{"id":10658,"date":"2018-01-19T00:43:00","date_gmt":"2018-01-19T00:43:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/313303"},"modified":"2018-01-19T00:43:00","modified_gmt":"2018-01-19T00:43:00","slug":"video-producers-should-be-making-more-to-do-lists","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2018\/01\/19\/video-producers-should-be-making-more-to-do-lists\/","title":{"rendered":"Video: Producers should be making more to-do lists"},"content":{"rendered":"<p>&#8220;So, I was thinking about the subject of what producers do,&#8221; begins Oculus&#8217; Bernard Yee. &#8220;I was building a house &#8212; and you were constantly creating lists of things and thinking about whether they were worth doing or not.&#8221;<\/p>\n<p>In this 2015 GDC session, Yee offers advice for\u00a0producers\u00a0who manage a team and project&#8217;s to-do list, explaining why they are important and how to be effective on a daily basis.<\/p>\n<p>Yee acknowledges\u00a0the mundanity of the to-do list but encourages producers to utilize them.\u00a0&#8220;The process by which you derive that list is loaded with meaning.&#8221; The talk also discusses how Yee as a producer approaches creating a\u00a0to-do list. He stresses that\u00a0he&#8217;s not going\u00a0to tell producers\u00a0<em>what\u00a0<\/em>to include in their lists, but rather, provide a conceptual framework.\u00a0<\/p>\n<p>Producers who want to learn some tips on how to keep their work organized can now\u00a0<a href=\"https:\/\/www.youtube.com\/watch?v=zW8gKpEP-rs\">watch the talk completely free via the official GDC YouTube channel!<\/a><\/p>\n<p>In addition to this presentation, the\u00a0<a href=\"http:\/\/www.gdcvault.com\/\">GDC Vault<\/a>\u00a0and its accompanying\u00a0<a href=\"https:\/\/www.youtube.com\/channel\/UC0JB7TSe49lg56u6qH8y_MQ\/feed\">YouTube channel<\/a>\u00a0offers numerous other free videos, audio recordings, and slides from many of the recent\u00a0<a href=\"http:\/\/www.gdconf.com\/\">Game Developers Conference events<\/a>, and the service offers even more members-only content for GDC Vault subscribers.<\/p>\n<p>Those who purchased All Access passes to recent events like GDC or VRDC\u00a0already have full access to GDC Vault, and interested parties can apply for the individual subscription via\u00a0<a href=\"http:\/\/www.gdcvault.com\/inquiry\/\">a GDC Vault subscription page<\/a>. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the\u00a0<a href=\"http:\/\/www.gdcvault.com\/demo\/\">GDC Vault group subscription page<\/a>. Finally, current subscribers with access issues can\u00a0<a href=\"http:\/\/www.gdcvault.com\/contact_us.php\">contact GDC Vault technical support<\/a>.<\/p>\n<p><strong><em>Gamasutra and GDC are sibling organizations under parent UBM Americas<\/em><\/strong><strong><em>.<\/em><\/strong><\/p>\n","protected":false},"excerpt":{"rendered":"<p>&#8220;So, I was thinking about the subject of what producers do,&#8221; begins Oculus&#8217; Bernard Yee. &#8220;I was building a house &#8212; and you were constantly creating lists of things and thinking about whether they were worth doing or not.&#8221; In this 2015 GDC session, Yee offers advice for\u00a0producers\u00a0who manage a team and project&#8217;s to-do list, [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":10659,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-10658","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/10658","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=10658"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/10658\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/10659"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=10658"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=10658"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=10658"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}