{"id":108184,"date":"2020-01-27T23:00:00","date_gmt":"2020-01-27T23:00:00","guid":{"rendered":"https:\/\/news.xbox.com\/en-us\/?p=131422"},"modified":"2020-01-27T23:00:00","modified_gmt":"2020-01-27T23:00:00","slug":"stone-the-aussie-lgbt-stoner-noir-is-out-now-on-xbox-one","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2020\/01\/27\/stone-the-aussie-lgbt-stoner-noir-is-out-now-on-xbox-one\/","title":{"rendered":"Stone, the Aussie LGBT Stoner Noir, is Out Now on Xbox One"},"content":{"rendered":"<div class=\"media_block\"><img decoding=\"async\" src=\"https:\/\/news.xbox.com\/en-us\/wp-content\/uploads\/sites\/2\/2020\/01\/Stone_1920_1080.jpg?resize=1200%2C675\" class=\"media_thumbnail\"><\/div>\n<p><!-- .entry-social --> <\/p>\n<div class=\"entry-main entry-main--post entry-main--post-no-sidebar\">\n<div class=\"wp-block-xbox-summary\">\n<h3>Summary<\/h3>\n<ul>\n<li><em>Stone<\/em> is a single-player, third-person interactive story where a hungover koala detective wakes to find his lover Alex has been kidnapped. <\/li>\n<li>Made by Convict Games, a new team of ex-AAA developers, filmmakers and musicians that have worked on games like <em>Control<\/em> and <em>Quantum Break<\/em> and films like \u201cGravity\u201d and \u201cPrometheus.\u201d <\/li>\n<li>A passion project, <em>Stone <\/em>was made to tell a new type of story. <\/li>\n<\/ul>\n<\/div>\n<p>Hey Xbox Wire, nice to meet you all. I\u2019m Greg Louden from Convict Games and I\u2019m here to talk about our debut, <em><strong><a href=\"https:\/\/www.microsoft.com\/en-us\/p\/stone\/9nwgtq9n9sdk\">Stone<\/a><\/strong><\/em>. It\u2019s an Aussie LGBT stoner noir interactive story that follows our koala private investigator Stone who wakes to find his lover has been kidnapped. You need to find out what happened.<\/p>\n<p>As I<br \/>\nwrote, we\u2019re an interactive story, so super, super story driven. While playing,<br \/>\nthere\u2019s constant reference-filled dialogue like a great hip-hop track and an<br \/>\neclectic soundtrack. So mechanically in the game you walk, talk, interact,<br \/>\ndance, smoke, and drink. Some call it a Walking Sim; we like to call it an Interactive<br \/>\nStory. We have one ending in <em>Stone<\/em>, so you don\u2019t change the story with<br \/>\nthese choices, but rather you adapt it and make it your own.<\/p>\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-large\"><img decoding=\"async\" src=\"https:\/\/news.xbox.com\/en-us\/wp-content\/uploads\/sites\/2\/2020\/01\/stone_screenshots-6.jpg?w=940\" alt=\"Stone\" class=\"wp-image-131427\"><\/figure>\n<\/div>\n<p>To<br \/>\nbring noir to 2019 and Xbox, it had to be hip hop, that to me is also about<br \/>\nwordplay and <em>Stone<\/em> is filled with references and throwbacks. It\u2019s also a<br \/>\ngenre with a set use in games, however we wanted to present it in a different<br \/>\nway and bring my passion for the genre to storytelling in interactive stories. <\/p>\n<p>The<br \/>\nwhole koala, anthropomorphic concept came from the fact that it\u2019s a great<br \/>\nmetaphor; and in games we need to build everything. So why do we recreate the<br \/>\nreal world when we can create something new and something only games or CGI can<br \/>\ndo.<\/p>\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-large\"><img decoding=\"async\" src=\"https:\/\/news.xbox.com\/en-us\/wp-content\/uploads\/sites\/2\/2020\/01\/stone_screenshots-3.jpg?w=940\" alt=\"Stone\" class=\"wp-image-131426\"><\/figure>\n<\/div>\n<p><em>Stone<\/em> is filled with licensed<br \/>\ntracks and public domain cinema. I\u2019m stoked with the selection and I think<br \/>\npeople will really enjoy the music and cinema we have available. We have Ryan<br \/>\nLittle providing our central hip hop vibe with Ilkka S providing our techno. On<br \/>\nthe Aussie side we have Luchii involved along with Grand Oyster Palace, Joseph<br \/>\nBanks and Golden Grove on the Aussie rock front. In terms of cinema some<br \/>\nplayers will watch some cinema like \u201cNight of the Living Dead\u201d and will be<br \/>\nblown away, because all of these films are masterpieces that are now free for<br \/>\nuse. <\/p>\n<p>Convict<br \/>\nGames is a new Aussie remote story game company telling high impact and<br \/>\nalternative stories. We\u2019ve got talent from Moscow, Helsinki, Los Angeles,<br \/>\nSydney and Melbourne that have worked on our debut <em>Stone<\/em>. Convict was<br \/>\nfounded by my Co-Founder Sarah and I on July 5, 2017 and our motto is \u201cBreaking<br \/>\nfree since 2017.\u201d Which means we\u2019re trying to do something fresh with our<br \/>\nstories rather than follow others.<\/p>\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-large\"><img decoding=\"async\" src=\"https:\/\/news.xbox.com\/en-us\/wp-content\/uploads\/sites\/2\/2020\/01\/stone_screenshots-22.jpg?w=940\" alt=\"Stone\" class=\"wp-image-131428\"><\/figure>\n<\/div>\n<p>All<br \/>\nof us who have worked on <em>Stone<\/em> like telling alternative stories. In<br \/>\ngames, those types of stories are very rarely played and usually you evade,<br \/>\nattack and shield as mechanics. We wanted to push interactive storytelling<br \/>\nfurther. Usually there\u2019s the same sort of music too; we wanted to challenge<br \/>\nthat as well. <\/p>\n<p>This is <strong><em><a href=\"https:\/\/www.microsoft.com\/en-us\/p\/stone\/9nwgtq9n9sdk\">Stone<\/a><\/em><\/strong> and we\u2019re Convict Games.<\/p>\n<\/p><\/div>\n<p><!-- .main-content --> <\/p>\n","protected":false},"excerpt":{"rendered":"<p>Summary Stone is a single-player, third-person interactive story where a hungover koala detective wakes to find his lover Alex has been kidnapped. Made by Convict Games, a new team of ex-AAA developers, filmmakers and musicians that have worked on games like Control and Quantum Break and films like \u201cGravity\u201d and \u201cPrometheus.\u201d A passion project, Stone [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[26],"tags":[],"class_list":["post-108184","post","type-post","status-publish","format-standard","hentry","category-xbox-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/108184","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=108184"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/108184\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=108184"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=108184"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=108184"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}