{"id":107313,"date":"2020-01-14T23:24:22","date_gmt":"2020-01-14T23:24:22","guid":{"rendered":"https:\/\/www.sickgaming.net\/blog\/2020\/01\/14\/pre-release-java-edition-1-15-2\/"},"modified":"2020-01-14T23:24:22","modified_gmt":"2020-01-14T23:24:22","slug":"pre-release-java-edition-1-15-2","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2020\/01\/14\/pre-release-java-edition-1-15-2\/","title":{"rendered":"Pre-Release: Java Edition 1.15.2"},"content":{"rendered":"<p><img decoding=\"async\" src=\"https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2020\/01\/pre-release-java-edition-1-15-2.png\" alt=\"Pre-Release 1.15.2\"><\/p>\n<p>Tired of collecting bee nests and having bees get angry at you?&nbsp; How about when creating that one map and needing patrols to spawn so you can ambush the player when they least expect it?&nbsp; It&#8217;s that time again where we&#8217;re starting off our journey towards the next major update.&nbsp; Annoyed that you keep falling down ladders with your elytra or having your potion effects removed by a beacon?&nbsp;&nbsp;<\/p>\n<p>Yeah, I thought so.&nbsp; Mojang is listening and they&#8217;ve heard you as they&#8217;ve released the first pre-release of the year for <strong>Java Edition<\/strong>!.&nbsp; We&#8217;re still a good ways out from the <strong>Nether Update<\/strong>, but while we&#8217;re waiting let&#8217;s take a look at what the first pre-release for <strong>Java Edition<\/strong> has to offer.<br \/>&nbsp;<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2020\/01\/pre-release-java-edition-1-15-2-1.png\" alt=\"Changes\"><\/p>\n<ul>\n<li><span>Bees no longer anger when a nearby nest\/hive is destroyed using a silk touch tool<\/span><\/li>\n<li><span>Added <i><span>doPatrolSpawning<\/span><\/i> and <i><span>doTraderSpawning<\/span><\/i> game rules that control spawning of patrols and wandering traders, respectively<\/span><\/li>\n<li><span>Added <i>gui_light<\/i><\/span> option in block models to allow controlling light when rendering model as item in GUI<\/li>\n<li><span>Controls light when rendering block model inside slot. If set to <i><span>side<\/span><\/i>, model will be rendered like block. If set to <i><span>front<\/span><\/i>, model is shaded like flat item<\/span><\/li>\n<li><span>Fixed bugs<\/span><\/li>\n<\/ul>\n<p><img decoding=\"async\" src=\"https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2020\/01\/pre-release-java-edition-1-15-2-2.png\" alt=\"Fixes\"><\/p>\n<ul>\n<li><a href=\"https:\/\/bugs.mojang.com\/browse\/MC-862\"><span>MC-862<\/span><\/a><span> &#8211; Spawn protection doesn\u2019t work for item frames, paintings and armor stands<\/span><\/li>\n<li><a href=\"https:\/\/bugs.mojang.com\/browse\/MC-1541\"><span>MC-1541<\/span><\/a><span> &#8211; Beacon effect removes potion effect of the same type<\/span><\/li>\n<li><a href=\"https:\/\/bugs.mojang.com\/browse\/MC-51053\"><span>MC-51053<\/span><\/a><span> &#8211; Furnace minecarts lose power after navigating corners<\/span><\/li>\n<li><a href=\"https:\/\/bugs.mojang.com\/browse\/MC-150575\"><span>MC-150575<\/span><\/a><span> &#8211; Concrete powder does not turn into concrete when letting it fall beside water<\/span><\/li>\n<li><a href=\"https:\/\/bugs.mojang.com\/browse\/MC-153987\"><span>MC-153987<\/span><\/a><span> &#8211; Falling down ladders while wearing elytra<\/span><\/li>\n<li><a href=\"https:\/\/bugs.mojang.com\/browse\/MC-165695\"><span>MC-165695<\/span><\/a><span> &#8211; Hoppers harvesting honeycomb from bee hives and bee nests only pick up one honeycomb<\/span><\/li>\n<li><a href=\"https:\/\/bugs.mojang.com\/browse\/MC-166312\"><span>MC-166312<\/span><\/a><span> &#8211; Loom UI pattern icons are too dark<\/span><\/li>\n<li><a href=\"https:\/\/bugs.mojang.com\/browse\/MC-166319\"><span>MC-166319<\/span><\/a><span> &#8211; B on \u201cOpen in browser\u201d is lowercase in link confirmation GUI<\/span><\/li>\n<li><a href=\"https:\/\/bugs.mojang.com\/browse\/MC-166324\"><span>MC-166324<\/span><\/a><span> &#8211; \u201cRaw input\u201d button has lowercase \u201ci\u201d<\/span><\/li>\n<li><a href=\"https:\/\/bugs.mojang.com\/browse\/MC-166722\"><span>MC-166722<\/span><\/a><span> &#8211; Some custom item models appear dark in the inventory<\/span><\/li>\n<li><a href=\"https:\/\/bugs.mojang.com\/browse\/MC-167018\"><span>MC-167018<\/span><\/a><span> &#8211; Misplaced pixel in critical hit particle texture<\/span><\/li>\n<li><a href=\"https:\/\/bugs.mojang.com\/browse\/MC-167079\"><span>MC-167079<\/span><\/a><span> &#8211; Horse Armor texture is off<\/span><\/li>\n<li><a href=\"https:\/\/bugs.mojang.com\/browse\/MC-167201\"><span>MC-167201<\/span><\/a><span> &#8211; Invisible glowing entities do not respect their team color<\/span><\/li>\n<li><a href=\"https:\/\/bugs.mojang.com\/browse\/MC-167219\"><span>MC-167219<\/span><\/a><span> &#8211; Reloading a resource pack enough times will cause intense lag<\/span><\/li>\n<li><a href=\"https:\/\/bugs.mojang.com\/browse\/MC-167220\"><span>MC-167220<\/span><\/a><span> &#8211; Items on marker armor stands no longer glow<\/span><\/li>\n<li><a href=\"https:\/\/bugs.mojang.com\/browse\/MC-167235\"><span>MC-167235<\/span><\/a><span> &#8211; Distance from where you can enter a bed is off center<\/span><\/li>\n<li><a href=\"https:\/\/bugs.mojang.com\/browse\/MC-167344\"><span>MC-167344<\/span><\/a><span> &#8211; com.mojang.blaze3d.platform.ClipboardManager leaks direct buffers<\/span><\/li>\n<li><a href=\"https:\/\/bugs.mojang.com\/browse\/MC-167416\"><span>MC-167416<\/span><\/a><span> &#8211; Distance from where a monster will stop you from sleeping is off center<\/span><\/li>\n<li><a href=\"https:\/\/bugs.mojang.com\/browse\/MC-167444\"><span>MC-167444<\/span><\/a><span> &#8211; iron_golem_crackiness_* textures show up on invisible iron golems that are damaged<\/span><\/li>\n<li><a href=\"https:\/\/bugs.mojang.com\/browse\/MC-167709\"><span>MC-167709<\/span><\/a><span> &#8211; Bees that ride a boat, minecart or other entities when entering their hive or nest can\u2019t leave the hive or nest ever again<\/span><\/li>\n<li><a href=\"https:\/\/bugs.mojang.com\/browse\/MC-168091\"><span>MC-168091<\/span><\/a><span> &#8211; Concrete powder doesn\u2019t convert into concrete when dropped into deep water<\/span><\/li>\n<li><a href=\"https:\/\/bugs.mojang.com\/browse\/MC-168230\"><span>MC-168230<\/span><\/a><span> &#8211; End crystal beam is dark \/ desaturated<\/span><\/li>\n<li><a href=\"https:\/\/bugs.mojang.com\/browse\/MC-168467\"><span>MC-168467<\/span><\/a><span> &#8211; Bees do not remember how many crops they\u2019ve pollinated<\/span><\/li>\n<li><a href=\"https:\/\/bugs.mojang.com\/browse\/MC-169157\"><span>MC-169157<\/span><\/a><span> &#8211; Breaking a hive with obstructed front makes bees vanish<\/span><\/li>\n<\/ul>\n<p><span>That&#8217;s a lot of fixes!&nbsp; I can&#8217;t wait to dive right in and test the changes for myself.&nbsp; Don&#8217;t forget, if you&#8217;re planning on using a pre-existing world to back it up!&nbsp; Don&#8217;t want all your hard work to disappear right?&nbsp; After you&#8217;ve done that and if you find any bugs, be sure to report them on Mojang&#8217;s <a href=\"https:\/\/bugs.mojang.com\/browse\/MC\">Issue Tracker<\/a> or if you have a suggestion or a change you&#8217;d like to see, head on over to Mojang&#8217;s <a href=\"http:\/\/aka.ms\/snapshotfeedback\">Feedback website<\/a>!<\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Tired of collecting bee nests and having bees get angry at you?&nbsp; How about when creating that one map and needing patrols to spawn so you can ambush the player when they least expect it?&nbsp; It&#8217;s that time again where we&#8217;re starting off our journey towards the next major update.&nbsp; Annoyed that you keep falling [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":107314,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[29],"tags":[],"class_list":["post-107313","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-minecraft-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/107313","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=107313"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/107313\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/107314"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=107313"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=107313"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=107313"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}