{"id":105909,"date":"2019-12-20T21:36:00","date_gmt":"2019-12-20T21:36:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/356056"},"modified":"2019-12-20T21:36:00","modified_gmt":"2019-12-20T21:36:00","slug":"video-crafting-the-unsettling-sounds-of-resident-evil-7-biohazard","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2019\/12\/20\/video-crafting-the-unsettling-sounds-of-resident-evil-7-biohazard\/","title":{"rendered":"Video: Crafting the unsettling sounds of Resident Evil 7: Biohazard"},"content":{"rendered":"<p>In this 2017 GDC session, Capcom&#8217;s Kenji Kojima, Akiyuki Morimoto and Ken Usami discuss their methods to create realistic high-quality sound during the production of <em>Resident Evil 7<\/em>.<\/p>\n<p>These methods not only made sound implementation more efficient; they also helped increase&nbsp;the quality of sound. The speakers also dug deep into how they achieved a horrific soundscape, in part by using&nbsp;a technique called &#8220;music-concrete&#8221; to cover a wide variety of sound texture, tones, and noises&nbsp; &#8212; delivering an uncomfortable and disturbing atmosphere in the game.<\/p>\n<p>The whole talk was fascinating, especially if you&#8217;re a big&nbsp;<em>Resident Evil&nbsp;<\/em>fan, and now you can watch it completely free&nbsp;<a href=\"https:\/\/www.youtube.com\/watch?v=By_dCUApwkw\">over on&nbsp;the official GDC YouTube channel!<\/a><\/p>\n<p>In addition to this presentation, the&nbsp;<a href=\"http:\/\/www.gdcvault.com\/\">GDC Vault<\/a>&nbsp;and its accompanying&nbsp;<a href=\"https:\/\/www.youtube.com\/channel\/UC0JB7TSe49lg56u6qH8y_MQ\/feed\">YouTube channel<\/a>&nbsp;offers numerous other free videos, audio recordings, and slides from many of the recent&nbsp;<a href=\"http:\/\/www.gdconf.com\/\">Game Developers Conference events<\/a>, and the service offers even more members-only content for GDC Vault subscribers.<\/p>\n<p>Those who purchased All Access passes to recent events like GDC or VRDC&nbsp;already have full access to GDC Vault, and interested parties can apply for the individual subscription via&nbsp;<a href=\"http:\/\/www.gdcvault.com\/inquiry\/\">a GDC Vault subscription page<\/a>. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the&nbsp;<a href=\"http:\/\/www.gdcvault.com\/demo\/\">GDC Vault group subscription page<\/a>.&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>In this 2017 GDC session, Capcom&#8217;s Kenji Kojima, Akiyuki Morimoto and Ken Usami discuss their methods to create realistic high-quality sound during the production of Resident Evil 7. These methods not only made sound implementation more efficient; they also helped increase&nbsp;the quality of sound. The speakers also dug deep into how they achieved a horrific [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":105910,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-105909","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/105909","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=105909"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/105909\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/105910"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=105909"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=105909"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=105909"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}