{"id":107249,"date":"2020-01-06T16:43:51","date_gmt":"2020-01-06T16:43:51","guid":{"rendered":"http:\/\/gamefromscratch.com\/post.aspx?id=8cc4c4e7-9155-42dd-a3e0-f7a68ee08d19"},"modified":"2020-01-06T16:43:51","modified_gmt":"2020-01-06T16:43:51","slug":"neoaxis-2019-4-released","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2020\/01\/06\/neoaxis-2019-4-released\/","title":{"rendered":"NeoAxis 2019.4 Released"},"content":{"rendered":"<p>The free <a href=\"https:\/\/www.neoaxis.com\">NeoAxis game engine<\/a>, previously covered in-depth <a href=\"https:\/\/www.youtube.com\/watch?v=BcJBAuhPoyI\">in this hands-on video<\/a>, have just released NeoAxis 2019.4.&nbsp; The 2019.4 release brings an impressive number of new features to the engine including the beginnings of a new 2D game engine, a game framework for handling common game development tasks, improvements to the 3D Builder tools and more.<\/p>\n<p>Details from the 2019.4 <a href=\"https:\/\/www.neoaxis.com\/support\/changelog\">change log<\/a>:<\/p>\n<blockquote>\n<ul>\n<li>Game framework. Managing characters, various types of cameras, a set of more specialized game objects. The ability to configure game mode, camera type in the editor. First person camera, third person camera, free camera are supported. <\/li>\n<li>2D game engine. 2D physics, sprites, tools, demo scenes. 2D game engine is implemented as extension for NeoAxis. <\/li>\n<li>Character component. The set of classes and tools for creation characters. <\/li>\n<li>Particles. <\/li>\n<li>Terrain paint layers. <\/li>\n<li>Primitives have been added: Arch, Door, Pipe, Prism, Stairs, Torus. <\/li>\n<li>Builder 3D has been improved. <\/li>\n<li>Optimization: GPU instancing for transparent objects. <\/li>\n<li>NeoAxis Baking: The ability to disable compression of archive. That makes loading baked resources faster. <\/li>\n<li>The ability to set color multiplier for decals in the scene. <\/li>\n<li>Add Collision: Convex mode has been added. <\/li>\n<li>Surface Area has been added. The object represents an area that filled by surface. An object is used to automatically fill with a large number of objects in a given area. <\/li>\n<li>Bug fix: Invalid management of Color property of meshes and billboards with enabled GPU instancing. <\/li>\n<\/ul>\n<\/blockquote>\n<p>You can learn more about the future of the NeoAxis engine by checking the roadmap <a href=\"https:\/\/www.neoaxis.com\/neoaxis\/roadmap\">available here<\/a>, and learn more about the 2019.4 release in their more <a href=\"https:\/\/www.neoaxis.com\/news\/neoaxis_engine_2019_4_released\">in-depth blog post<\/a> or by watching the <a href=\"https:\/\/youtu.be\/2aYUBA3a0nY\">video<\/a> below.<\/p>\n<p>[youtube https:\/\/www.youtube.com\/watch?v=2aYUBA3a0nY&#038;w=853&#038;h=480] <\/p>\n<p class=\"under\"> <span class=\"categories\"><a href=\"https:\/\/www.gamefromscratch.com\/category\/GameDev-News.aspx\">GameDev News<\/a><\/span> <span class=\"tags\"><a href=\"https:\/\/www.gamefromscratch.com\/?tag=\/Engine\" rel=\"tag\">Engine<\/a> <a href=\"https:\/\/www.gamefromscratch.com\/?tag=\/C%23\" rel=\"tag\">C#<\/a> <a href=\"https:\/\/www.gamefromscratch.com\/?tag=\/2D\" rel=\"tag\">2D<\/a> <a href=\"https:\/\/www.gamefromscratch.com\/?tag=\/3D\" rel=\"tag\">3D<\/a><\/span> <\/p>\n<hr>\n<p> &lt;!&#8211;<\/p>\n<p>&#8211;&gt;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The free NeoAxis game engine, previously covered in-depth in this hands-on video, have just released NeoAxis 2019.4.&nbsp; The 2019.4 release brings an impressive number of new features to the engine including the beginnings of a new 2D game engine, a game framework for handling common game development tasks, improvements to the 3D Builder tools and [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[71],"tags":[72],"class_list":["post-107249","post","type-post","status-publish","format-standard","hentry","category-game-development","tag-gamedev-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/107249","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=107249"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/107249\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=107249"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=107249"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=107249"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}