org\/article\/here-comes-godot-3-2\">of the Godot 3.2 release<\/a> include:<\/p>\n<p>This only represents the top level features, there were a ton of smaller changes and improvements, for a complete list of changes check out the <a href=\"https:\/\/github.com\/godotengine\/godot\/blob\/master\/CHANGELOG.md#32---2020-01-29\">complete changelog<\/a>.&nbsp; You can learn more about this release in the <a href=\"https:\/\/www.youtube.com\/watch?v=WoVMAUJeqTU\">video<\/a> below.<\/p>\n<p align=\"center\">[youtube https:\/\/www.youtube.com\/watch?v=WoVMAUJeqTU&#038;w=853&#038;h=480]<\/p>\n<p class=\"under\"> <span class=\"categories\"><a href=\"https:\/\/www.gamefromscratch.com\/category\/GameDev-News.aspx\">GameDev News<\/a><\/span> <span class=\"tags\"><a href=\"https:\/\/www.gamefromscratch.com\/?tag=\/Godot\" rel=\"tag\">Godot<\/a><\/span> <\/p>\n<hr>\n<p> &lt;!&#8211;<\/p>\n<p>&#8211;&gt;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>After 10 months in development, Godot 3.2 has been released.&nbsp; The release includes dozens of new features including C# support for Android and WebAssembly, glTF2.0 support, a new Android build system and a ton more. The primary features of the Godot 3.2 release include: This only represents the top level features, there were a ton [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[71],"tags":[72],"class_list":["post-108300","post","type-post","status-publish","format-standard","hentry","category-game-development","tag-gamedev-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/108300","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=108300"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/108300\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=108300"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=108300"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=108300"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}