{"id":105551,"date":"2019-12-14T16:02:00","date_gmt":"2019-12-14T16:02:00","guid":{"rendered":"http:\/\/gamefromscratch.com\/post.aspx?id=4cd893df-9172-4098-bc48-3fc777ddbeb0"},"modified":"2019-12-14T16:02:00","modified_gmt":"2019-12-14T16:02:00","slug":"pixelorama-pixel-art-tool","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2019\/12\/14\/pixelorama-pixel-art-tool\/","title":{"rendered":"Pixelorama Pixel Art Tool"},"content":{"rendered":"<p>PixelORama is a free, open source (MIT licensed) pixel art application written using the Godot game engine in GDScript.&nbsp; Version 0.5 was just recently released with the following features:<\/p>\n<ul>\n<li>Choosing between 6 tools \u2013 pencil, eraser, fill bucket, lighten\/darken, color picker and rectangle select \u2013 and mapping them to both of your left and right mouse buttons.\n<\/li>\n<li>Different colors and brush sizes for each of the mouse buttons.\n<\/li>\n<li>Support of two types of custom brushes: &#8220;From files&#8221; and &#8220;per project&#8221; brushes. Custom brushes from files get loaded from the &#8220;Brushes&#8221; folder that comes with Pixelorama, and per project brushes get saved with the rectangle select tool.\n<\/li>\n<li>Creating a new canvas with a size of your choosing.\n<\/li>\n<li>Are you an animator? Then you&#8217;ve come to the right place! Pixelorama has its own Animation Timeline just for you!\n<\/li>\n<li>Import images and edit them inside Pixelorama. If you import multiple files, they will be added as individual animation frames.\n<\/li>\n<li>Export your gorgeous art in PNG format.\n<\/li>\n<li>Save snd open your projects as Pixelorama&#8217;s custom file format, .pxo\n<\/li>\n<li>Undo\/Redo support!\n<\/li>\n<li>Horizontal &amp; vertical mirrored drawing!\n<\/li>\n<li>Tile Mode for pattern creation!\n<\/li>\n<li>Split screen mode to see your masterpiece twice! And a mini canvas preview area to see it thrice!\n<\/li>\n<li>Create straight lines for pencil and eraser by holding down Shift while you draw.\n<\/li>\n<li>The middle mouse wheel isn\u2019t forgotten, you can use it to pan around the canvas and by scrolling up and down, you can zoom in and out!\n<\/li>\n<li>Keyboard shortcuts! I\u2019m pretty sure this is a lifesaver for most of you.\n<\/li>\n<li>Just like onions, Pixelorama has a multiple layer system! You can add, remove, move up and down, clone and merge as many layers as you like! It is also possible to rename them!\n<\/li>\n<li>Rulers and guides!\n<\/li>\n<li>Scale, crop and flip your images!\n<\/li>\n<li>Greek localization support!<\/li>\n<\/ul>\n<p>You can learn more and download it <a href=\"https:\/\/orama-interactive.itch.io\/pixelorama\">here on Itch.io<\/a>, while the source code is <a href=\"https:\/\/github.com\/Orama-Interactive\/Pixelorama\">available on GitHub<\/a>.&nbsp; You can learn more and see Pixelorama in action in the <a href=\"https:\/\/www.youtube.com\/watch?v=u-TJ1WcCA6k\">video<\/a> below.<\/p>\n<p align=\"center\">[youtube https:\/\/www.youtube.com\/watch?v=u-TJ1WcCA6k&#038;w=853&#038;h=480]<\/p>\n<p class=\"under\"> <span class=\"categories\"><a href=\"https:\/\/www.gamefromscratch.com\/category\/Art.aspx\">Art<\/a> <a href=\"https:\/\/www.gamefromscratch.com\/category\/GameDev-News.aspx\">GameDev News<\/a><\/span> <span class=\"tags\"><a href=\"https:\/\/www.gamefromscratch.com\/?tag=\/Godot\" rel=\"tag\">Godot<\/a> <a href=\"https:\/\/www.gamefromscratch.com\/?tag=\/Applications\" rel=\"tag\">Applications<\/a> <a href=\"https:\/\/www.gamefromscratch.com\/?tag=\/2D\" rel=\"tag\">2D<\/a><\/span> <\/p>\n<hr>\n<p> &lt;!&#8211;<\/p>\n<p>&#8211;&gt;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>PixelORama is a free, open source (MIT licensed) pixel art application written using the Godot game engine in GDScript.&nbsp; Version 0.5 was just recently released with the following features: Choosing between 6 tools \u2013 pencil, eraser, fill bucket, lighten\/darken, color picker and rectangle select \u2013 and mapping them to both of your left and right [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[71],"tags":[74,72],"class_list":["post-105551","post","type-post","status-publish","format-standard","hentry","category-game-development","tag-art","tag-gamedev-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/105551","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=105551"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/105551\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=105551"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=105551"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=105551"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}