{"id":106252,"date":"2019-12-26T18:19:00","date_gmt":"2019-12-26T18:19:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/356134"},"modified":"2019-12-26T18:19:00","modified_gmt":"2019-12-26T18:19:00","slug":"catch-blizzard-at-gdc-sharing-game-design-lessons-learned-from-15-years-of-wow","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2019\/12\/26\/catch-blizzard-at-gdc-sharing-game-design-lessons-learned-from-15-years-of-wow\/","title":{"rendered":"Catch Blizzard at GDC sharing game design lessons learned from 15 years of WoW!"},"content":{"rendered":"<p>Blizzard&#8217;s 2004 classic&nbsp;<em>World of Warcraft&nbsp;<\/em>is one of the biggest, longest-running, and most influential MMORPGs ever made, and attendees of the&nbsp;<a href=\"http:\/\/www.gdconf.com?_mc=blog_x_gama_le_x_gdcsf_x_x-43-gdc20\">Game Developers Conference<\/a> in March will have a special opportunity to get a behind-the-scenes look at how its design has evolved!<\/p>\n<p>Blizzard&#8217;s own Ion Hazzikostas will be at GDC 2020 to present a special <a href=\"https:\/\/gdconf.com\/conference\/game-design?_mc=blog_x_gama_le_x_gdcsf_x_x-43-gdc20\">Design track<\/a> talk on &#8220;<a href=\"https:\/\/schedule.gdconf.com\/session\/15-years-of-wow-designing-for-the-very-very-long-term\/869328?_mc=blog_x_gama_le_x_gdcsf_x_x-43-gdc20\">15 Years of &#8216;<em>WoW<\/em>&#8216;: Designing for the Very, Very Long Term<\/a>&#8221; which offers a rare look back at the evolution of this mega-popular game&#8217;s design.<\/p>\n<p>This promises to be a fantastic talk, especially if you work in or have any interest in live games, which have only become more and more common in the decade-and-a-half since&nbsp;<em>World of Warcraft<\/em>&#8216;s debut. Expect to leave this talk&nbsp;with a deeper understanding of the unique considerations and challenges that arise when a game&#8217;s lifespan stretches across many years, let alone decades, along with cautionary examples and insight into how Blizzard has approached those hurdles in evolving <em>World of Warcraft!<\/em><\/p>\n<p>Next year&nbsp;<a href=\"http:\/\/www.gdconf.com?_mc=blog_x_gama_le_x_gdcsf_x_x-43-gdc20\">GDC 2020<\/a>&nbsp;runs from Monday, March 16th through Friday, March 20th.&nbsp;This will be the 34th edition of GDC, and now that registration is officially open, you&#8217;ll want to take a look at the (ever-expanding)&nbsp;<a href=\"https:\/\/schedule.gdconf.com?_mc=blog_x_gama_le_x_gdcsf_x_x-43-gdc20\">session schedule<\/a>&nbsp;and your&nbsp;<a href=\"http:\/\/www.gdconf.com\/attend\/passes.html?_mc=blog_x_gama_le_x_gdcsf_x_x-43-gdc20\">GDC&nbsp;pass options<\/a>&nbsp;&#8212;&nbsp;register early to lock in the best price!<\/p>\n<p><em><strong>For more details on&nbsp;GDC 2020&nbsp;visit the show&#8217;s&nbsp;<a href=\"http:\/\/gdconf.com?_mc=blog_x_gama_le_x_gdcsf_x_x-43-gdc20\">official website<\/a>, or subscribe to regular updates via&nbsp;<a href=\"http:\/\/www.facebook.com\/GameDevelopersConference\">Facebook<\/a>,&nbsp;<a href=\"https:\/\/twitter.com\/Official_GDC\">Twitter<\/a>, or&nbsp;<a href=\"http:\/\/feeds.feedburner.com\/GameDevelopersConference\">RSS<\/a>.<\/strong><\/em><\/p>\n<p><em><strong>Gamasutra and GDC are sibling organizations under parent company Informa&nbsp;Tech<\/strong><\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Blizzard&#8217;s 2004 classic&nbsp;World of Warcraft&nbsp;is one of the biggest, longest-running, and most influential MMORPGs ever made, and attendees of the&nbsp;Game Developers Conference in March will have a special opportunity to get a behind-the-scenes look at how its design has evolved! Blizzard&#8217;s own Ion Hazzikostas will be at GDC 2020 to present a special Design track [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":106253,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-106252","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/106252","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=106252"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/106252\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/106253"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=106252"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=106252"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=106252"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}