{"id":107308,"date":"2020-01-14T21:02:00","date_gmt":"2020-01-14T21:02:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/356665"},"modified":"2020-01-14T21:02:00","modified_gmt":"2020-01-14T21:02:00","slug":"video-developing-asymmetrical-multiplayer-horror-game-dead-by-daylight","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2020\/01\/14\/video-developing-asymmetrical-multiplayer-horror-game-dead-by-daylight\/","title":{"rendered":"Video: Developing asymmetrical multiplayer horror game Dead by Daylight"},"content":{"rendered":"<p>In this 2018 GDC session&nbsp;Behaviour&nbsp;Interactive&#8217;s&nbsp;Dave Richard shares the story behind developing <em>Dead by Daylight<\/em>, an asymmetrical survival horror game about avoiding a terrifying killer.<\/p>\n<p>It was an intriguing talk that saw Richard explaining how the team&#8217;s hopes of making a small game that might catch the attention of a few ended up creating a monster that was still growing more than a year after its 2016 debut, and continues to grow to this day!<\/p>\n<p>If you&#8217;d like to watch it for yourself, good news; Richard&#8217;s talk is now completely <a href=\"https:\/\/www.youtube.com\/watch?v=EDO9SrOi1TE\">free to watch&nbsp;<\/a><a href=\"https:\/\/www.youtube.com\/watch?v=WtDPNoVGZIw\">over on the official GDC YouTube channel!<\/a><\/p>\n<p>In addition to this presentation, the&nbsp;<a href=\"http:\/\/www.gdcvault.com\/\">GDC Vault<\/a>&nbsp;and its accompanying&nbsp;<a href=\"https:\/\/www.youtube.com\/channel\/UC0JB7TSe49lg56u6qH8y_MQ\/feed\">YouTube channel<\/a>&nbsp;offers numerous other free videos, audio recordings, and slides from many of the recent&nbsp;<a href=\"http:\/\/www.gdconf.com\/\">Game Developers Conference events<\/a>, and the service offers even more members-only content for GDC Vault subscribers.<\/p>\n<p>Those who purchased All Access passes to recent events like GDC or VRDC&nbsp;already have full access to GDC Vault, and interested parties can apply for the individual subscription via&nbsp;<a href=\"http:\/\/www.gdcvault.com\/inquiry\/\">a GDC Vault subscription page<\/a>. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the&nbsp;<a href=\"http:\/\/www.gdcvault.com\/demo\/\">GDC Vault group subscription page<\/a>.&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>In this 2018 GDC session&nbsp;Behaviour&nbsp;Interactive&#8217;s&nbsp;Dave Richard shares the story behind developing Dead by Daylight, an asymmetrical survival horror game about avoiding a terrifying killer. It was an intriguing talk that saw Richard explaining how the team&#8217;s hopes of making a small game that might catch the attention of a few ended up creating a monster [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":107309,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-107308","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/107308","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=107308"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/107308\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/107309"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=107308"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=107308"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=107308"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}