{"id":10570,"date":"2018-01-17T23:40:00","date_gmt":"2018-01-17T23:40:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/313213"},"modified":"2018-01-17T23:40:00","modified_gmt":"2018-01-17T23:40:00","slug":"how-audio-and-visual-effects-sell-combat-in-the-signal-from-tolva","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2018\/01\/17\/how-audio-and-visual-effects-sell-combat-in-the-signal-from-tolva\/","title":{"rendered":"How audio and visual effects sell combat in The Signal From T\u00f6lva"},"content":{"rendered":"<blockquote><\/blockquote>\n<p>&#8211; Founder of Big Robot Jim Rossignol on how visuals affected combat design in\u00a0<em>The Signal From T\u00f6lva.<\/em><\/p>\n<p><a href=\"http:\/\/www.pcgamer.com\/the-secret-to-the-signal-from-tlvas-punchy-combat\/\">In a piece recently published\u00a0by PC Gamer,<\/a>\u00a0founder of development studio Big Robot Jim Rossignol\u00a0discusses how bright visual effects and\u00a0sci-fi\u00a0sound clips contributed to\u00a0enhancing how it feels to shoot guns in <a href=\"https:\/\/www.twitch.tv\/videos\/135400968\"><em>The Signal From T\u00f6lva<\/em>.\u00a0<\/a><\/p>\n<p>&#8220;We wanted to have big colorful lasers,&#8221; <a href=\"http:\/\/www.pcgamer.com\/the-secret-to-the-signal-from-tlvas-punchy-combat\/\">Rossignol explains.<\/a>\u00a0&#8220;[We wanted] big long trails that last quite a long time and light up the landscape.&#8221; This powerful display appears every time a player pulls the trigger, which is intended\u00a0to help shooting things feel great.<\/p>\n<p>The fantastic display of visuals aren&#8217;t used to help gunplay feel better though. It&#8217;s also designed to evoke\u00a0a sense of awe.\u00a0&#8220;When you see groups engaging each other in the distance you get that flicker of gunfire that allows you to see where people are firing from. That brings those battles to life,&#8221; says Rossignol.\u00a0<\/p>\n<p>Working in tandem with the visual fireworks\u00a0set off by\u00a0the guns are futuristic sound effects that help sell the combat. &#8220;Rather than having a single sound effect for when the weapons go off, we broke it down to an overall firing noise and a projectile leaving noise, so every weapon has components that make the sound better,&#8221; <a href=\"http:\/\/www.pcgamer.com\/the-secret-to-the-signal-from-tlvas-punchy-combat\/\">he notes<\/a>. &#8220;As you take your finger off the trigger you hear the end of your shot cut off, that just sells the behavior of the weapon more, and gives them way more life than they had.&#8221;<\/p>\n<p>Check out the entire interview over at\u00a0<a href=\"http:\/\/www.pcgamer.com\/the-secret-to-the-signal-from-tlvas-punchy-combat\/\">PC Gamer.\u00a0<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>&#8211; Founder of Big Robot Jim Rossignol on how visuals affected combat design in\u00a0The Signal From T\u00f6lva. In a piece recently published\u00a0by PC Gamer,\u00a0founder of development studio Big Robot Jim Rossignol\u00a0discusses how bright visual effects and\u00a0sci-fi\u00a0sound clips contributed to\u00a0enhancing how it feels to shoot guns in The Signal From T\u00f6lva.\u00a0 &#8220;We wanted to have big [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":10571,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-10570","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/10570","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=10570"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/10570\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/10571"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=10570"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=10570"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=10570"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}