{"id":107387,"date":"2020-01-15T17:13:32","date_gmt":"2020-01-15T17:13:32","guid":{"rendered":"https:\/\/www.pockettactics.com\/articles\/stellaris-mobile-soft-launch\/"},"modified":"2020-01-15T17:13:32","modified_gmt":"2020-01-15T17:13:32","slug":"stellaris-galaxy-command-resurfaces-in-select-regions","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2020\/01\/15\/stellaris-galaxy-command-resurfaces-in-select-regions\/","title":{"rendered":"Stellaris Galaxy Command resurfaces in select regions"},"content":{"rendered":"<p> <span class=\"author\">By Joe Robinson<\/span> <span class=\"date\">15 Jan 2020<\/span> <\/p>\n<div id=\"content-container\">\n<p>You may remember that back in October <a href=\"https:\/\/www.pockettactics.com\/articles\/stellaris-galaxy-command-mobile\/\" target=\"_blank\" rel=\"noopener noreferrer\">Paradox Interactive tried bringing <em>Stellaris<\/em><\/a>, their popular sci-fi 4X grand strategy game, to mobile. Sort of. It was a free-to-play MMO Strategy spin-off title called <em>Stellaris: Galaxy Command<\/em> that had more in common with, say, <em>Hades Star<\/em> than it does \u2018OG\u2019 <em>Stellaris<\/em>.<\/p>\n<p>It\u2019s now <a href=\"https:\/\/t.co\/MwgnOe41Dz\" target=\"_blank\" rel=\"noopener noreferrer\">returned to the Apple App store<\/a> after a three(ish) month hiatus, as the original launch did not go well. Within 24 hours it had come to light that quite a few art assets in the game looked suspiciously similar to assets from other games, such as <em>Halo<\/em>. I\u2019m going to <a href=\"https:\/\/kotaku.com\/new-paradox-game-steals-halo-artwork-gets-pulled-1839074669\" target=\"_blank\" rel=\"noopener noreferrer\">redirect you to an article Kotaku ran<\/a> at the time, as it covers the key points quite well.<\/p>\n<p>[youtube https:\/\/www.youtube.com\/watch?v=6lkbynv8Abg]<\/p>\n<p>That\u2019s not taking into account that early indications suggested that <em>Galaxy Command<\/em> was kind of a reskin of the developers other sci-fi MMO strategy game, <em>Nova Empire<\/em>, which had existed for a while and is still available to play now. We\u2019ll be interested in seeing whether they\u2019ve managed to diversify the two games more in the interim.<\/p>\n<p>Unfortunately we\u2019ll have to wait, as this latest release attempt is actually a soft-launch, and only applies to a select few countries: <strong>Sweden, Canada, Australia &amp; New Zealand<\/strong>.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"leftAlone\" title src=\"https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2020\/01\/stellaris-galaxy-command-resurfaces-in-select-regions.jpg\" alt=\"stellaris galaxy command returns\" width=\"820\" height=\"410\"><\/p>\n<p>Even for a soft-launch, that seems quite lean, but I imagine the company is taking a more cautious approach considering what happened last time. We\u2019ll let you know more as soon as we can, but if you\u2019re in one of the target countries and take it for a spin, let us know what you think.<\/p>\n<p><em>In the meantime, everyone else can pre-register for the game on the <a href=\"https:\/\/galaxycommand.stellaris.com\/\" target=\"_blank\" rel=\"noopener noreferrer\">official website<\/a>.<\/em><\/p>\n<\/p><\/div>\n","protected":false},"excerpt":{"rendered":"<p>By Joe Robinson 15 Jan 2020 You may remember that back in October Paradox Interactive tried bringing Stellaris, their popular sci-fi 4X grand strategy game, to mobile. Sort of. It was a free-to-play MMO Strategy spin-off title called Stellaris: Galaxy Command that had more in common with, say, Hades Star than it does \u2018OG\u2019 Stellaris. [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":107388,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[70],"tags":[],"class_list":["post-107387","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-mobile-game-releases"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/107387","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=107387"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/107387\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/107388"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=107387"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=107387"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=107387"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}