{"id":105545,"date":"2019-12-13T17:01:00","date_gmt":"2019-12-13T17:01:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/355638"},"modified":"2019-12-13T17:01:00","modified_gmt":"2019-12-13T17:01:00","slug":"come-to-gdc-and-see-how-untitled-goose-games-levels-were-scouted","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2019\/12\/13\/come-to-gdc-and-see-how-untitled-goose-games-levels-were-scouted\/","title":{"rendered":"Come to GDC and see how Untitled Goose Game&#8217;s levels were scouted!"},"content":{"rendered":"<p>One of the most exciting aspects of the game industry&#8217;s thriving indie scene is seeing innovators apply new tricks to solve old problems,&nbsp;and at the <a href=\"https:\/\/gdconf.com\/?_mc=blog_x_gama_le_x_gdcsf_x_x-36-gdc20\">Game Developers Conference<\/a> in March one of the&nbsp;<em>Untitled Goose Game&nbsp;<\/em>devs will show you how a filmmaking background helped define the look of one of 2019&#8217;s standout indie darlings.<\/p>\n<p>Notably, in a GDC 2020 <a href=\"https:\/\/gdconf.com\/conference\/game-design?_mc=blog_x_gama_le_x_gdcsf_x_x-36-gdc20\">Design track<\/a> talk on &#8220;<a href=\"https:\/\/schedule.gdconf.com\/session\/level-design-summit-google-maps-not-greyboxes-digital-location-scouting-for-untitled-goose-game\/870577?_mc=blog_x_gama_le_x_gdcsf_x_x-36-gdc20\">Google Maps, Not Greyboxes: Digital Location Scouting for &#8216;<em>Untitled Goose Game<\/em>&#8216;\u200b<\/a>&#8221;&nbsp;(part of the Level Design Summit!) House House&#8217;s Jake Strasser will show you how he went location scouting (with the help of Street View) for real-world places that fulfilled the game&#8217;s design needs.<\/p>\n<p>What&#8217;s so interesting about his method is the way in which this process ensured the level design of the goose game is a collage of real-world spaces &#8211; an interplay of intriguing requirements set by chosen source locations, level affordances, and aesthetic restrictions.<\/p>\n<p>So come out to GDC and hear about this process and its benefits,&nbsp;find out which village in England the goose game is based on,&nbsp;get abehind the scenes look at bits of development, and hear some arguments about why it&#8217;s good to ground digital spaces in real places!<\/p>\n<p><em><strong><a href=\"https:\/\/gdconf.com\/attend\/passes?_mc=blog_x_gama_le_x_gdcsf_x_x-36-gdc20\">Register now for GDC 2020<\/a><\/strong><\/em><\/p>\n<p>Next year&nbsp;<a href=\"http:\/\/www.gdconf.com?_mc=blog_x_gama_le_x_gdcsf_x_x-36-gdc20\">GDC 2020<\/a>&nbsp;runs from Monday, March 16th through Friday, March 20th.&nbsp;This will be the 34th edition of GDC, and now that registration is officially open, you&#8217;ll want to take a look at the (ever-expanding) <a href=\"https:\/\/schedule.gdconf.com?_mc=blog_x_gama_le_x_gdcsf_x_x-36-gdc20\">session schedule<\/a> and your&nbsp;<a href=\"http:\/\/www.gdconf.com\/attend\/passes.html?_mc=blog_x_gama_le_x_gdcsf_x_x-36-gdc20\">GDC&nbsp;pass options<\/a>&nbsp;&#8212;&nbsp;register early to lock in the best price!<\/p>\n<p><em><strong>For more details on&nbsp;GDC 2020&nbsp;visit the show&#8217;s <a href=\"http:\/\/gdconf.com\/?_mc=?_mc=blog_x_gama_le_x_gdcsf_x_x-36-gdc20\">official website<\/a>, or subscribe to regular updates via <a href=\"http:\/\/www.facebook.com\/GameDevelopersConference\">Facebook<\/a>, <a href=\"https:\/\/twitter.com\/Official_GDC\">Twitter<\/a>, or <a href=\"http:\/\/feeds.feedburner.com\/GameDevelopersConference\">RSS<\/a>.<\/strong><\/em><\/p>\n<p><em><strong>Gamasutra and GDC are sibling organizations under parent company Informa&nbsp;Tech<\/strong><\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>One of the most exciting aspects of the game industry&#8217;s thriving indie scene is seeing innovators apply new tricks to solve old problems,&nbsp;and at the Game Developers Conference in March one of the&nbsp;Untitled Goose Game&nbsp;devs will show you how a filmmaking background helped define the look of one of 2019&#8217;s standout indie darlings. Notably, in [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":105546,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-105545","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/105545","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=105545"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/105545\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/105546"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=105545"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=105545"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=105545"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}