{"id":105975,"date":"2019-12-20T15:56:15","date_gmt":"2019-12-20T15:56:15","guid":{"rendered":"http:\/\/gamefromscratch.com\/post.aspx?id=8ce47b42-1ffc-4990-b376-f90fe380e058"},"modified":"2019-12-20T15:56:15","modified_gmt":"2019-12-20T15:56:15","slug":"qodot-quake-maps-for-godot","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2019\/12\/20\/qodot-quake-maps-for-godot\/","title":{"rendered":"Qodot\u2013Quake Maps For Godot"},"content":{"rendered":"<p>Qodot is an open source add-on for the Godot game engine that enables you to export .MAP files created using traditional CSG authoring tools.&nbsp; Qodot is available under the MIT license <a href=\"https:\/\/github.com\/ShiftyAxel\/Qodot\">on GitHub<\/a> or can be added via the Godot addon market.<\/p>\n<p>Features of Qodot include:<\/p>\n<blockquote>\n<ul>\n<li>Natively import <em>.map<\/em> files into Godot <\/li>\n<li>Supports\n<ul>\n<li>Brush geometry <\/li>\n<li>Per-face textures and customized UVs <\/li>\n<li>Precise trimesh collision <\/li>\n<li>Entities with arbitrary collections of parameters <\/li>\n<\/ul>\n<\/li>\n<li>Extensible tree population\n<ul>\n<li>Leverages the <em>.map<\/em> format&#8217;s simple key\/value property system <\/li>\n<li>Spawn custom entities and brushes <\/li>\n<\/ul>\n<\/li>\n<li>Supports the <a href=\"https:\/\/github.com\/ShiftyAxel\/Qodot#trenchbroom\">TrenchBroom<\/a> editor <\/li>\n<ul>\n<li>Simple, intuitive map editor with a strong feature set <\/li>\n<li>Includes a simple Qodot game preset <\/li>\n<li>Can be built upon with game-specific entities and brush properties <\/li>\n<\/ul>\n<\/ul>\n<\/blockquote>\n<p>Qodot also includes configurations to make getting up and running with <a href=\"https:\/\/github.com\/kduske\/TrenchBroom\">TrenchBroom<\/a>, however any Quake level editor should work.&nbsp; You can learn more about Qodot on <a href=\"https:\/\/github.com\/ShiftyAxel\/Qodot\/wiki\">their wiki<\/a> or by watching the <a href=\"https:\/\/youtu.be\/O3mge9GM6rE\">video<\/a> below.<\/p>\n<p align=\"center\">[youtube https:\/\/www.youtube.com\/watch?v=O3mge9GM6rE&#038;w=853&#038;h=480]<\/p>\n<p class=\"under\"> <span class=\"categories\"><a href=\"https:\/\/www.gamefromscratch.com\/category\/GameDev-News.aspx\">GameDev News<\/a> <a href=\"https:\/\/www.gamefromscratch.com\/category\/Design.aspx\">Design<\/a><\/span> <span class=\"tags\"><a href=\"https:\/\/www.gamefromscratch.com\/?tag=\/Godot\" rel=\"tag\">Godot<\/a><\/span> <\/p>\n<hr>\n<p> &lt;!&#8211;<\/p>\n<p>&#8211;&gt;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Qodot is an open source add-on for the Godot game engine that enables you to export .MAP files created using traditional CSG authoring tools.&nbsp; Qodot is available under the MIT license on GitHub or can be added via the Godot addon market. Features of Qodot include: Natively import .map files into Godot Supports Brush geometry [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[71],"tags":[177,72],"class_list":["post-105975","post","type-post","status-publish","format-standard","hentry","category-game-development","tag-design","tag-gamedev-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/105975","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=105975"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/105975\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=105975"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=105975"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=105975"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}