{"id":106197,"date":"2019-12-23T18:32:00","date_gmt":"2019-12-23T18:32:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/356077"},"modified":"2019-12-23T18:32:00","modified_gmt":"2019-12-23T18:32:00","slug":"learn-how-the-just-cause-4-physics-systems-were-built-at-gdc-2020","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2019\/12\/23\/learn-how-the-just-cause-4-physics-systems-were-built-at-gdc-2020\/","title":{"rendered":"Learn how the Just Cause 4 physics systems were built at GDC 2020!"},"content":{"rendered":"<p>As you settle in for the winter and look to the year ahead, know that&nbsp;<a href=\"https:\/\/gdconf.com\/?_mc=blog_x_gama_le_x_gdcsf_x_x-41-gdc20\">Game Developers Conference<\/a>&nbsp;organizers have been working hard all year to line up some exciting, insightful content for GDC 2020 in San Francisco this March!<\/p>\n<p>That includes a boatload of practical, technical talks from industry experts, including a great <a href=\"https:\/\/gdconf.com\/conference\/game-programming?_mc=blog_x_gama_le_x_gdcsf_x_x-41-gdc20\">Programming track<\/a> talk all about the intricacies of the physics systems in Avalanche Software&#8217;s hit game <em>Just Cause 4<\/em>. Titled simply &#8220;&#8216;<a href=\"https:\/\/schedule.gdconf.com\/session\/just-cause-4-physics-postmortem\/869165?_mc=blog_x_gama_le_x_gdcsf_x_x-41-gdc20\"><em>Just Cause 4<\/em>: Physics Postmortem<\/a>&#8220;, this is a key session to see if you want to see a breakdown of the basics of Avalanche&#8217;s open-world game engine (Apex) and the most important performance optimization techniques developed for the physics simulation of <em>Just Cause 4<\/em> &#8212; including its extreme weather and destruction.&nbsp;<\/p>\n<p>So come out to GDC and learn all about Avalanche&#8217;s production process; walk away with an understanding of the most challenging problems of the physics of an open world game like <em>Just Cause 4<\/em> and how they were addressed during development!<\/p>\n<p><em><strong><a href=\"https:\/\/gdconf.com\/attend\/passes?_mc=blog_x_gama_le_x_gdcsf_x_x-41-gdc20\">Register now for GDC 2020<\/a><\/strong><\/em><\/p>\n<p>Next year&nbsp;<a href=\"http:\/\/www.gdconf.com?_mc=blog_x_gama_le_x_gdcsf_x_x-41-gdc20\">GDC 2020<\/a>&nbsp;runs from Monday, March 16th through Friday, March 20th.&nbsp;This will be the 34th edition of GDC, and now that registration is officially open, you&#8217;ll want to take a look at the (ever-expanding) <a href=\"https:\/\/schedule.gdconf.com?_mc=blog_x_gama_le_x_gdcsf_x_x-41-gdc20\">session schedule<\/a> and your&nbsp;<a href=\"http:\/\/www.gdconf.com\/attend\/passes.html?_mc=blog_x_gama_le_x_gdcsf_x_x-41-gdc20\">GDC&nbsp;pass options<\/a>&nbsp;&#8212;&nbsp;register early to lock in the best price!<\/p>\n<p><em><strong>For more details on&nbsp;GDC 2020&nbsp;visit the show&#8217;s <a href=\"http:\/\/gdconf.com\/?_mc=?_mc=blog_x_gama_le_x_gdcsf_x_x-41-gdc20\">official website<\/a>, or subscribe to regular updates via <a href=\"http:\/\/www.facebook.com\/GameDevelopersConference\">Facebook<\/a>, <a href=\"https:\/\/twitter.com\/Official_GDC\">Twitter<\/a>, or <a href=\"http:\/\/feeds.feedburner.com\/GameDevelopersConference\">RSS<\/a>.<\/strong><\/em><\/p>\n<p><em><strong>Gamasutra and GDC are sibling organizations under parent company Informa&nbsp;Tech<\/strong><\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>As you settle in for the winter and look to the year ahead, know that&nbsp;Game Developers Conference&nbsp;organizers have been working hard all year to line up some exciting, insightful content for GDC 2020 in San Francisco this March! That includes a boatload of practical, technical talks from industry experts, including a great Programming track talk [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":106198,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-106197","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/106197","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=106197"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/106197\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/106198"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=106197"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=106197"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=106197"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}