{"id":107767,"date":"2020-01-22T02:45:00","date_gmt":"2020-01-22T02:45:00","guid":{"rendered":"http:\/\/www.nintendolife.com\/news\/2020\/01\/panic_button_needs_time_to_refine_doom_eternal_on_switch_id_software_says_it_wont_be_a_huge_delay"},"modified":"2020-01-22T02:45:00","modified_gmt":"2020-01-22T02:45:00","slug":"panic-button-needs-time-to-refine-doom-eternal-on-switch-id-software-says-it-wont-be-a-huge-delay","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2020\/01\/22\/panic-button-needs-time-to-refine-doom-eternal-on-switch-id-software-says-it-wont-be-a-huge-delay\/","title":{"rendered":"Panic Button Needs Time To Refine DOOM Eternal On Switch, id Software Says It Won&#8217;t Be A &#8220;Huge&#8221; Delay"},"content":{"rendered":"<div class=\"media_block\"><a href=\"http:\/\/images.nintendolife.com\/cc8e4af9101e8\/large.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/cc8e4af9101e8\/small.jpg\" class=\"media_thumbnail\"><\/a><\/div>\n<figure class=\"picture strip\"><a title=\"Doom Eternal\" href=\"http:\/\/images.nintendolife.com\/cc8e4af9101e8\/doom-eternal.original.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/cc8e4af9101e8\/doom-eternal.900x.jpg\" alt=\"Doom Eternal\"><\/a><\/figure>\n<p>As you might recall, last year <strong><a href=\"http:\/\/www.nintendolife.com\/games\/nintendo-switch\/doom_eternal\">DOOM Eternal<\/a><\/strong> got <a href=\"http:\/\/www.nintendolife.com\/news\/2019\/10\/doom_eternal_has_been_delayed_and_the_switch_version_is_the_most_heavily_affected\">delayed<\/a>. The reason behind it was to ensure id Software and Bethesda could deliver &#8220;the best experience&#8221; possible. The Switch version was, unfortunately, hit the hardest at the time, and the developer said it would announce a release date for this particular platform in the future.<\/p>\n<p>While we still don&#8217;t have a release date for the Nintendo iteration, in a recent interview, id Software&#8217;s Marty Stratton spoke about how the Switch release required more time, in order for the port specialist at Panic Button to refine it. Here&#8217;s exactly what he said:<\/p>\n<blockquote>\n<p>It\u2019s coming out a bit later than the game is on current consoles and PC, and really that\u2019s just because we want to finish the game on those platforms and then give Panic Button \u2013 our partner on it \u2013 the time they need to really pull those refinements into the Switch version. It\u2019s not going to be a huge delay, but we haven\u2019t announced the launch time frame yet, but they are fantastic partners. They are masters of that platform.<\/p>\n<\/blockquote>\n<blockquote><\/blockquote>\n<p>As noted, it&#8217;s not expected to be a &#8220;huge&#8221; delay. Stratton went onto reassure fans of DOOM that the new game on Switch would deliver:<\/p>\n<blockquote>\n<p>I played through the games so many times, but playing through on the Switch all the way from beginning to end was one of my favorite experiences. To have it handheld and mobile was phenomenal. I think that\u2019s what we\u2019re going to deliver with Doom Eternal in all the same ways that Doom is fantastic on the current-gen platforms\u2026 we are very uncompromising in bringing it to Switch, and Panic Button is really on a great path.<\/p>\n<\/blockquote>\n<p><em>Do you mind having to wait longer for the Switch version of DOOM Eternal? Share your thoughts below.<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>As you might recall, last year DOOM Eternal got delayed. The reason behind it was to ensure id Software and Bethesda could deliver &#8220;the best experience&#8221; possible. The Switch version was, unfortunately, hit the hardest at the time, and the developer said it would announce a release date for this particular platform in the future. [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[27],"tags":[],"class_list":["post-107767","post","type-post","status-publish","format-standard","hentry","category-nintendo-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/107767","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=107767"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/107767\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=107767"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=107767"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=107767"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}