{"id":105809,"date":"2019-12-18T17:01:21","date_gmt":"2019-12-18T17:01:21","guid":{"rendered":"https:\/\/news.microsoft.com\/?p=435696"},"modified":"2019-12-18T17:01:21","modified_gmt":"2019-12-18T17:01:21","slug":"how-architects-visualized-design-for-worlds-biggest-airport","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2019\/12\/18\/how-architects-visualized-design-for-worlds-biggest-airport\/","title":{"rendered":"How architects visualized design for world\u2019s biggest airport"},"content":{"rendered":"<p>The firm writes their own software, so Schumacher says they\u2019re \u201cvery hungry\u201d for new processing power in a mobile package, as they\u2019re constantly roaming around the office, and around the world. They used to lug around heavy models to meetings. Now, they bring laptops.<\/p>\n<p>\u201cThat\u2019s why we love Acer and ConceptD\u2019s product line,\u201d Schumacher says. \u201cConceptD is helping us to visualize and simulate the experience with real time navigation through the airport. ConceptD opens a powerful window into our creations ahead of construction.\u201d<\/p>\n<p>They use the ConceptD 7 Pro, \u201cwhich runs our models faster than any desktop or workstation we have in the office. That\u2019s a game changer.\u201d<\/p>\n<figure id=\"attachment_435666\" aria-describedby=\"caption-attachment-435666\" class=\"wp-caption alignright\"><a href=\"https:\/\/3er1viui9wo30pkxh1v2nh4w-wpengine.netdna-ssl.com\/wp-content\/uploads\/prod\/2019\/12\/Patrik-Press-Photo-preferred.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-435666 size-medium\" src=\"https:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2019\/12\/how-architects-visualized-design-for-worlds-biggest-airport.jpg\" alt width=\"225\" height=\"300\"><\/a><figcaption id=\"caption-attachment-435666\" class=\"wp-caption-text\">Patrik Schumacher<\/figcaption><\/figure>\n<p>Schumacher believes they\u2019re winning new business as a result.<\/p>\n<p>\u201cWe noticed that it\u2019s super sharp, super true to color and we love that. We need that because we are simulating something which we translate in reality, and we want to see what we get ahead of time. So for us as designers, that\u2019s critical,\u201d he says.<\/p>\n<p>They have a dedicated VR lab and working group in the office.<\/p>\n<p>When they pitch to clients, they use VR and ConceptD for presentations that deliver a realistic experience of the project. For instance, when they envision redesigns of city districts, the city\u2019s representatives can move within the design. The firm has won assignments based on these kinds of presentations.<\/p>\n<p>\u201cThat makes it compelling for the customer, rather than having static images or drawings to react to. It\u2019s a real convincing tool for the client, but also for us,\u201d Schumacher says. \u201cWe discover what the space is like, what you see from where, and that helps us as designers bring it to life.\u201d<\/p>\n<p><em>Lead photo: Beijing Daxing International Airport, photo by Hufton+Crow<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>The firm writes their own software, so Schumacher says they\u2019re \u201cvery hungry\u201d for new processing power in a mobile package, as they\u2019re constantly roaming around the office, and around the world. They used to lug around heavy models to meetings. Now, they bring laptops. \u201cThat\u2019s why we love Acer and ConceptD\u2019s product line,\u201d Schumacher says. [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":105810,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[49],"tags":[209,50],"class_list":["post-105809","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-microsoft-news","tag-oem","tag-recent-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/105809","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=105809"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/105809\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/105810"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=105809"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=105809"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=105809"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}