{"id":107383,"date":"2020-01-15T18:00:00","date_gmt":"2020-01-15T18:00:00","guid":{"rendered":"http:\/\/www.nintendolife.com\/news\/2020\/01\/feature_game_of_the_decade_staff_picks_-_xenoblade_chronicles"},"modified":"2020-01-15T18:00:00","modified_gmt":"2020-01-15T18:00:00","slug":"feature-game-of-the-decade-staff-picks-xenoblade-chronicles","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2020\/01\/15\/feature-game-of-the-decade-staff-picks-xenoblade-chronicles\/","title":{"rendered":"Feature: Game Of The Decade Staff Picks &#8211; Xenoblade Chronicles"},"content":{"rendered":"<div class=\"media_block\"><a href=\"http:\/\/images.nintendolife.com\/fe39cfc472c40\/large.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/fe39cfc472c40\/small.jpg\" class=\"media_thumbnail\"><\/a><\/div>\n<figure class=\"picture strip\"><a title=\"Xenoblade Chronciles\" href=\"http:\/\/images.nintendolife.com\/fe39cfc472c40\/xenoblade-chronciles.original.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/fe39cfc472c40\/xenoblade-chronciles.900x.jpg\" alt=\"Xenoblade Chronciles\"><\/a><\/figure>\n<p><em>Following on from our reader-voted <a href=\"http:\/\/www.nintendolife.com\/news\/2020\/01\/feature_game_of_the_decade_-_the_best_games_on_nintendo_systems_2010-2019\">Top 50 Games of the Decade<\/a>, Nintendo Life staff members will be picking their <a href=\"http:\/\/www.nintendolife.com\/tags\/gotd\">personal favourite Nintendo games<\/a> between the years 2010-2019. Today, Mitch argues his case for one of the Wii&#8217;s final big releases&#8230;<\/em><\/p>\n<hr>\n<p>The year was 2011. After a long and successful run, Nintendo\u2019s Wii console was finally winding down and fans turned their hopeful eyes to the horizon, just over which rested a promising new platform called the Wii U. Nintendo\u2019s E3 2011 presentation received plenty of hype due to the unveiling of the new hardware, but the company also had millions of fans to please that still weren\u2019t quite ready to retire their Wii consoles yet. They, of course, had <strong><a href=\"http:\/\/www.nintendolife.com\/games\/wii\/legend_of_zelda_skyward_sword\">Zelda: Skyward Sword<\/a><\/strong> to look forward to in the fall, but aside from that and <strong><a href=\"http:\/\/www.nintendolife.com\/games\/wii\/kirbys_return_to_dream_land\">Kirby\u2019s Return to Dream Land<\/a><\/strong>, the Wii\u2019s upcoming lineup was looking rather disappointing considering that third-party support had all but vanished and Nintendo itself was clearly moving on. Nintendo fans in Europe, however, had one more notable release to look forward to that would be coming later that summer: <strong><a href=\"http:\/\/www.nintendolife.com\/games\/wii\/xenoblade_chronicles\">Xenoblade Chronicles<\/a><\/strong>.<\/p>\n<p>In the wake of considerable doubt that it would ever leave Japan\u2019s shores, the sprawling JRPG from Monolith Soft had been confirmed for Europe in March, with Nintendo of Europe picking up the tab for publishing duties. Though it was rather niche at the time, the universal acclaim, ambitious scope, and developmental talent around Xenoblade elevated it to an almost mythical status in the gaming community, and pairing this perception with the light release schedule for the year ensured that there was a lot of buzz around a game that \u2013 perhaps only a year prior \u2013 would\u2019ve come and gone with hardly much fanfare.<\/p>\n<p>European fans were understandably excited, but then there were the North American fans. They, too, were pumped by the March news, because <em>certainly<\/em> it had to mean that Nintendo of America would be making a similar announcement. Nintendo had gone to all the trouble of translating this <em>huge<\/em> RPG into English, so it stood to reason that the company would want to make back as much on the investment as possible.<\/p>\n<figure class=\"picture strip\"><a title=\"Xenoblade Chronciles\" href=\"http:\/\/images.nintendolife.com\/621919c0227cb\/xenoblade-chronciles.original.jpg\"><img decoding=\"async\" class=\"lazy\" src=\"http:\/\/static.nintendolife.com\/blank.gif\" data-original=\"http:\/\/images.nintendolife.com\/621919c0227cb\/xenoblade-chronciles.900x.jpg\" alt=\"Xenoblade Chronciles\"><\/a><\/figure>\n<p>And yet Nintendo\u2019s silence was deafening. Any mentions of Xenoblade would be either ignored or met with the ol\u2019 \u201cno comment\u201d. Not only did Nintendo of America seem wholly uninterested in bringing Xenoblade over, but it even went to the extent of actively <em>suppressing<\/em> awareness of the release, as evidenced by one Nintendo of Europe marketing manager remarking how they wanted to show the game off at E3, but were specifically asked not to by Nintendo of America.<\/p>\n<p>At this point, the fans had a choice: they could either do nothing and allow their window of opportunity to pass, or they could try to do something about the decision that had evidently been made. Enough of them went with the latter option. Challenged by Nintendo\u2019s dismissal of the release and eager to play it for themselves, North American fans banded together in a grassroots effort to get the company\u2019s attention in a movement that came to be called <a href=\"http:\/\/www.nintendolife.com\/news\/2011\/07\/talking_point_the_growing_storm_of_operation_rainfall\">Operation Rainfall.<\/a><\/p>\n<p>The movement was centred around three titles, with the other two being <strong><a href=\"http:\/\/www.nintendolife.com\/games\/wii\/last_story\">The Last Story<\/a><\/strong> and <strong><a href=\"http:\/\/www.nintendolife.com\/games\/wii\/pandoras_tower\">Pandora\u2019s Tower<\/a><\/strong>, and it was impressively organized. Thousands of fans came out of the woodwork to participate in a series of letter-writing campaigns and online demonstrations \u2013 such as getting Xenoblade to the number one spot on Amazon\u2019s multiplatform pre-order list \u2013 designed to make it all but impossible for Nintendo to simply ignore the issue any further. This went on for months. Even as the movement gained some substantial attention from gaming media, Nintendo continued to stonewall in the hopes that the fans would let it go. They didn\u2019t. And though it seemed unlikely, Nintendo <a href=\"http:\/\/www.nintendolife.com\/news\/2011\/12\/its_official_xenoblade_chronicles_is_coming_to_north_america\">finally caved<\/a> about six months after the formation of Operation Rainfall. Xenoblade then came to North America early in 2012 as a limited run, GameStop exclusive, and the rest is history.<\/p>\n<aside class=\"object object-youtube\">\n<div class=\"youtube\">[youtube https:\/\/www.youtube.com\/watch?v=Kf6CQM68CMk?rel=0&amp;hd=1&amp;showinfo=0&amp;modestbranding=0&amp;autohide=1&#038;w=900&#038;h=507]<\/div>\n<\/aside>\n<p>And you know what? The fans were <em>right<\/em> to fight for this game. Even now, Xenoblade Chronicles still stands as one of my favourite RPGs, simply because of how effectively it modernized the JRPG formula while still keeping things relatively traditional. You still had the tired \u2018chosen one\u2019 plotline, but the premise of everything taking place on the back of two gigantic, dead titans led to some truly fascinating plot points. The <em>massive<\/em> open-world environments that it encouraged players to explore and the hundreds of quests contained within gave it an MMO-like feel, but the tedium was drastically cut back with small quality of life features that streamlined progression. The <strong>Final Fantasy XII<\/strong>-esque battle system proved to be both challenging and deep, while Shulk\u2019s future sight abilities added some interesting wrinkles to the pacing.<\/p>\n<p>And though the graphics certainly appeared a bit, ahem, <em>simple<\/em> if you took a closer look, it\u2019s tough to argue that Xenoblade didn\u2019t have quite a few awe-inspiring moments as more of its surreal, wide-open environments were shown off. Truth be told, I wasn\u2019t this awestruck by a game\u2019s world until I first got my hands on <strong><a href=\"http:\/\/www.nintendolife.com\/games\/nintendo-switch\/legend_of_zelda_breath_of_the_wild\">The Legend of Zelda: Breath of the Wild<\/a><\/strong> which, surprise surprise, owes much of its overworld map design to none other than Monolith Soft.<\/p>\n<p>Today, the Xenoblade franchise has essentially become a staple of Nintendo\u2019s ongoing release schedule. Not only did the original Xenoblade Chronicles receive a re-release as a <a href=\"http:\/\/www.nintendolife.com\/games\/new-3ds\/xenoblade_chronicles_3d\">New 3DS exclusive<\/a>, but it\u2019s also getting an <a href=\"http:\/\/www.nintendolife.com\/games\/nintendo-switch\/xenoblade_chronicles_definitive_edition\">HD remaster<\/a> that\u2019s due out for the Switch this year. The series is important enough that Nintendo decided to greenlight and release a second game, <strong><a href=\"http:\/\/www.nintendolife.com\/games\/wiiu\/xenoblade_chronicles_x\">Xenoblade Chronicles X<\/a><\/strong>, on the Wii U in an attempt to turn around the narrative surrounding the then-rapidly declining platform. It\u2019s important enough that Nintendo then decided to release <em>another<\/em> sequel, <strong><a href=\"http:\/\/www.nintendolife.com\/games\/nintendo-switch\/xenoblade_chronicles_2\">Xenoblade Chronicles 2<\/a><\/strong>, two years later as the final release from the company for the Switch\u2019s inaugural year. It\u2019s important enough that Sakurai decided to give Shulk a spot on the roster for <strong>Super Smash Bros.<\/strong>, with the character appearing in both <strong><a href=\"http:\/\/www.nintendolife.com\/games\/wiiu\/super_smash_bros_for_wii_u\">Smash 4<\/a><\/strong> <em>and<\/em> <strong><a href=\"http:\/\/www.nintendolife.com\/games\/nintendo-switch\/super_smash_bros_ultimate\">Ultimate<\/a><\/strong>.<\/p>\n<aside class=\"object object-youtube\">\n<div class=\"youtube\">[youtube https:\/\/www.youtube.com\/watch?v=nLEkwIvfOO4?rel=0&amp;hd=1&amp;showinfo=0&amp;modestbranding=0&amp;autohide=1&#038;w=900&#038;h=507]<\/div>\n<\/aside>\n<p>What used to be a series that Nintendo thought nobody would be interested in has now become something that\u2019s carved out a passionate and, most importantly, <em>growing<\/em> fanbase. Xenoblade Chronicles 2 ended up selling 1.7 million copies as of last June, making it the best-selling release so far, and sales of the later released <strong><a href=\"http:\/\/www.nintendolife.com\/games\/nintendo-switch\/xenoblade_chronicles_2_torna_-_the_golden_country\">Torna: The Golden Country<\/a><\/strong> DLC expansion also exceeded Monolith Soft\u2019s expectations. Sure, Xenoblade may never be posting <strong>Mario Kart<\/strong> numbers on the sales charts, but it\u2019s more than proven that it has something to offer that fans all over the globe want more of. Aside from <strong><a href=\"http:\/\/www.nintendolife.com\/games\/wiiu\/splatoon\">Splatoon<\/a><\/strong>, I\u2019d contend that Xenoblade has shown itself to be the next most significant new IP from Nintendo this decade.<\/p>\n<p>The key thing to take away from all of this, however, is that it demonstrates the power of the fan community when they can all agree on something. If Operation Rainfall had never been formed and North American fans never made as much noise as they did, Xenoblade Chronicles likely would\u2019ve become little more than a footnote in Nintendo\u2019s long and storied history. It wouldn\u2019t have been forgotten, but it would always be that weird \u2018hidden gem\u2019 that some (European) people would talk fondly of when remembering the Wii. It is because of that initial fan campaign that the original Xenoblade went on to become the influential success that it did, and as a result, any subsequent wins for this series in the years to come will also be a direct result of that dedication. I think it\u2019s critical that we remember this, because it\u2019s easy to fall into the mindset that the voices of the fanbase fall on deaf ears. Believe it or not, <em>they don\u2019t<\/em>.<\/p>\n<p>I suppose that\u2019s what makes Xenoblade Chronicles (arguably) my favourite game of this past decade. Not only was it an utterly <em>stellar<\/em> game based purely on its own merits, but the grassroots campaign that sprung up around it was something that I had never seen before and still haven\u2019t seen since. Xenoblade Chronicles was a once-in-a-decade game for many reasons, then, and it has me wondering if such a thing will occur again in these next few years. At the very least, I know I\u2019ll be there on day one when <strong><a href=\"http:\/\/www.nintendolife.com\/games\/nintendo-switch\/xenoblade_chronicles_definitive_edition\">Xenoblade Chronicles: Definitive Edition<\/a><\/strong> launches later this year, and my hope is that Monolith Soft will continue to nurture this series as the years roll by.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Following on from our reader-voted Top 50 Games of the Decade, Nintendo Life staff members will be picking their personal favourite Nintendo games between the years 2010-2019. Today, Mitch argues his case for one of the Wii&#8217;s final big releases&#8230; The year was 2011. After a long and successful run, Nintendo\u2019s Wii console was finally [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[27],"tags":[],"class_list":["post-107383","post","type-post","status-publish","format-standard","hentry","category-nintendo-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/107383","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=107383"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/107383\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=107383"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=107383"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=107383"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}