{"id":107134,"date":"2020-01-10T17:58:00","date_gmt":"2020-01-10T17:58:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/356490"},"modified":"2020-01-10T17:58:00","modified_gmt":"2020-01-10T17:58:00","slug":"come-to-gdc-for-the-inside-track-on-how-riot-re-imagines-league-of-legends-music","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2020\/01\/10\/come-to-gdc-for-the-inside-track-on-how-riot-re-imagines-league-of-legends-music\/","title":{"rendered":"Come to GDC for the inside track on how Riot re-imagines League of Legends music"},"content":{"rendered":"<p>A lot of creativity and work goes into&nbsp;re-imagining musical themes in games, and if you come out to the&nbsp;<a href=\"http:\/\/www.gdconf.com?_mc=blog_x_gama_le_x_gdcsf_x_x-55-gdc20\">Game Developers Conference<\/a> in March you&#8217;ll have a rare opportunity to learn&nbsp;how Riot does it with&nbsp;all those killer&nbsp;<em>League of Legends&nbsp;<\/em>champion themes!<\/p>\n<p>In &#8220;&#8216;<a href=\"https:\/\/schedule.gdconf.com\/session\/league-of-legends-champion-jhin-from-champion-theme-to-skin-music\/869438?_mc=blog_x_gama_le_x_gdcsf_x_x-55-gdc20\"><em>League of Legends<\/em>&#8216; Champion Jhin: From Champion Theme to Skin Music<\/a>&#8221; composer Edouard Brenneisen&nbsp;will walk you through how, more than merely remixing or re-arranging the music, Riot extracts the essence of the theme and its emotional resonance and projects it into the alternate fantasies of the <em>League<\/em> universe.<\/p>\n<p>With strategies on defining the music identity of a champion and preserving it through new iterations, as well as assessing the right flavor and matching musical options for a particular skin line, this session promises to be rich with useful takeaways for audio-minded game makers!&nbsp;<\/p>\n<p><em><strong><a href=\"https:\/\/gdconf.com\/attend\/passes?_mc=blog_x_gama_le_x_gdcsf_x_x-55-gdc20\">Register now for GDC 2020<\/a><\/strong><\/em><\/p>\n<p>Next year&nbsp;<a href=\"http:\/\/www.gdconf.com?_mc=blog_x_gama_le_x_gdcsf_x_x-55-gdc20\">GDC 2020<\/a>&nbsp;runs from Monday, March 16th through Friday, March 20th.&nbsp;This will be the 34th edition of GDC, and now that registration is officially open, you&#8217;ll want to take a look at the (ever-expanding) <a href=\"https:\/\/schedule.gdconf.com?_mc=blog_x_gama_le_x_gdcsf_x_x-55-gdc20\">session schedule<\/a> and your&nbsp;<a href=\"http:\/\/www.gdconf.com\/attend\/passes.html?_mc=blog_x_gama_le_x_gdcsf_x_x-55-gdc20\">GDC&nbsp;pass options<\/a>&nbsp;&#8212;&nbsp;register early to lock in the best price!<\/p>\n<p><em><strong>For more details on&nbsp;GDC 2020&nbsp;visit the show&#8217;s <a href=\"http:\/\/gdconf.com\/?_mc=?_mc=blog_x_gama_le_x_gdcsf_x_x-55-gdc20\">official website<\/a>, or subscribe to regular updates via <a href=\"http:\/\/www.facebook.com\/GameDevelopersConference\">Facebook<\/a>, <a href=\"https:\/\/twitter.com\/Official_GDC\">Twitter<\/a>, or <a href=\"http:\/\/feeds.feedburner.com\/GameDevelopersConference\">RSS<\/a>.<\/strong><\/em><\/p>\n<p><em><strong>Gamasutra and GDC are sibling organizations under parent company Informa&nbsp;Tech<\/strong><\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>A lot of creativity and work goes into&nbsp;re-imagining musical themes in games, and if you come out to the&nbsp;Game Developers Conference in March you&#8217;ll have a rare opportunity to learn&nbsp;how Riot does it with&nbsp;all those killer&nbsp;League of Legends&nbsp;champion themes! In &#8220;&#8216;League of Legends&#8216; Champion Jhin: From Champion Theme to Skin Music&#8221; composer Edouard Brenneisen&nbsp;will walk [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":107135,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-107134","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/107134","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=107134"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/107134\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/107135"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=107134"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=107134"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=107134"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}