{"id":107971,"date":"2020-01-24T18:31:48","date_gmt":"2020-01-24T18:31:48","guid":{"rendered":"http:\/\/gamefromscratch.com\/post.aspx?id=9b0e58b6-234d-4357-92d2-b8023fe8d9a9"},"modified":"2020-01-24T18:31:48","modified_gmt":"2020-01-24T18:31:48","slug":"tiled-1-3-2-released","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2020\/01\/24\/tiled-1-3-2-released\/","title":{"rendered":"Tiled 1.3.2 Released"},"content":{"rendered":"<p>Tiled, the open source map editing software, <a href=\"https:\/\/thorbjorn.itch.io\/tiled\/devlog\/120662\/tiled-132-released\">just released version 1.3.2<\/a>.&nbsp; Along side that release was a <a href=\"https:\/\/thorbjorn.itch.io\/tiled\/devlog\/120663\/tinting-alignment-and-object-references\">development snapshot<\/a> with new features that will be available in the next release.&nbsp; If you want learn Tiled we have an in-depth <a href=\"https:\/\/www.gamefromscratch.com\/post\/2015\/10\/14\/Tiled-Map-Editor-Tutorial-Series.aspx\">tutorial series available here<\/a>.<\/p>\n<p>Details of the 1.3.2 release:<\/p>\n<blockquote>\n<ul>\n<li>Fixed initialization of selected layers (<a href=\"https:\/\/github.com\/bjorn\/tiled\/issues\/2719\">#2719<\/a>)\n<\/li>\n<li>Fixed stamp action shortcuts not being configurable (<a href=\"https:\/\/github.com\/bjorn\/tiled\/issues\/2684\">#2684<\/a>)\n<\/li>\n<li>Fixed the tileset view to respect the &#8216;wheel zooms by default&#8217; preference\n<\/li>\n<li>Fixed insertion position when using drag-n-drop to rearrange layers\n<\/li>\n<li>Fixed displayed layer data format in Properties\n<\/li>\n<li>Fixed repeating of export when map is saved by a custom command (<a href=\"https:\/\/github.com\/bjorn\/tiled\/issues\/2709\">#2709<\/a>)\n<\/li>\n<li>Fixed issue when multiple worlds are loaded that use pattern matching\n<\/li>\n<li>Issues view can now be hidden by clicking the status bar counters\n<\/li>\n<li>macOS: Fixed black toolbar when enabling OpenGL rendering (<a href=\"https:\/\/github.com\/bjorn\/tiled\/issues\/1839\">#1839<\/a>)\n<\/li>\n<li>Windows: Fixed context menus activating first item on release (<a href=\"https:\/\/github.com\/bjorn\/tiled\/issues\/2693\">#2693<\/a>)\n<\/li>\n<li>Windows installer: Include the &#8216;defoldcollection&#8217; plugin (<a href=\"https:\/\/github.com\/bjorn\/tiled\/issues\/2677\">#2677<\/a>)\n<\/li>\n<li>Windows installer: Signed by <a href=\"https:\/\/about.signpath.io\/?\">SignPath<\/a><\/li>\n<li>libtiled: Avoid inheriting Properties from QVariantMap (<a href=\"https:\/\/github.com\/bjorn\/tiled\/pull\/2679\">#2679<\/a>)\n<\/li>\n<li>docs: Added some notes to Python and JavaScript pages (<a href=\"https:\/\/github.com\/bjorn\/tiled\/pull\/2725\">#2725<\/a>)\n<\/li>\n<li>Updated Qt from 5.12.5 to 5.12.6\n<\/li>\n<li>Updated Finnish translation (by Tuomas L\u00e4hteenm\u00e4ki and odamite)\n<\/li>\n<li>Updated part of Italian translation (by Katia Piazza)<\/li>\n<\/ul>\n<\/blockquote>\n<p>As well as details from the developmental release:<\/p>\n<blockquote>\n<h5>Tinting Layers<\/h5>\n<p>Layers can now be tinted by multiplying their pixels with a color. This way you can darken or colorize your graphics in various ways without needing to set up separate images for it! The new &#8220;Tint Color&#8221; property is supported on tile layers, object layers and image layers, and is inherited from group layers.<\/p>\n<h5>Object Alignment<\/h5>\n<p>Ever since tile objects were added as a feature, their alignment has been <a href=\"https:\/\/github.com\/bjorn\/tiled\/issues\/91\">inconsistent with the other shapes<\/a>. Whereas a rectangle had its origin in the top-left, tile objects had their origin in the bottom-left (or even bottom-center, on isometric maps). While useful in some contexts, this inconsistency has annoyed many people over the years.<\/p>\n<p>Now, a new tileset property specifies which alignment to use for tile objects using that tileset. If you set it to top-left, the tile objects will align consistently with the other objects. But of course you could also choose for bottom-center or center alignment depending on your needs.<\/p>\n<h5>Object Reference Properties<\/h5>\n<p>This change is a big step towards the <a href=\"https:\/\/github.com\/bjorn\/tiled\/issues\/707\">Connecting Objects<\/a> feature, which is planned for Tiled 1.4. You can now choose &#8220;object&#8221; as the type when adding a custom property, and the property will be interpreted as a reference to an object on the map, referring to it by its unique ID. A special dialog makes it easy to search for the object you want to refer to and the name of the referenced object will be displayed.<\/p>\n<\/blockquote>\n<p>Tiled is available as a free download for Mac, Windows and Linux <a href=\"https:\/\/thorbjorn.itch.io\/tiled\">here<\/a>.&nbsp; The source code for Tiled is <a href=\"https:\/\/github.com\/bjorn\/tiled\">available on GitHub<\/a>. <\/p>\n<p class=\"under\"> <span class=\"categories\"><a href=\"https:\/\/www.gamefromscratch.com\/category\/GameDev-News.aspx\">GameDev News<\/a><\/span> <span class=\"tags\"><a href=\"https:\/\/www.gamefromscratch.com\/?tag=\/2D\" rel=\"tag\">2D<\/a> <a href=\"https:\/\/www.gamefromscratch.com\/?tag=\/Applications\" rel=\"tag\">Applications<\/a> <a href=\"https:\/\/www.gamefromscratch.com\/?tag=\/Tools\" rel=\"tag\">Tools<\/a><\/span> <\/p>\n<hr>\n<p> &lt;!&#8211;<\/p>\n<p>&#8211;&gt;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Tiled, the open source map editing software, just released version 1.3.2.&nbsp; Along side that release was a development snapshot with new features that will be available in the next release.&nbsp; If you want learn Tiled we have an in-depth tutorial series available here. Details of the 1.3.2 release: Fixed initialization of selected layers (#2719) Fixed [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[71],"tags":[72],"class_list":["post-107971","post","type-post","status-publish","format-standard","hentry","category-game-development","tag-gamedev-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/107971","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=107971"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/107971\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=107971"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=107971"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=107971"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}